http://natfka.blogspot.co.uk/2012/07/faeit-212-exclusive-40k-design-studio.html
Key point - from the talk with Phil Kelly
"It does seem to be a consensus amongst GW staff that 2nd was a great
edition in many ways (although obviously broken in others)." Hell Yeah!!
Sunday, 15 July 2012
Thursday, 12 July 2012
productive week
Hurrah.
Almost done all of the 11 plague censer bearers I have. Just got to finish of the details, knifes etc.
Painted some Kasrkins. 8 done, and started on 5 more lasgun dudes. Shame they are far too pricey for a str 3 gun.
Also making progress on my psychic choir. Totally unhappy with them, red was a bad choice. but alas, cba starting over. These have been sitting in progress for months.
Tax man is giving me some money back, so hopefully can bulk out my rats sometime in the following weeks.
Almost done all of the 11 plague censer bearers I have. Just got to finish of the details, knifes etc.
Painted some Kasrkins. 8 done, and started on 5 more lasgun dudes. Shame they are far too pricey for a str 3 gun.
Also making progress on my psychic choir. Totally unhappy with them, red was a bad choice. but alas, cba starting over. These have been sitting in progress for months.
Tax man is giving me some money back, so hopefully can bulk out my rats sometime in the following weeks.
Tuesday, 10 July 2012
Editions
I have to laugh at the rants people have about editions.
With 6th edition, GW have gone for a much more cinematic approach. Whether it's mighty heroes slogging it out, or infantry having to advance over (what would be) their fallen comrades bodies. It all paints a nice picture.
But this isn't a rant about 6th. But plenty of people are doing just that..
And I wonder why the answer is, don't play it? I certainly don't plan to. It's not for me. And it's the same for every game system out there.
With 6th edition, GW have gone for a much more cinematic approach. Whether it's mighty heroes slogging it out, or infantry having to advance over (what would be) their fallen comrades bodies. It all paints a nice picture.
But this isn't a rant about 6th. But plenty of people are doing just that..
And I wonder why the answer is, don't play it? I certainly don't plan to. It's not for me. And it's the same for every game system out there.
Saturday, 30 June 2012
As a secondary thought...
I really really want to paint some realm of battle boards and other fitting terrain.
Stupid lack of money.
Stupid lack of money.
6th
I'm not a huge fan of 5th edition 40k. I just play because I love the 40k universe. Part of this dislike is because of the immense hate I had for 3rd as young 'un, to the stage I stopped playing for 6-7 years. Came back in the book end of 4th and I warmed back up to it. And it remains my second favorite edition (behind 2nd). Had lots of flavour in the rulebook, and this was when GW were still having a bit of fun. Still had the horrid armor save system, but at least cover wasn't as prevalent.
Then a long came 5th. Sure we gained some cool stuff (blast, run). Biggest loss was all the, I dunno, flavour of the old book. And it seems less tactical that 4th was with regards to terrain. And of course the codexes are getting worse and worse (Space Undead are proper dead to me at this point). Or maybe i'm just becoming jaded with old age.
But anyway 6th. managed to make it through most of the rulebook, so thoughts.
Move.. seems a lot faster. All units can potentially assault 12", and almost all vehicles can go 18".
Add to that that moving doesn't limit you're firing so much (Rapid fire unnaffected, heavy can still shoot at bs1 etc) makes the game far more mobile. A good thing.
Shooting...possibly deadlier. Cover saves have been reduced, except for ruins. not to sure about that, ruins usually annoy me more than anything else for a multitude of reasons. Making them better than other cover? sigh. Wound allocation. YAY for this.
Vehicles...can't really say how hull points affect vehicles. Will have to see in a game. Kinda sucks that a Leman Russ is hitting on 6's if it fires the battle cannon. On the other hand, it can prob fire everything. Except you can rarely fire everything usually due to los on one sponson. Also poor hydras, hitting non flyers on 6's :( And flyers. Hurrah for more rules, that I don't see a point in. Hilariously, if a Stormraven (or any flyer, but pointing out space marines flaws is funnier) zooms and you immobilise it, whoevers inside can never get out unless the flyer is wrecked :D
And thats as far as I read. got thoroughly bored of it. Having to flick back and forth to see what all these key words were.
In fact this book is full of special rules I don't see a point in. Pages upon pages of them. Power axes, eh? Impact hits...what? The shitty random terrain rules from fantasy...who cares? Allies...cheese!! Fortifications...BUY OUR CRAP!! psychic powers...the list goes on.
What we have here is 5th edition, with more things to remember, and less to care about. Pass.
Farewell 40k...unless it's second edition ;) which has millions of flaws, and op heroes. But at least it has it's feet firmly planted in the have fun zone.
