Hurray.
Went to GW Cambridge today. Wasn't much Dark Vengeance there, just the ability to pre order it. But it's always fun to go to gw and gawp at the scenery and mini's on display.
Picked up some paint to resume some old projects, and also have an Aegis line and quad gun. Ever useful.
Saturday, 25 August 2012
Friday, 24 August 2012
Matt's Imperial Guard house rules.
From now on I shall be doing the following for the sake of sensibility, and my sanity.
My command HQ shall be taking Kasrkin bodyguards. Because it makes sense, even if not supported by rules for these elite to be guarding the commander. And gives a reason to use the models, which are awesome. Stormtroopers however are not.
This will bump the HQ base price from 50 to 80 (a slight premium considering they don't get deep strike or special ops). For this they get Krak Grenades, Carapace armour, Hotshot lasgun and Hotshot laspistol. Any veteran may replace his lasgun or laspistol with a power weapon for 10 points. They may not take a heavy weapon though. But retain all other options.
The commander does not get the hotshot guns however.
Troops in valkyries/vendettas may disembark even if it is zooming, but they must do so by deep strike as per the grav chute instertion. I'd say the same for stormravens aswell.
Leman Russ tanks that were stationary or moved at combat speed may always fire their turret weapon, which won't affect what other weapons it may normally fire, even if ordnance. Note that you still can't snap shot blasts, so shaken/stunned is going to shut down the big guns. But can only cruise at d6+6"
Atillery also doesn't generally make sense, but they are still potent. I don't use them, so can't think of a way to fix them.
My command HQ shall be taking Kasrkin bodyguards. Because it makes sense, even if not supported by rules for these elite to be guarding the commander. And gives a reason to use the models, which are awesome. Stormtroopers however are not.
This will bump the HQ base price from 50 to 80 (a slight premium considering they don't get deep strike or special ops). For this they get Krak Grenades, Carapace armour, Hotshot lasgun and Hotshot laspistol. Any veteran may replace his lasgun or laspistol with a power weapon for 10 points. They may not take a heavy weapon though. But retain all other options.
The commander does not get the hotshot guns however.
Troops in valkyries/vendettas may disembark even if it is zooming, but they must do so by deep strike as per the grav chute instertion. I'd say the same for stormravens aswell.
Leman Russ tanks that were stationary or moved at combat speed may always fire their turret weapon, which won't affect what other weapons it may normally fire, even if ordnance. Note that you still can't snap shot blasts, so shaken/stunned is going to shut down the big guns. But can only cruise at d6+6"
Atillery also doesn't generally make sense, but they are still potent. I don't use them, so can't think of a way to fix them.
I won!!
I did make an adjustment to my list. Took a demolisher instead of an executioner, and dropped the sniper rifles, taking 2 plama guns instead.
And turned out I got a choice of Grey Knights or Space Wolves. I went for the grey knights. And we were playing the relic. From memory I was facing Draigo, 6 paladins. I think they had 1+ psycannon, a terminator squad with thawn. 5 Interceptors with incinerator. Purgation squad with psycannons and dreadknight with gatling gun and psycannon.
Some things that went well.
Good fortune 1....seized the initative!! Always nice to get a round of shooting before people start eating you.
Good fortune 2...draigo died volley one. Leman Russ demolisher put 14 ap2 hits on Draigos Paladin squad. Draigo took 7 demolisher rounds on his storm shield, but was felled (First Blood+Slay the Warlord)
Good fortune 3.. Only 4 terminators from the 2 squads survived.
After that it generally was a case of whoever could do so marched toward the relic sitting on top of a skyshield landing pad.
2 more volleys of demolisher fire saw the end of the paladins, and only terminator and Justicar Thawn were still alive from the terminator squad. I had a infantry squad up there, and turn three saw my valkyrie arrive, and my melta veterans dropped of turn 4. At this point justicar Thawn had the relic. But he had a demo charge and melta guns thrown at him, killing the terminator and thawn. Unfortuantly I could not get the objective to pick it up. (difficult terrain and bad run rolls)
Marbo showed up and killed an interceptor squad. also worth noting the calidus showed up and made a mess of bastonnes squad (just him and a shotgun left) They fled but rallied next turn, the result being they were back exactly where they were.
Justicar thawn stood back up and picked up the objective.
And then died
And then got back up and picked up the relic.
And then died.
Thankfully turn 6 he did not stand up, and I finally had a free turn to claim the objective. Bastonnes veteran squad picked it up, and next turn ate psycannon fire.
At this point was very little to shoot, so just made a bee line with all my units towards the otherside of the board for linebreaker. And I was able to kill of the nuisance purgation squad.
Turn 7 again I picked up the objective with my Platoon command squad. Thawn stood back up, killed the guy with the relic, and then punched the rst of the squad in the face. He then got a power fist reply.
No one had the objective, but I had all three secondaries for a win.
