Thursday, 22 December 2011

Finalised list

Main goal is to overwhelm the enemies ability to deal with all the armor, so here it is

Company command - 237 points
4 Plasma guns
Officer with bolt pistol
Astropath
Officer of the fleet
Chimera with turret/hull heavy bolter, and pintle storm bolter.

Veteran squad - 155 points
3 melta guns
Chimera multi-laser/heavy bolter


Veteran squad - 155 points
3 melta guns
Chimera multi-laser/heavy bolter

Veteran squad - 155 points
3 melta guns
Chimera multi-laser/heavy bolter

Hellhound - 135 points
Hull heavy bolter, smoke

Hellhound - 135 points
Hull heavy bolter, smoke

Leman Russ Vanquisher - 220 points
Pask, hull lascannon

Leman Russ Demolisher - 220 points
Hull lascannon, sponson Plasma Cannons

Leman Russ Squadron - 335 points
Leman Russ Battle Tank
Hull heavy bolter, sponson heavy bolters
Leman Russ Battle Tank
Hull lascannon, sponson heavy bolters

1747 points
10 vehicles, 13 kill points. 3 scoring units (!!)
What could go wrong?

Tuesday, 22 November 2011

Life span of spikey bits

Valkyrie nose sensor anttaenae thing - 20 minutes. Broke during assembly

Still at least it will match the other one, that broke and went awol some time ago.

Friday, 18 November 2011

list building

Company command
4 sniper rifles, camo cloaks.
Commander has a power weapon
Master of ordnance
Officer of the fleet
Sits in cover, and takes pot shots. MoO is pretty useless, but meh. One day he will get a kill. Officer of the fleet is a given. Tempted to find points for Creed. Giving things scout is fun, Out flanking Demolisher cannons? Turn one setting fire to things? yes please. Maybe a tad expensive just for scout though. And being as everything is in a box, I won't find much use for the 4 orders.

Guardsman Marbo
Just because

Vet Squad
Sergeant Bastonne, 3 meltas and shotguns
Rides the Valkyrie and kill something. Bastonne is there to make sure they get it it done. But 3 melta's generally do their job. Wonder if he's actually worth it. Shotguns for lols.

Infantry Platoon
Command with 3 plasma, Hby bolter/Hvy Bolter Chimera
3 squads with grenade Launcher, Autocannon and stock Chimeras
Sit on objectives, shoot everything they have at something. Something may die.

Hellhound, Hull heavy bolter

Valkyrie, multilaser + rocket pods, Sponsons.
Sponsons are a waste, /shrug. Mine has them and wysiwyg. Vets sit in this and go off to die, hopefully take something with them. I've had good luck with the Valkyrie actually surviving battles, though generally grounded. vendetta's are better, but are a fire magnet. And you can't generally hide these things.

Leman Russ, Hull Hvy Bolter, Hvy Bolter sponsons.

Leman Russ Demolisher, Lascannon, Plasma Sponsons
Menacing..

Manticore
Boom boom boom.

1745 points

Pretty much the same army I've always run and lost with. Though I don't have a manticore and have never used one. 4 turns of Strength 10 large blasts though, Winning unit. I guess I need practice.

Wednesday, 16 November 2011

Things I want

A Blood Angels army. Librarian, honor guard, 3 priests, 3 assault squads, Vanguard vets. All with jump packs, whee.
A flesh tearers army. Not too sure, but has to include da man, Gabriel Seth. And a couple of stormravens. Some death company, because nothing says crazed murderers like DC. Even if Rage sucks.
I've mentioned in various places my Skaven needs.

And now a space marine army. Pedro, some Sternguard, Some assault terminators with added flamestorm cannons and the regular bodies to fill in the troops.

Someone give me money.

Monday, 30 May 2011

Doodle Buddy

It's an iphone app, lets you draw stuff. Was one of the first apps I ever bought, and the number of actual uses I have found for it in the past two years is 0.
Until today! My skaven horde has a symbol.



Looks like some far Eastern letter, prob means homosexual lemur, but no matter. I like it and it has been adopted.

In other news, retrieved my plague furnace from the army case, number of snappages/bendy plastic sydrome = 7. Ouch. Needs a new storage solution along with newly assembled screaming bell. Gonna take it out for undercoating later today after Game of Thrones and dinner.