I think I may pick up my painting skills. I still love 40k, and will gladly buy models but never to play.
Then a long came 5th. Sure we gained some cool stuff (blast, run). Biggest loss was all the, I dunno, flavour of the old book. And it seems less tactical that 4th was with regards to terrain. And of course the codexes are getting worse and worse (Space Undead are proper dead to me at this point). Or maybe i'm just becoming jaded with old age.
But anyway 6th. managed to make it through most of the rulebook, so thoughts.
Move.. seems a lot faster. All units can potentially assault 12", and almost all vehicles can go 18".
Add to that that moving doesn't limit you're firing so much (Rapid fire unnaffected, heavy can still shoot at bs1 etc) makes the game far more mobile. A good thing.
Shooting...possibly deadlier. Cover saves have been reduced, except for ruins. not to sure about that, ruins usually annoy me more than anything else for a multitude of reasons. Making them better than other cover? sigh. Wound allocation. YAY for this.
Vehicles...can't really say how hull points affect vehicles. Will have to see in a game. Kinda sucks that a Leman Russ is hitting on 6's if it fires the battle cannon. On the other hand, it can prob fire everything. Except you can rarely fire everything usually due to los on one sponson. Also poor hydras, hitting non flyers on 6's :( And flyers. Hurrah for more rules, that I don't see a point in. Hilariously, if a Stormraven (or any flyer, but pointing out space marines flaws is funnier) zooms and you immobilise it, whoevers inside can never get out unless the flyer is wrecked :D
And thats as far as I read. got thoroughly bored of it. Having to flick back and forth to see what all these key words were.
In fact this book is full of special rules I don't see a point in. Pages upon pages of them. Power axes, eh? Impact hits...what? The shitty random terrain rules from fantasy...who cares? Allies...cheese!! Fortifications...BUY OUR CRAP!! psychic powers...the list goes on.
What we have here is 5th edition, with more things to remember, and less to care about. Pass.
Farewell 40k...unless it's second edition ;) which has millions of flaws, and op heroes. But at least it has it's feet firmly planted in the have fun zone.
I think I may pick up my painting skills. I still love 40k, and will gladly buy models but never to play.
Friday, 29 June 2012
A tactics post.
So the 1000 point list I drew up. Possibly a power list. who of thought. Here I shall analyse my choices.
Grey Seer. is cheese at any level. Although he is naked at 1000 points. Skaven magic can be devastating. With access to the Dread thirteenth, 4d6 casualties is murder to the smaller units at this level. And the all improtant skitterleap.
Warlock engineer with doomrocket. Ok this unit is god awfully broken. Skitterleap him along the enemy flank and fire the rocket. You will hit something, and it rarely misfires on 4 dice. A large str 5 template kills things nicely. All for 45 points.
Battle standard bearer. No skaven should be without this.
24 clanrats. Would of loved a weapon team, but alas, out of points. Perhaps in future I will leave the engineer at home and take a warpfire thrower. just a bunker for my characters.
2 units of slaves. Thees are pretty cheesy in 8th edition. 8 ranks for anyone to chew through is a tall order. Sure they never win, but they do stick around for ages at ld 9, steadfast for the most part, with a bsb reroll.
6 gutter runners. Not sure these are worth their points. but they are good war machine hunters. With poisoned slings. they are usually BS 4, with long range+moved+multiple shots = hitting on 6's, which auto wound :D
Doomwheel. Star unit. I didn't realise how hard is it to deal with. Definetly a keeper.
Cannon. I had great luck with this thing. Should probably look after it more. Both games it got eaten.
I was lucky both games. Nothing misfired at all in Mikes game. Only bad thing to happen was my miscast dreaded thirteenth. And the seer only lost one level from it.
Was slightly less lucky v Jon. Should of protected the cannon more. But it's pretty hard to stop Eagles as they just fly over anything that gets in the way
Grey Seer. is cheese at any level. Although he is naked at 1000 points. Skaven magic can be devastating. With access to the Dread thirteenth, 4d6 casualties is murder to the smaller units at this level. And the all improtant skitterleap.
Warlock engineer with doomrocket. Ok this unit is god awfully broken. Skitterleap him along the enemy flank and fire the rocket. You will hit something, and it rarely misfires on 4 dice. A large str 5 template kills things nicely. All for 45 points.
Battle standard bearer. No skaven should be without this.
24 clanrats. Would of loved a weapon team, but alas, out of points. Perhaps in future I will leave the engineer at home and take a warpfire thrower. just a bunker for my characters.
2 units of slaves. Thees are pretty cheesy in 8th edition. 8 ranks for anyone to chew through is a tall order. Sure they never win, but they do stick around for ages at ld 9, steadfast for the most part, with a bsb reroll.
