A list of what I have now
Thanquol and Boneripper
Ikit Claw
Queek Headtaker
Deathmaster Snikch
Grey Seer
Grey Seer on Bell
Warlord with halberd
start of a BSB conversion
IOB Warlord
3 Warlock Engineers
1 IOB Engineer
Assassin
Plague Priest on Plague Furnace
30+30+20 Clanrats with shields (general groupings)
20 Clanrats with Spears
60 Slaves
66 old clanrats that make do as slaves
9 Gloabadiers
20 Giant Rats
2 Packmasters
2 Ratling Guns
1 Warpfire Thrower
1 Poisoned Wind Mortar
11 Plague Censer Bearers
35 Plague Monks
2 Rat Ogres
1 Master Moulder
8 Jezzails
12 Gutter Runners
2 Doomwheel
1 Warp Lightning Cannon
1 Hell pit Abomination
I have no idea if it's anything that resembles a good force at higher points :s
Friday, 6 September 2013
Wednesday, 4 September 2013
My Skaven have expanded slightly
Got a game vs Mike tomorrow. So I got my Skaven out of storage. And has managed to lose my plague furnace and screaming bell, very sad face.
So visted GW today, picked up 2 clanrat boxes. An island of blood box, replacement furnace/bell, Doomwheel and a hellpit abom.
Adds another 80+ rats to the force some heavy hitters. So got that to look forward to painting, then just 120 rats to go before I consider it all finished.
Really need my airbrush back.
So visted GW today, picked up 2 clanrat boxes. An island of blood box, replacement furnace/bell, Doomwheel and a hellpit abom.
Adds another 80+ rats to the force some heavy hitters. So got that to look forward to painting, then just 120 rats to go before I consider it all finished.
Really need my airbrush back.
Monday, 2 September 2013
X-Wing
There was an X-wing tournament on Saturday. Great fun. Only 4 of us though :(
I did win though with a loss and two Match wins.
I took:-
Biggs and R2-F2 for the extra Agi
Luke with R2-D2 and Draw their fire to absorb any crits and regen the shields
And Man of the match Wedge Antilles with marksmanship, proton torpedoes, Also took R5-K8 which may have been pretty pointless.
Game 1 was versus Simon. He had Garven Dreis, Dutch Vander and Wedge.
Amusingly our first two turns were almost exactly the same. Banked in formation towards each other, Forward a bit and then more banking. My 3 rogues managed to destroy His Wedge, and Biggs survived the inevitable battering he gets. After that it really was mop up duty.
Game 2 was v Brian. He had I believe Turr Phenir, Howlrunner, Backstabber and 2 other ties, maybe black squadron. Wedge showed his worth. One shotting At least two ties. Was a massacre to be honest. My dice were hot, Brians were less so.
Game 3 Was v Steve who had 5-6 academy ties and a bounty hunter. Swarm was probably the worst thing I could of faced. Didn't go well. Made the mistake of going for the firespray. Ended up losing Biggs early, Wedge went down soon after and Luke tried to survive but just as time was called he failed to dodge anything and went down.
So man of the match was most definitely Wedge. Hes a monster. Could of dropped his droid and maybe taken a stealth device on Biggs. Synergy is the key really in X-Wing, or mass fire.
I did win though with a loss and two Match wins.
I took:-
Biggs and R2-F2 for the extra Agi
Luke with R2-D2 and Draw their fire to absorb any crits and regen the shields
And Man of the match Wedge Antilles with marksmanship, proton torpedoes, Also took R5-K8 which may have been pretty pointless.
Game 1 was versus Simon. He had Garven Dreis, Dutch Vander and Wedge.
Amusingly our first two turns were almost exactly the same. Banked in formation towards each other, Forward a bit and then more banking. My 3 rogues managed to destroy His Wedge, and Biggs survived the inevitable battering he gets. After that it really was mop up duty.
Game 2 was v Brian. He had I believe Turr Phenir, Howlrunner, Backstabber and 2 other ties, maybe black squadron. Wedge showed his worth. One shotting At least two ties. Was a massacre to be honest. My dice were hot, Brians were less so.
Game 3 Was v Steve who had 5-6 academy ties and a bounty hunter. Swarm was probably the worst thing I could of faced. Didn't go well. Made the mistake of going for the firespray. Ended up losing Biggs early, Wedge went down soon after and Luke tried to survive but just as time was called he failed to dodge anything and went down.
