So from 4 of us, each play each other once.
2 matches won, 1 Drawn
Or going by games, 5 wins 1 loss :D
My games went longer than anyone else, mostly due to a crippled economy. Or maybe because Fishes decks were much more aggressive being Noise and Jinteki his games were shorter. Who knows, Chris and Darren never played there games. They didn't seem impressed. Probably no more netrunner there. Meh. Be a shame, but would free up Thurs and Sundays though if theres never a chance of playing neterunner not much point turning up. Though have got Fish on Thursday, so yay.
So heres my decks anyway
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Gabriel Santiago: Consummate Professional (Core)
Total Cards: (45)
Event: (19)
Account Siphon (Core) x2
Inside Job (Core) x3
Special Order (Core) x3
Satellite Uplink (Trace Amount) x2
Sure Gamble (Core) x3
Diesel (Core) x2 ■■
Forged Activation Orders (Core) x2
Emergency Shutdown (Cyber Exodus) x2
Hardware: (5)
Dyson Mem Chip (Trace Amount) x3
Doppelganger (A Study in Static) x2
Program: (12)
Ninja (Core) x2
Sneakdoor Beta (Core) x2
Gordian Blade (Core) x2 ■■■
Corroder (Core) x2 ■■
Femme Fatale (Core) x2
Snitch (Cyber Exodus) x2
Resource: (9)
Bank Job (Core) x3
Compromised Employee (Trace Amount) x3
Decoy (Core) x3
Influence Values Totals -
Anarch: 4
Criminal: 72
Shaper: 10
and
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
NBN: Making News (Core)
Total Cards: (49)
Agenda: (10)
AstroScript Pilot Program (Core) x3
Breaking News (Core) x2
Restructured Datapool (What Lies Ahead) x2
Private Security Force (Core) x3
Asset: (10)
Marked Accounts (Cyber Exodus) x3
Snare! (Core) x3 ■■
Edge of World (Cyber Exodus) x2 ■■
PAD Campaign (Core) x2
ICE: (21)
Data Raven (Core) x3
Tollbooth (Core) x3
TMI (What Lies Ahead) x3
Pop-up Window (Cyber Exodus) x3
Enigma (Core) x2
Wall of Static (Core) x3
Chimera (Cyber Exodus) x2
Caduceus (What Lies Ahead) x2 ■■
Operation: (5)
Closed Accounts (Core) x2
Hedge Fund (Core) x3
Upgrade: (3)
SanSan City Grid (Core) x2
Red Herrings (Core) x1
Total Agenda Points: 20
Influence Values Totals -
Haas-Bioroid: 0
Jinteki: 10
NBN: 31
The Weyland Consortium: 4
Showing posts with label netrunner. Show all posts
Showing posts with label netrunner. Show all posts
Sunday, 21 April 2013
Monday, 14 January 2013
and another one
This was my Corp deck that I used.
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Weyland Consortium: Building a Better World (Core)
Total Cards: (49)
Agenda: (11)
Priority Requisition (Core) x3
Hostile Takeover (Core) x3
Project Atlas (What Lies Ahead) x3
Posted Bounty (Core) x2
Asset: (5)
Melange Mining Corp (Core) x2
Snare! (Core) x3
ICE: (23)
Ice Wall (Core) x3
Enigma (Core) x3
Hadrian's Wall (Core) x2
Hunter (Core) x2
Shadow (Core) x3
Archer (Core) x2
Caduceus (What Lies Ahead) x2
Draco (What Lies Ahead) x1
Data Raven (Core) x3
Chum (Core) x2
Operation: (8)
Scorched Earth (Core) x2
Beanstalk Royalties (Core) x3
Hedge Fund (Core) x3
Upgrade: (2)
Research Station (Core) x1
Corporate Troubleshooter (Core) x1
Total Agenda Points: 20
Influence Values Totals -
Haas-Bioroid: 1
Jinteki: 8
NBN: 6
The Weyland Consortium: 32
When I first saw Weyland, was a bit odd. Didn't have an obvious strength. But they are great Corp. Strong ICE, the threat of scorched Earth and are generally not poor for credits.