So rest of week will be bell painting and the ever present plague monks that have been sitting on this side for ages. wtb motivation.

After that gonna need to address the shortages in my army. doomwheel, 2-3 warpfire throwers and 7 boxes of clanrats >_>

Sunday, 22 May 2011

Musings

Forgeworld have up some more old space marine armour variants with the funky old style jump packs. The tempation for pre heresey marines is oh so very tempting nowadays with them making it so easy. But whats worrying is with GW's incessant price increases it's actually as cheap to buy Forgeworld marines as it is to buy the current plastic Grey Knights.

Anyway I may be able to post updates in the following weeks as I may be able to barter my way to some new minis and especially paints to carry on with the tasks inhand.

Thursday, 7 April 2011

Battle!!

Vs Joels Dark Elves
I lost...
.
.
.
Badly...

So what went wrong? Most things, apart from the one spell that worked. Black Guard are horribly deadly.
But anyway, I ran with
Grey Seer with power scroll and talisman of preservation
Lvl2 warlock engineer with doomrocket and warp energy condenser
2 blocks of 25 rats with full command and attached warp thtrower
2 blocks of 35 slaves with musician
8 jezzails
Doomwheel
Warp lightning cannon.

So turn one, cannon was destroyed by combo of Irresistable withering and being shot a lot. Doomwheel took 3 wounds from a bolt thrower and then went backward 7" from the out of control. It then proceeded to kill 2 slaves in my turn. These would be it's only kills all game. Only spell that worked my side was a warp lightning from the Grey Seer who rolled a one and fried himself, but passed his ward. Jezzails did 2 wounds to the Hydra

Turn 2 found one of my clanrats charged by the black guard and the Hydra. Engineer fired his rocket and missed. They were butchered to a rat and he fled. Black Guard reformed to face my other clanrats. In a desperate attempt to save the clanrats I charged one of my slaves into the elves. Many slaves died, just enough for them to lose steadfast in fact (by 1 model). They broke and exploded, killing more elves in the explosion than any unit had done so far. Jezzails failed to wound the hydra. Doomwheel misfired and found itself with one wound left. One warpfire thrower was shot by dark riders. Other Thrower overshot the black guard by a mile.
Crowning achievement of the entire was the grey seer using his scroll and killing off 17 crossbow elves. 2 more would of wiped out the unit and the lord. The remaining elf and the lord then fled.

Turn 3 saw the black guard in the flank of my clanrats. Bolt thrower finished off the doomwheel. Hydra charged the jezzails in the builiding. Clanrats were very deaded and ran. Jezzails were butchered by the hydra. Leaving me with 70 pts of slaves vs many black guard, a hydra and the Elf wizard who would of rallied turn 4.

So what did go wrong. Losing the cannon early was a nuisance. Doomwheel was a spectacular failure. Black Guard are insanely killy. Didn't expect them to reach me so quick. Two flank charges = gg. Not that a frontal would of helped. They buchered over 15 models each time Should of tried to get the dreaded thirteenth on them. I did think it didn't need los though. And I would of in no way been able to destroy them anyway. At least I had a chance v the archers.
Note to self don't rely on memory . There turned out to many things in my memory that were flat out wrong. I swear I read all these things somewhere though.
Dread Thirteenth + the scroll worked. It's cheese yes, but meh. 6 dice and the scroll is a guaranteed cast success removing 4d6 models. Only thing not guaranteed is the irrestistable.

What would I have changed. Not much. Drop the engineer down a rank, level 2 was a waste. Bump up the unit sizes a bit. Prob make better use of deployment. Had most of my units facing the crossbows, who were miles away, and the dark Riders who are fast cavalry anyway and I could in no way touch. Leaving black guard to tear through my ranks.
Cannon would of benefited from being further back really out of crossbow range, but the hill was where it was and not much could do about that and was still better sitting on that than being further back not being able to see anything.

Things to take away from this -
Learn your rules Matt!!
Don't march to your doom when you wanted to fire the rocket.
Do deploy better.

Edit - things I got wrong. When rank bonus is calculated (in 7th it was start of phase, 8th is end of phase), though doomwheel had bad things happen on triples, this is actually the abomination.
Aformentioned los on the dreaded thirteenth. Tactics in general (just wanted to emphasise that)