So man of the match was most definitely Wedge. Hes a monster. Could of dropped his droid and maybe taken a stealth device on Biggs. Synergy is the key really in X-Wing, or mass fire.
Wednesday, 31 July 2013
Saturday, 8 June 2013
Mage Knight
This week I decided to pick up a game, and I picked up the Mage Knight Board Game. A close contender for game to buy was Rex, final days of an empire (the FFG Dune reprint). But Mage Knight could well be my new favourite game ever™ edging out Chaos in the old World from it's throne.
It's an adventure game, you take on a suitably heroic persona, the Mage Knights, and go out in search of fame and treasure and the like.
If I have one complaint it's that the lore of Mage Knight is a little thin. There is none of it in the game itself. The biggest flaw is the cities, they there are 4 of them, named Blue City, White City, Green City and Red City..... The very basic lore is that it's still set in the old Mage Knight Universe of the Atlantean Empire, but it was all reset when all the manastones in the world detonated killing millions. So now the empire are rebuilding, Into this steps the Mage Knights. Working for the mysterious Council of The Void, they were given great power and all the council ask for in return is obedience.
Speaking of the Rulebook, it's very well done. There are two of them. The main book is uninspiring book of rules which reads much as the the Magic comprehensive rules does. But there's a second walkthrough book which is much friendlier and sets up a basic scenario that introduces mechanics one at a time as you play.
The basic flow of the game is you have a deck of cards which have various actions. And you draw a hand of them, and just have to do your best with that hand. Moving your miniature round the board, killing enemies and interacting with the locals. or venturing into dungeons for artifacts, the usual adventuring fare.
There are a variety of scenarios ranging for the full game of conquering all the cities, to others like getting the most keeps or exploring the most dungeons.
At the end you all get scored and whoever has the most fame wins.
Or you can play co-op which adds additional scoring for being completing your scenario objectives.
There are much better reviewers out there than me, but it truly excellent.
It's an adventure game, you take on a suitably heroic persona, the Mage Knights, and go out in search of fame and treasure and the like.
If I have one complaint it's that the lore of Mage Knight is a little thin. There is none of it in the game itself. The biggest flaw is the cities, they there are 4 of them, named Blue City, White City, Green City and Red City..... The very basic lore is that it's still set in the old Mage Knight Universe of the Atlantean Empire, but it was all reset when all the manastones in the world detonated killing millions. So now the empire are rebuilding, Into this steps the Mage Knights. Working for the mysterious Council of The Void, they were given great power and all the council ask for in return is obedience.
Speaking of the Rulebook, it's very well done. There are two of them. The main book is uninspiring book of rules which reads much as the the Magic comprehensive rules does. But there's a second walkthrough book which is much friendlier and sets up a basic scenario that introduces mechanics one at a time as you play.
The basic flow of the game is you have a deck of cards which have various actions. And you draw a hand of them, and just have to do your best with that hand. Moving your miniature round the board, killing enemies and interacting with the locals. or venturing into dungeons for artifacts, the usual adventuring fare.
There are a variety of scenarios ranging for the full game of conquering all the cities, to others like getting the most keeps or exploring the most dungeons.
At the end you all get scored and whoever has the most fame wins.
Or you can play co-op which adds additional scoring for being completing your scenario objectives.
There are much better reviewers out there than me, but it truly excellent.
Monday, 22 April 2013
Sunday, 21 April 2013
Netrunner!! (again)
So from 4 of us, each play each other once.
2 matches won, 1 Drawn
Or going by games, 5 wins 1 loss :D
My games went longer than anyone else, mostly due to a crippled economy. Or maybe because Fishes decks were much more aggressive being Noise and Jinteki his games were shorter. Who knows, Chris and Darren never played there games. They didn't seem impressed. Probably no more netrunner there. Meh. Be a shame, but would free up Thurs and Sundays though if theres never a chance of playing neterunner not much point turning up. Though have got Fish on Thursday, so yay.
