Friday, 17 August 2012

Malifaux

The more I read about this, the more ovely excited I get about.

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Ok so more.  the miniatures are great, Weird west is great, steampunk is great.  This is great.  Allegedly has great fluff, and the chracters rules are designed for their fluff, so they can all do the crazy stuff they do in stories.  From what i have read the fluff does appeal to me.

And has weird combat system, where you use a deck of cards (a standard card deck, + jokers) to dertermine your combat results, but you also have a hand which you can use to cheat fate and replace your drawn card.  Sounds somewhat interesting.

Thursday, 16 August 2012

the force organisation chart

Is designed to be a limiting factor obviously.  And to stop you bringing overly stupid amounts of powerful elite units.  Which it does an ok job of.  And you can get realtively large armies without filling everyslot.  I don't think any army is overly limited at 2000 points.  Theres always a slot empty, and it's doing it's job, forcing to you to balance your list somewhat.  Unlike at say <1500 3="3" and="and" codex="codex" elites="elites" every="every" heavy="heavy" is="is" just="just" mim.="mim." of="of" one="one" or="or" p="p" stakes="stakes" strongest="strongest" the="the" troop="troop" two="two" when="when" wherever="wherever">
It's always been suggested in the 3 rulebooks prior to have second detatchment at above 2500, as yes it can be difficult to get that high in some cases.

And then GW go and ruin it by letting you take a second chart at 2000 points.  They may as well just delete the chart altogether.

Thursday, 9 August 2012

How to not play blood and glory

1. put your battle standard and general in one unit.
2. Cast a spell with irresistable force, killing the general and half the unit.
3. Unit runs of table, leaving me with 0 standards and a lost game.

Yup, although I did take a bunch of crazed lunatics with the dreaded thirteenth, which was the spell I miscast on.  And actually killed the entire unit with it unit, netting me 17 clanrats.

Friday, 3 August 2012

Roleplay

Nothing to do with miniatures, but it is gaming.
So, Colin Brett is recruiting for his 40k roleplay. Dark heresy or rogue trader. And he seems to want me.

No idea why.  Whilst I have a great interest in the setting, I am failure as rpg player.  I can barely communicate for myself, let alone any imaginary character.  Tried 3-4 times before.  one was just terrible when I was at school, one was at college when I was throroughly miserable anyway and can barely remember it.  Tried a session of rogue trader before, was throroughly useless, and a warhammer fantasy roleplay, which I was again probably useless and was extremely uncomforable with.

So I now have no interest in roleplay at all.  I can imagine events, and settings, but can I imagine what a person would do in any situation?  Nah.

Friday, 27 July 2012

6th edition game

So...

Transports.  the ones that were a problem (rhinos/razorbacks/chimeras) are still ok.  You still have your box to hide in.  And whilst the vehicle can't go cruising and get out, the guys inside can still get out 6".  Fast transports, aren't actually functionally faster than a normal transport.  A bit pointless.

Hull points, did not affect me.  Sure I was auto destroyed by Mephiston and his str 10 power, he was still one shotting them with his penetratings anyway.  Not as bad as I thought.  My Valkyrie for example, only suffered one pen and a glancing.  Normally this would of resulted in  prob being immobilised, or losing weapons.  But it went on.  nothing else recieved glancings.  I guess because I didn't have my usual selection of easuily stopped av 12.

Challenges, I got to to tie up Mephiston for 4 player turns,  hah.  Any lesser character would of had a real problem with my feel no pain.   But then again, no character should go into combat on his own, as he could not refuse.  They are not too bad, flavorfull...but totally not neccasary.

Sniper rifles are still pointless, although I did kill the power fist in the death company.

Missions are great.  random terrain. meh.  pages and pages of terrain.meh.. Speaking of which


The rulebook is still a mess.  No special rule is in it's right place, and putting them all in one section did not help, as there are still a gazillion pages to flick through.  Why the hell do I have flick back and forth between 30 pages to see what independent characters can do.  And there is still too much uneccasary bumph.

Wound allocation is fine  And much faster in my opinion.  Although not versus vehicle squadrons it seems.  Rolled my saves, grabbed that many models, who were all at the front so just scooped them up.