It's a bit all round. Weyland has good ice. So can build a well defended fort to score Agendas behind. Speaking of Agendas. Hostile Takover can be scored in a single turn netting you some nice credits and easy agenda to use to Rez Archer. And Project Atlas nets the card you need when you want it. Sure you have to reveal the card. But it doesn't cost an action to get it so thats not really a drawback.
You also have some trace ICE to get the tag for Scorched Earth. Data Raven is an almost must include in Weyland. Even the hint of the threat of Scorched Earth makes the runner think twice about taking that tag. So much so, I could probably take the SE's out and still have the same effect.
Thats basically it, you have them two win conditions which are both achievable.
Could certainly be tweaked. I have underestimated the usefullness of PAD campaigns, should probably be in every Corp deck. Could also strip some ICE, 23 might be a little high. Could easily benefit from a second core box for a second troubleshooter and the third SE.
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Weyland Consortium: Building a Better World (Core)
Total Cards: (49)
Agenda: (11)
Priority Requisition (Core) x3
Hostile Takeover (Core) x3
Project Atlas (What Lies Ahead) x3
Posted Bounty (Core) x2
Asset: (5)
Melange Mining Corp (Core) x2
Snare! (Core) x3
ICE: (23)
Ice Wall (Core) x3
Enigma (Core) x3
Hadrian's Wall (Core) x2
Hunter (Core) x2
Shadow (Core) x3
Archer (Core) x2
Caduceus (What Lies Ahead) x2
Draco (What Lies Ahead) x1
Data Raven (Core) x3
Chum (Core) x2
Operation: (8)
Scorched Earth (Core) x2
Beanstalk Royalties (Core) x3
Hedge Fund (Core) x3
Upgrade: (2)
Research Station (Core) x1
Corporate Troubleshooter (Core) x1
Total Agenda Points: 20
Influence Values Totals -
Haas-Bioroid: 1
Jinteki: 8
NBN: 6
The Weyland Consortium: 32
When I first saw Weyland, was a bit odd. Didn't have an obvious strength. But they are great Corp. Strong ICE, the threat of scorched Earth and are generally not poor for credits.
It's a bit all round. Weyland has good ice. So can build a well defended fort to score Agendas behind. Speaking of Agendas. Hostile Takover can be scored in a single turn netting you some nice credits and easy agenda to use to Rez Archer. And Project Atlas nets the card you need when you want it. Sure you have to reveal the card. But it doesn't cost an action to get it so thats not really a drawback.
You also have some trace ICE to get the tag for Scorched Earth. Data Raven is an almost must include in Weyland. Even the hint of the threat of Scorched Earth makes the runner think twice about taking that tag. So much so, I could probably take the SE's out and still have the same effect.
Thats basically it, you have them two win conditions which are both achievable.
Could certainly be tweaked. I have underestimated the usefullness of PAD campaigns, should probably be in every Corp deck. Could also strip some ICE, 23 might be a little high. Could easily benefit from a second core box for a second troubleshooter and the third SE.
It's a netrunner post
So last thursday i played a few games of netrunner vs the only the other person locally (or so it seems) who is also playing Netrunner at the moment.
I was rather successful. and these are the decks I used, if only for my own reference.
My runner deck was an anarch deck, using Noise.
