Thursday, 19 January 2012

First game

Versus Joels Eldar, and I lost quite badly, although there really wasn't anything I could do.

His objective was to kill my commander and then it was down to Kill points. If he rusvuved I won regardless.

So what happened is I had to put down three units further han 12" from any table edge, inc my commander. Joel then did the same but within 12" of any table edge. No matter what happened I would be within 12" of 2 wraithguard units. Fate was sealed from then. The two vet squads was annihlated. Then turn after the commanders chimera snuffed it, because for some fucked reason Tanks cannot outrun infantry. He did survive a hail of scatter laser fire though when the war walkers turned up, making 5/5 armour saves. So after turn 2 I was 5kp vs 0.

I got two units from reserve, that killed two walkers. turn after two wraithlords showed up and slagged my two reserves, again nothing I could of done. Wraithguard massacred my commander. I was now 8 for nothing, and my only shot at victory was for me to kill everything. Everything being 2 untouched wraithguard units and 2 wraithlords. And one wave serpent and dire avengers

Got a vet squad turn 3, that basically showed up out of range of everything, and moved towards the wave serpent, And my leman russ squad. Whiffed with their shooting vs the wraithlord, which then proceeded to kill one.

turn 4 I got nothing from reserve.

Turn 5 Joel parked his wave serpent in front of the entire remnants of my army. game was already lost, but to rub salt in the wound, 3 meltas, a demolisher cannon, lascannon and the hellhound cannon, did no damage to the wave serpent. And then the game ended. Joel lost 2 war walkers. I lost everything, bar 1 vet squad, the demolisher and a hellhound. 9kp to 0.

So was pretty much a massacre, only reason I had 3 units at the end is because they appeared on a table edge with no one on it on the very last turn.

If I could of kept range, or started with everything, maybe had a chance, but the forced deployment and piecemeal slaughter of my forces as they arrived. Nope could not win.

And then played a slamm game vs James. Lost because I could not hit shot for one, and secondly because he had an earthshaker and a lascannon firing beween a tiny gap between two buildings. Such bullshit when people do that. It's akin to a game I played vs dark elves once, where there was a perhaps half inch between two of my regiments, with one behind them which then got fired upon by a crap load of bolthrowers. through that tiny gap.

Tuesday, 17 January 2012

Gw does FAQS, confuses the world. Collective sighs abound.

Just about everyone got updated at the beginning of the month.

So now questions abound regarding Dawn of War deployment.
Deploy up to 1 hq unit, and two troops units. Unit being a single body. So transports count as a unit. makes sense...sort of. As an aside, space marines can screw themselves by combat squading? Breaking down one unit will consume both your 2 troops allowance,
But anyway, Imperial Guard Infantry Platoons have been FAQ'd to count as one unit for deployment. So this to means that I can stick down 1800+ points of platoon as one one of my units. And then another 1800 as my second. Since chimeras are bought as part of the platoon, I do believe they count to be included.

This is huge. Arguments abound as it outright sticks it fingers up at the rulebook.
oh internets, argue yourself cold.
They also show a general lack of consistency with this batch, along the lines of "We love space marines, Xenos can go F themselves"

Tuesday, 10 January 2012

Boards

Seriously considering getting myself a sheet of ply and some other bits of wood and building a board, well two if you consider it would be two 4x4's

Would need to borrow a drill...
and some skills...
and would be better if i had a table to put it on.
meh details

The reasoning? Thought about painting some terrain, but would ideally need a table to match the terrain to. Well when I say terrain, I mean 4 ruin pieces that need basing.

Thursday, 22 December 2011

Finalised list

Main goal is to overwhelm the enemies ability to deal with all the armor, so here it is

Company command - 237 points
4 Plasma guns
Officer with bolt pistol
Astropath
Officer of the fleet
Chimera with turret/hull heavy bolter, and pintle storm bolter.

Veteran squad - 155 points
3 melta guns
Chimera multi-laser/heavy bolter


Veteran squad - 155 points
3 melta guns
Chimera multi-laser/heavy bolter

Veteran squad - 155 points
3 melta guns
Chimera multi-laser/heavy bolter

Hellhound - 135 points
Hull heavy bolter, smoke

Hellhound - 135 points
Hull heavy bolter, smoke

Leman Russ Vanquisher - 220 points
Pask, hull lascannon

Leman Russ Demolisher - 220 points
Hull lascannon, sponson Plasma Cannons

Leman Russ Squadron - 335 points
Leman Russ Battle Tank
Hull heavy bolter, sponson heavy bolters
Leman Russ Battle Tank
Hull lascannon, sponson heavy bolters

1747 points
10 vehicles, 13 kill points. 3 scoring units (!!)
What could go wrong?

Tuesday, 22 November 2011

Life span of spikey bits

Valkyrie nose sensor anttaenae thing - 20 minutes. Broke during assembly

Still at least it will match the other one, that broke and went awol some time ago.

Friday, 18 November 2011

list building

Company command
4 sniper rifles, camo cloaks.
Commander has a power weapon
Master of ordnance
Officer of the fleet
Sits in cover, and takes pot shots. MoO is pretty useless, but meh. One day he will get a kill. Officer of the fleet is a given. Tempted to find points for Creed. Giving things scout is fun, Out flanking Demolisher cannons? Turn one setting fire to things? yes please. Maybe a tad expensive just for scout though. And being as everything is in a box, I won't find much use for the 4 orders.

Guardsman Marbo
Just because

Vet Squad
Sergeant Bastonne, 3 meltas and shotguns
Rides the Valkyrie and kill something. Bastonne is there to make sure they get it it done. But 3 melta's generally do their job. Wonder if he's actually worth it. Shotguns for lols.

Infantry Platoon
Command with 3 plasma, Hby bolter/Hvy Bolter Chimera
3 squads with grenade Launcher, Autocannon and stock Chimeras
Sit on objectives, shoot everything they have at something. Something may die.

Hellhound, Hull heavy bolter

Valkyrie, multilaser + rocket pods, Sponsons.
Sponsons are a waste, /shrug. Mine has them and wysiwyg. Vets sit in this and go off to die, hopefully take something with them. I've had good luck with the Valkyrie actually surviving battles, though generally grounded. vendetta's are better, but are a fire magnet. And you can't generally hide these things.

Leman Russ, Hull Hvy Bolter, Hvy Bolter sponsons.

Leman Russ Demolisher, Lascannon, Plasma Sponsons
Menacing..

Manticore
Boom boom boom.

1745 points

Pretty much the same army I've always run and lost with. Though I don't have a manticore and have never used one. 4 turns of Strength 10 large blasts though, Winning unit. I guess I need practice.

Wednesday, 16 November 2011

Things I want

A Blood Angels army. Librarian, honor guard, 3 priests, 3 assault squads, Vanguard vets. All with jump packs, whee.
A flesh tearers army. Not too sure, but has to include da man, Gabriel Seth. And a couple of stormravens. Some death company, because nothing says crazed murderers like DC. Even if Rage sucks.
I've mentioned in various places my Skaven needs.

And now a space marine army. Pedro, some Sternguard, Some assault terminators with added flamestorm cannons and the regular bodies to fill in the troops.

Someone give me money.