And it went badly

Was a massacre to be honest.  I lost everything except the valkyrie, which had 1 hull point remaining.

Killed all the blood angels, except Mephiston, 1 guy with a missile launcher and a heavy bolter devastator squad in some ruins.  I think two termies survived also.

I was against mephiston, a large unit of assault termies with sanguinary priest.  1 Devastator squad with missiles.  1 devastator squad with heavy bolters. Three 5 man assault squads with various upgrades.  And a 30 man unit of death company with boltguns.

So what happened?  We had the relic mission, that was sitting on top of a hill, right in the open.  Anyone who went near it was mercelessly gunned down.

I have just now realised we forgot Night fight, meh.

Turn one saw a failure of shooting.  killed a couple of death company, a lucky ordnance barrage from the master of ordance took out half the missile launchers.  Only thing of note.  Demolisher totally failed to kill anything.  Assault squad jumped onto the objective.  My infantry platoon took some heavy fire from heavy bolters.  They had formed a combined unit.  Kasrkins were toast from Bolter fire.  Good job useless carapace armour. (first blood)

Valkyrie and marbo showed up.  Marbo rolled 4 1's to wound the termies with his demo charge, only killing two.   Massed fire killed the squad with the objective.  And most of a second squad was almost taken out, leaving one survivor.   Mephiston made short work of the demolisher.  Marbo was gunned down by an assault squad.

Valkyrie flew onto the objective, letting the veterans out, who promptly scattered losing a guy and winding up miles from the relic.  Killed many more death company with the leman russ.  The veterans from the chimera took a frag missile to their tight deep strike formation, killing all but three. Termies killed the chimera, and I lost most of the platoon command from the explosion.  Two assault squads assaulted the Valkyrie, it survived with a remaining hull point and stunned (extra armour took it to shaken)  Mephiston charged into my command squad.  Cheesiness happened as my advisors one by one challenged Mephiston to a duel.  Holding him up for four combats.  First up was the astropath who was massacred by the librarian, the squad held. 

Executioner took out all the assault marines near the objective.  At the very least, that was all the blood angel scoring units destroyed.  The officer of the fleet was the next to be killed by Mephiston  Death company took their toll with their bolters, gunning down most of the a veteran squad with little bother.  Sanguinary priest split from the termies.  The preist charged the remains of my platoon commnad, and was killed by overwatch flamers.  The termies assaulted my Infantry platoon (which was down to two autocannons)  which they swiftly destroyed.  Master of Ordnance was lost to the rampaging librarian.

What was left of my units made a desperate advance for the objective.  The death comapny were all killed by this point, never making it to cc.   4 men made it to the hill.  Only to die.  Mephiston destroyed the command squad.  And then promtly made for the leman russ which stood no chance.  Whilst the termies took out the executioner. 

 I was left at this point with my valkyrie, my lascannons teams (about to be eaten by the librarian)  and a single veteran with plasma gun.  Lascannon shots into Mephistion resulted in 1 hit, and 1 to wound :(  Killed a couple of terminators with the valkyrie.  Plasma dude ran towards the objective, to no avail.  He was charged by the terminators, attempted overwatch resulted in his gun metling, killing him and my hope for victory.  Overwatch fire at mephiston from the lascannons again got a hit, but a 1 to wound.


I think looking back It would of gone a lot different if I had gone second.  Most of my guns were out of range turn one anyway.  And it would of allowed me to make a last turn grab for the objective without taking fire.

Thursday, 26 July 2012

So this evening

I've got a game vs Jon. And this is what i'm taking


Doesn't look all that impressive laid out.

c'est la vie.

Using Creed for giggles. 2 veteran squads with plasma. 1 veteran squad with melta in valkyrie. Infantry platoon with grenades and autocannons. Lascannon squad. Platoon command has flamers, in a heavy flamer chimera. 5 Kasrkin with meltas. A trio of russes (Standard, executioner and demolisher) and good old Marbo.

Going against Blood Angels, gonna get butchered most likely. But at least not everythings in a metal box!

Hoped to get the demolisher painted, never got round to it. And the executioner turret is unpainted, as I cannot for the life of me find the one I had before. Erksome.