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Noise: Hacker Extraordinaire (Core)
Total Cards: (45)
Event: (10)
Deja Vu (Core) x2
Demolition Run (Core) x2
Easy Mark (Core) x3
Sure Gamble (Core) x3
Hardware: (4)
Cyberfeeder (Core) x3
Grimoire (Core) x1
Program: (20)
Corroder (Core) x2
Datasucker (Core) x2
Djinn (Core) x2
Imp (What Lies Ahead) x3
Medium (Core) x2
Mimic (Core) x2
Parasite (Core) x3
Wyrm (Core) x1
Yog.0 (Core) x2
Crypsis (Core) x1
Resource: (11)
Ice Carver (Core) x1
Wyldside (Core) x2
Bank Job (Core) x2
Aesop's Pawnshop (Core) x1
Armitage Codebusting (Core) x3
Sacrificial Construct (Core) x2
Influence Values Totals -
Anarch: 59
Criminal: 7
Shaper: 4
Strategy is just to dump viruses down and really go for the corps R&D. With medium out and a few counters on it, demolition run can really make a dent in R&D as you trash 5-6 cards, even those that can't normally be trashed. Plus the obvious Agenda grabbing. Noises ability will see quite a few cards go into archives so can grab some agendas in there when it gets full enough. Although the corp can remove all the counters by giving up a turn. You've delayed them, and can build it back up again.
Most influence was spent on getting cash to pay for it all. And so so all breakers are the anarch ones which are generally not so great (corroder aside) as they cannot boost their strength. But you have datasucker and parasite to help out. Parasite being extra awesome as it can trash ICE.
Wyldside is fantastic card, and aesops can get rid of it when don't need to draw cards anymore.
Also included sacrifical constructs as losing Djinn hurts so much.
I really liked the deck. Although I'm not a fan of milling as a strategy, Noise's ability is minor, and the demo run is only really destructive if you let him into R&D. I could probably drop the easy marks. And maybe take some stimhacks for the late game instead. With the saved influence maybe replace some better icebreakers. I didn't spend all my influence anyway. or maybe some crash spaces to help out with tags and scorched earth.
I think the major factor in the decks success was the unfamiliarty with the game at the moment being relatively new. If you let it do it's thing, you are in trouble.
I was rather successful. and these are the decks I used, if only for my own reference.
My runner deck was an anarch deck, using Noise.
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Noise: Hacker Extraordinaire (Core)
Total Cards: (45)
Event: (10)
Deja Vu (Core) x2
Demolition Run (Core) x2
Easy Mark (Core) x3
Sure Gamble (Core) x3
Hardware: (4)
Cyberfeeder (Core) x3
Grimoire (Core) x1
Program: (20)
Corroder (Core) x2
Datasucker (Core) x2
Djinn (Core) x2
Imp (What Lies Ahead) x3
Medium (Core) x2
Mimic (Core) x2
Parasite (Core) x3
Wyrm (Core) x1
Yog.0 (Core) x2
Crypsis (Core) x1
Resource: (11)
Ice Carver (Core) x1
Wyldside (Core) x2
Bank Job (Core) x2
Aesop's Pawnshop (Core) x1
Armitage Codebusting (Core) x3
Sacrificial Construct (Core) x2
Influence Values Totals -
Anarch: 59
Criminal: 7
Shaper: 4
Strategy is just to dump viruses down and really go for the corps R&D. With medium out and a few counters on it, demolition run can really make a dent in R&D as you trash 5-6 cards, even those that can't normally be trashed. Plus the obvious Agenda grabbing. Noises ability will see quite a few cards go into archives so can grab some agendas in there when it gets full enough. Although the corp can remove all the counters by giving up a turn. You've delayed them, and can build it back up again.
Most influence was spent on getting cash to pay for it all. And so so all breakers are the anarch ones which are generally not so great (corroder aside) as they cannot boost their strength. But you have datasucker and parasite to help out. Parasite being extra awesome as it can trash ICE.
Wyldside is fantastic card, and aesops can get rid of it when don't need to draw cards anymore.
Also included sacrifical constructs as losing Djinn hurts so much.
I really liked the deck. Although I'm not a fan of milling as a strategy, Noise's ability is minor, and the demo run is only really destructive if you let him into R&D. I could probably drop the easy marks. And maybe take some stimhacks for the late game instead. With the saved influence maybe replace some better icebreakers. I didn't spend all my influence anyway. or maybe some crash spaces to help out with tags and scorched earth.
I think the major factor in the decks success was the unfamiliarty with the game at the moment being relatively new. If you let it do it's thing, you are in trouble.
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