6 gutter runners. Not sure these are worth their points. but they are good war machine hunters. With poisoned slings. they are usually BS 4, with long range+moved+multiple shots = hitting on 6's, which auto wound :D
Doomwheel. Star unit. I didn't realise how hard is it to deal with. Definetly a keeper.
Cannon. I had great luck with this thing. Should probably look after it more. Both games it got eaten.
I was lucky both games. Nothing misfired at all in Mikes game. Only bad thing to happen was my miscast dreaded thirteenth. And the seer only lost one level from it.
Was slightly less lucky v Jon. Should of protected the cannon more. But it's pretty hard to stop Eagles as they just fly over anything that gets in the way
Thursday, 28 June 2012
Skaveny battles
Took 80 slaves (2x units of 40), 24 clanrats, BSB, Grey Seer, Eneginner + doomrocket, Doomwheel,Warp lightning cannon And 6 gutter runners to a party. Heres what happened.
Vs daemons. Was nasty. Mr doomrocket was skitterleaped and took half a a massive unit of bloodletters with the rocket. 10 were lost to the curse of the horned rat the turn after. leaving 7.
Doomwheel took a mauling from flesh hounds, but took them out eventually with 2 wounds remaining
The remains of the bloodletters were tied up by slaves, which they killed a lot of, until broken by a doomwheel flank charge (and a brave engineer rear charge).
Bloodrushers took the long way round away from the Doomwheel. Attempting to get round the back of the skaven blocks. Clantrats made a wise march as far as they could get away from them. A charge from slaves + doomwheel made short work of the bloodcrushers.
Result was somewhat a massacre. Wiped out the daemons, lost 50 or so slaves. No shooting did not help the daemons. And the doomrocket cheese was horrendous. He gets man of the match. Did not expect to win, it's a horribly efficient list at murdering things. Was pleasently surprides how everything worked.
Againts high elves, was slightly worse. Lost one of my slaves turn one. Managed to teleport the doomrocket again, killed a bunch of archers.
Giant Eagle ate the cannon. Swordmasters did all sort of nasty to my doomwheel. Which spent the rest of the game misfriring to 1 d6 movement and killing gutter runners. It did see off the swordmasters though. The doomwheel was probably victim to my statement it had never rolled below strength 6 on it's shots (which was true at that point)
Dragon Princes charged into combat, and I could not shift the knights with a clanrat flank charge. eventually the princes won combat and my rats fled. Grey Seer miscast skitterleap so he teleported behind the archers and blew up. He was dragged the realm of chaos, but took a bunch of archers with him.
By the end of it, a single knight, and a mage was vs doomwheel. Called it there, was turn 6 and My 150 point doomwheel was worth no way near a unit of dragon princes, plus a wounded mage. I lost probably half my army to the horrid phoenix spell.
Skaven can be cheesy - when everything works. :D
Vs daemons. Was nasty. Mr doomrocket was skitterleaped and took half a a massive unit of bloodletters with the rocket. 10 were lost to the curse of the horned rat the turn after. leaving 7.
Doomwheel took a mauling from flesh hounds, but took them out eventually with 2 wounds remaining
The remains of the bloodletters were tied up by slaves, which they killed a lot of, until broken by a doomwheel flank charge (and a brave engineer rear charge).
Bloodrushers took the long way round away from the Doomwheel. Attempting to get round the back of the skaven blocks. Clantrats made a wise march as far as they could get away from them. A charge from slaves + doomwheel made short work of the bloodcrushers.
Result was somewhat a massacre. Wiped out the daemons, lost 50 or so slaves. No shooting did not help the daemons. And the doomrocket cheese was horrendous. He gets man of the match. Did not expect to win, it's a horribly efficient list at murdering things. Was pleasently surprides how everything worked.
Againts high elves, was slightly worse. Lost one of my slaves turn one. Managed to teleport the doomrocket again, killed a bunch of archers.
Giant Eagle ate the cannon. Swordmasters did all sort of nasty to my doomwheel. Which spent the rest of the game misfriring to 1 d6 movement and killing gutter runners. It did see off the swordmasters though. The doomwheel was probably victim to my statement it had never rolled below strength 6 on it's shots (which was true at that point)
Dragon Princes charged into combat, and I could not shift the knights with a clanrat flank charge. eventually the princes won combat and my rats fled. Grey Seer miscast skitterleap so he teleported behind the archers and blew up. He was dragged the realm of chaos, but took a bunch of archers with him.
By the end of it, a single knight, and a mage was vs doomwheel. Called it there, was turn 6 and My 150 point doomwheel was worth no way near a unit of dragon princes, plus a wounded mage. I lost probably half my army to the horrid phoenix spell.
Skaven can be cheesy - when everything works. :D
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