So heres my decks anyway
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Gabriel Santiago: Consummate Professional (Core)
Total Cards: (45)
Event: (19)
Account Siphon (Core) x2
Inside Job (Core) x3
Special Order (Core) x3
Satellite Uplink (Trace Amount) x2
Sure Gamble (Core) x3
Diesel (Core) x2 ■■
Forged Activation Orders (Core) x2
Emergency Shutdown (Cyber Exodus) x2
Hardware: (5)
Dyson Mem Chip (Trace Amount) x3
Doppelganger (A Study in Static) x2
Program: (12)
Ninja (Core) x2
Sneakdoor Beta (Core) x2
Gordian Blade (Core) x2 ■■■
Corroder (Core) x2 ■■
Femme Fatale (Core) x2
Snitch (Cyber Exodus) x2
Resource: (9)
Bank Job (Core) x3
Compromised Employee (Trace Amount) x3
Decoy (Core) x3
Influence Values Totals -
Anarch: 4
Criminal: 72
Shaper: 10
and
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
NBN: Making News (Core)
Total Cards: (49)
Agenda: (10)
AstroScript Pilot Program (Core) x3
Breaking News (Core) x2
Restructured Datapool (What Lies Ahead) x2
Private Security Force (Core) x3
Asset: (10)
Marked Accounts (Cyber Exodus) x3
Snare! (Core) x3 ■■
Edge of World (Cyber Exodus) x2 ■■
PAD Campaign (Core) x2
ICE: (21)
Data Raven (Core) x3
Tollbooth (Core) x3
TMI (What Lies Ahead) x3
Pop-up Window (Cyber Exodus) x3
Enigma (Core) x2
Wall of Static (Core) x3
Chimera (Cyber Exodus) x2
Caduceus (What Lies Ahead) x2 ■■
Operation: (5)
Closed Accounts (Core) x2
Hedge Fund (Core) x3
Upgrade: (3)
SanSan City Grid (Core) x2
Red Herrings (Core) x1
Total Agenda Points: 20
Influence Values Totals -
Haas-Bioroid: 0
Jinteki: 10
NBN: 31
The Weyland Consortium: 4
2 matches won, 1 Drawn
Or going by games, 5 wins 1 loss :D
My games went longer than anyone else, mostly due to a crippled economy. Or maybe because Fishes decks were much more aggressive being Noise and Jinteki his games were shorter. Who knows, Chris and Darren never played there games. They didn't seem impressed. Probably no more netrunner there. Meh. Be a shame, but would free up Thurs and Sundays though if theres never a chance of playing neterunner not much point turning up. Though have got Fish on Thursday, so yay.
So heres my decks anyway
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Gabriel Santiago: Consummate Professional (Core)
Total Cards: (45)
Event: (19)
Account Siphon (Core) x2
Inside Job (Core) x3
Special Order (Core) x3
Satellite Uplink (Trace Amount) x2
Sure Gamble (Core) x3
Diesel (Core) x2 ■■
Forged Activation Orders (Core) x2
Emergency Shutdown (Cyber Exodus) x2
Hardware: (5)
Dyson Mem Chip (Trace Amount) x3
Doppelganger (A Study in Static) x2
Program: (12)
Ninja (Core) x2
Sneakdoor Beta (Core) x2
Gordian Blade (Core) x2 ■■■
Corroder (Core) x2 ■■
Femme Fatale (Core) x2
Snitch (Cyber Exodus) x2
Resource: (9)
Bank Job (Core) x3
Compromised Employee (Trace Amount) x3
Decoy (Core) x3
Influence Values Totals -
Anarch: 4
Criminal: 72
Shaper: 10
and
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
NBN: Making News (Core)
Total Cards: (49)
Agenda: (10)
AstroScript Pilot Program (Core) x3
Breaking News (Core) x2
Restructured Datapool (What Lies Ahead) x2
Private Security Force (Core) x3
Asset: (10)
Marked Accounts (Cyber Exodus) x3
Snare! (Core) x3 ■■
Edge of World (Cyber Exodus) x2 ■■
PAD Campaign (Core) x2
ICE: (21)
Data Raven (Core) x3
Tollbooth (Core) x3
TMI (What Lies Ahead) x3
Pop-up Window (Cyber Exodus) x3
Enigma (Core) x2
Wall of Static (Core) x3
Chimera (Cyber Exodus) x2
Caduceus (What Lies Ahead) x2 ■■
Operation: (5)
Closed Accounts (Core) x2
Hedge Fund (Core) x3
Upgrade: (3)
SanSan City Grid (Core) x2
Red Herrings (Core) x1
Total Agenda Points: 20
Influence Values Totals -
Haas-Bioroid: 0
Jinteki: 10
NBN: 31
The Weyland Consortium: 4
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