Was rescue. Unfortuantly it turned out to be much closer to Aven than it was to me.
Didn't go too badly at the start. Once the objective was found any unit that picked it up, was swiftly struck down. Unfortuantly once the terminators picked it up, it was taking a little longer to kill them.
Didn't help that every single vehicle I had was immobilised, meaning if I wanted to win I had to get out, which was death. And it was, everyone died.
Had I got another turn, a round of shooting could of killed the last of the terminators, forcing a draw. But alas.
Saturday, 16 June 2012
Wednesday, 13 June 2012
Systems
After a recent debate been thinking about all the miniature game systems that exist. I only really play GW fantasy and 40k. Mostly because I adore the fluff. And well it's the easiest to get into to.
I also love(d) Necromunda. Fantastic skirmish game.
But enough of the gw love. Games that have at least interested me enough to mroe than glance.
Warmachine/Hordes. Pretty big in the states I hear. Rules look ok, and the warjack are suitably big and menacing.
Malifaux. Weird west, we do love it. I'm not completly sold on it though.
Wryd also do Puppet Wars. hex based which makes me wary, but puppets!!!
Dropzone Commander. Has fantastic miniatures. Seem a lot like Epic 40k. Which I never really played, but people love it. Seems to all be from one guy, is that good or bad?
Uncharted Seas. I flat out love the fluff for this naval affair. Hate the game though.
Anima Tactics. Anime inspired mini's, consider me sold.
Does Monsterpocalypse count? Love(d) that one aswell. Although I will admit it does have a little bit of too many abilites syndrome.
I also love(d) Necromunda. Fantastic skirmish game.
But enough of the gw love. Games that have at least interested me enough to mroe than glance.
Warmachine/Hordes. Pretty big in the states I hear. Rules look ok, and the warjack are suitably big and menacing.
Malifaux. Weird west, we do love it. I'm not completly sold on it though.
Wryd also do Puppet Wars. hex based which makes me wary, but puppets!!!
Dropzone Commander. Has fantastic miniatures. Seem a lot like Epic 40k. Which I never really played, but people love it. Seems to all be from one guy, is that good or bad?
Uncharted Seas. I flat out love the fluff for this naval affair. Hate the game though.
Anima Tactics. Anime inspired mini's, consider me sold.
Does Monsterpocalypse count? Love(d) that one aswell. Although I will admit it does have a little bit of too many abilites syndrome.
Tuesday, 5 June 2012
Fun list
Because I was bored 1750.
Company command - Creed/Kell, astropath, officer of the fleet, vox, medi pack and a melta gun.
6 Ratlings!!
Marbo
Veterans - bastonne, 3 melta, shotguns
Valkyrie - Multilaser, rocket pods, sponsons.
Infantry Platoon
command - 4 flamers, bolt pistol
2 x squad, with grenade launchers, vox
3 x squad with plasma gun/lascannon, vox
Hellhound
Leman Russ with heavy bolters
Leman Russ Demolisher, lascannon, plasma sponsons
Not one of these choice is especially good. Espcially the command squd, 330 points of total ineffectiveness. it does LOOK like a command squad though, Commander with his advisors and a special weapon as protection. And voxes!! Pointless, but Cadians are relatively high tech and would use them. And maybe not totally pointless with creed giving 4 orders a turn. And some bods, with which to give orders to. 2 of which will be saddled with the task of running across the battlefield to claim objectives. Good luck to them. And some tank firepower, just because.
Need to get some voxes, sure there are some somewhere from back when they were good. And an opponent.
Company command - Creed/Kell, astropath, officer of the fleet, vox, medi pack and a melta gun.
6 Ratlings!!
Marbo
Veterans - bastonne, 3 melta, shotguns
Valkyrie - Multilaser, rocket pods, sponsons.
Infantry Platoon
command - 4 flamers, bolt pistol
2 x squad, with grenade launchers, vox
3 x squad with plasma gun/lascannon, vox
Hellhound
Leman Russ with heavy bolters
Leman Russ Demolisher, lascannon, plasma sponsons
Not one of these choice is especially good. Espcially the command squd, 330 points of total ineffectiveness. it does LOOK like a command squad though, Commander with his advisors and a special weapon as protection. And voxes!! Pointless, but Cadians are relatively high tech and would use them. And maybe not totally pointless with creed giving 4 orders a turn. And some bods, with which to give orders to. 2 of which will be saddled with the task of running across the battlefield to claim objectives. Good luck to them. And some tank firepower, just because.
Need to get some voxes, sure there are some somewhere from back when they were good. And an opponent.
Thursday, 10 May 2012
Can't win if you roll 1's
That's the truth. Objective was to destroy all the buildings, of which there 5
Firestorm...did nothing
Stratagem was s10 hit on all the buildings, did nothing.
First round of shooting... many shaken results, one destroyed building
Lost some tanks
Second turn slightly less shaken. One more destroyed building.
Third turn all went a bit wrong.
Guys had to get out of immobilised death trap tanks to get in melta range Blew up another 2 buildings, guys were in the open so went for assault, which never quite worked. Was my last worthwhile option and left me no melta left. Lost their with two more to destroy.
Need to rill a lot less 1's . didn't roll above 3 on hardly any damage rolls. Destroyed many lascannon emplacements.
Firestorm...did nothing
Stratagem was s10 hit on all the buildings, did nothing.
First round of shooting... many shaken results, one destroyed building
Lost some tanks
Second turn slightly less shaken. One more destroyed building.
Third turn all went a bit wrong.
Guys had to get out of immobilised death trap tanks to get in melta range Blew up another 2 buildings, guys were in the open so went for assault, which never quite worked. Was my last worthwhile option and left me no melta left. Lost their with two more to destroy.
Need to rill a lot less 1's . didn't roll above 3 on hardly any damage rolls. Destroyed many lascannon emplacements.
Thursday, 26 April 2012
Battles!!
Yes plural
Vs versus Tau, kill points. Turns out I can be outshot a great deal. Also broadsides > tanks. Stupid cover. Lost 9 kill points to 5.
Also played a friendly game versus Richard. Was slightly unbalanced. To be fair his army was very all round. But couldn't do much versus me. There was also some atrocious rolls. If it could go wrong, it did for the Eldar.
Won turn one, and the roll off for objective placement of the 3 objectives. And if theirs anything guard can do, it's defend versus anyone walking across the board. And I had two of the objectives right next to me.
Turn one saw me annihilate the seer council, who unfortunately had not got fortune yet. The farseer survived with a single wound to die later to volume of fire. More misfortune when my vanquisher pure sniped a wave serpent out the sky behind ruins. Also Hellhounds > rangers. Who only really survived the onslaught due to be on two levels of a ruin. They did immobilise the tank in return with an extremely well placed sniper rifle shot.
The rest of the game saw the falcons try to snipe what that could behind cover, but I don't think they hit anything all game. Manage to immobilise a chimera on terrain, So some guys had to get out to to claim the objective. Banshees attempted to reach them from their immobilised wave serpent, but rolled a 2 for running, not quite making it. Game ended there. 2-1 Guard, yay.
Vs versus Tau, kill points. Turns out I can be outshot a great deal. Also broadsides > tanks. Stupid cover. Lost 9 kill points to 5.
Also played a friendly game versus Richard. Was slightly unbalanced. To be fair his army was very all round. But couldn't do much versus me. There was also some atrocious rolls. If it could go wrong, it did for the Eldar.
Won turn one, and the roll off for objective placement of the 3 objectives. And if theirs anything guard can do, it's defend versus anyone walking across the board. And I had two of the objectives right next to me.
Turn one saw me annihilate the seer council, who unfortunately had not got fortune yet. The farseer survived with a single wound to die later to volume of fire. More misfortune when my vanquisher pure sniped a wave serpent out the sky behind ruins. Also Hellhounds > rangers. Who only really survived the onslaught due to be on two levels of a ruin. They did immobilise the tank in return with an extremely well placed sniper rifle shot.
The rest of the game saw the falcons try to snipe what that could behind cover, but I don't think they hit anything all game. Manage to immobilise a chimera on terrain, So some guys had to get out to to claim the objective. Banshees attempted to reach them from their immobilised wave serpent, but rolled a 2 for running, not quite making it. Game ended there. 2-1 Guard, yay.
Friday, 6 April 2012
What i've painted
Tuesday, 3 April 2012
Rules
Been having fun arguing on a internet forum about 40k rules.
The 40k rulebook is full of holes. I'm not really one to pick at this, but if someone ask a question or brings up a point, I do get an urge to be correct.
You can tell people what happens, and they will refuse to listen. They seem to what to stick to their interpretation because it makes sense. But the 40k rules have a fair amount of abstraction involved. Stuff often makes no sense.
The more you look into 40k rules, the more absurd it becomes. I'm glad I don't tend to question stuff that much in games unless I really beleive I am right, or am totally unsure (which is when I am most dangerous at makign a fool of one self). Or at least I hope I don't question that much. If I do, I apologise to everyone who I do it to.
The internet, populated by idiots since 1970 whenever it was.
The 40k rulebook is full of holes. I'm not really one to pick at this, but if someone ask a question or brings up a point, I do get an urge to be correct.
You can tell people what happens, and they will refuse to listen. They seem to what to stick to their interpretation because it makes sense. But the 40k rules have a fair amount of abstraction involved. Stuff often makes no sense.
The more you look into 40k rules, the more absurd it becomes. I'm glad I don't tend to question stuff that much in games unless I really beleive I am right, or am totally unsure (which is when I am most dangerous at makign a fool of one self). Or at least I hope I don't question that much. If I do, I apologise to everyone who I do it to.
The internet, populated by idiots since 1970 whenever it was.
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