Star unit? Leman Russ Demolisher. It made well over it's points back, killing a great many paladins and terminators.
Most usless unit? Possibly hellhound. Had I known I would be against marines wouldn't of took it. But also the chimeras killed a grand total of nothing. But they are pretty rapid in 6th, being able to go 18" a turn. helps a great deal for linebreaker.
I was also against a very elite army that did not have anywhere near the numbers to deal with the number of threats I had, plus the opening volley was devastating to them. Losing almost half the terminators.
And turned out I got a choice of Grey Knights or Space Wolves. I went for the grey knights. And we were playing the relic. From memory I was facing Draigo, 6 paladins. I think they had 1+ psycannon, a terminator squad with thawn. 5 Interceptors with incinerator. Purgation squad with psycannons and dreadknight with gatling gun and psycannon.
Some things that went well.
Good fortune 1....seized the initative!! Always nice to get a round of shooting before people start eating you.
Good fortune 2...draigo died volley one. Leman Russ demolisher put 14 ap2 hits on Draigos Paladin squad. Draigo took 7 demolisher rounds on his storm shield, but was felled (First Blood+Slay the Warlord)
Good fortune 3.. Only 4 terminators from the 2 squads survived.
After that it generally was a case of whoever could do so marched toward the relic sitting on top of a skyshield landing pad.
2 more volleys of demolisher fire saw the end of the paladins, and only terminator and Justicar Thawn were still alive from the terminator squad. I had a infantry squad up there, and turn three saw my valkyrie arrive, and my melta veterans dropped of turn 4. At this point justicar Thawn had the relic. But he had a demo charge and melta guns thrown at him, killing the terminator and thawn. Unfortuantly I could not get the objective to pick it up. (difficult terrain and bad run rolls)
Marbo showed up and killed an interceptor squad. also worth noting the calidus showed up and made a mess of bastonnes squad (just him and a shotgun left) They fled but rallied next turn, the result being they were back exactly where they were.
Justicar thawn stood back up and picked up the objective.
And then died
And then got back up and picked up the relic.
And then died.
Thankfully turn 6 he did not stand up, and I finally had a free turn to claim the objective. Bastonnes veteran squad picked it up, and next turn ate psycannon fire.
At this point was very little to shoot, so just made a bee line with all my units towards the otherside of the board for linebreaker. And I was able to kill of the nuisance purgation squad.
Turn 7 again I picked up the objective with my Platoon command squad. Thawn stood back up, killed the guy with the relic, and then punched the rst of the squad in the face. He then got a power fist reply.
No one had the objective, but I had all three secondaries for a win.
Star unit? Leman Russ Demolisher. It made well over it's points back, killing a great many paladins and terminators.
Most usless unit? Possibly hellhound. Had I known I would be against marines wouldn't of took it. But also the chimeras killed a grand total of nothing. But they are pretty rapid in 6th, being able to go 18" a turn. helps a great deal for linebreaker.
I was also against a very elite army that did not have anywhere near the numbers to deal with the number of threats I had, plus the opening volley was devastating to them. Losing almost half the terminators.
Thursday, 23 August 2012
For this weeks ritual slaughter of humanity
We have Counts as Creed, and 4 sniper rifles. Who happen to be ratling models. Go go ratling bodyguards. They have a Chimera.
Guardsman Marbo.
Infantry platoon
Command squad has 4 flamers, power fist and a chimera with hull heavy flamer.
Infantry squad with grenade launcher and autocannon.
Infantry squad with grenade launcher and autocannon.
Infantry squad with grenade launcher and autocannon.
Heavy weapons squad with lascannons.
Veteran squad with 3 plasma guns and a chimera
Veteran squad with 3 melta guns, demolitions, and sergeant bastonne.
In a valkyrie, with rocket pods and sponsons.
Hellhound
Leman russ with heavy bolters
Leman russ executioner with plasma sponsons and lascannon.
I expect Dark Eldar, so the plasma is prob wasted, but could be useful. Just point and shoot is the plan, as ever.
Wednesday, 22 August 2012
woe is me
I much prefer fantasy to the current iteration of 40k.
In terms of the background for them, i'd say It's even. I like them both. The grimdark of 40k is interesting, but the fantasy realm just works by itself. Although they do seem to be trying to turn that into grimdark as well, which I would rather they wouldn't. the galaxy is a big place, and it's fine that everythings going to shit. But the warhammer world is much smaller. Can't have the entire world be deadly, how can anyone ever survive.
but back to the point of this post, I wish i could play morwe fantasy games, but only really have ~1200 viable points, and I would much rather play bigger games. hence I'm mostly playing 40k. Although hopefully when everyones got to grips with 6th, can convince people to play 5th, or even 4th. 4th being better than 5th imo.
BUT NOWHERE NEAR AS GOOD AS 2ND!!
But yeah, would rather being playing fantasy :( Need monies!!
In terms of the background for them, i'd say It's even. I like them both. The grimdark of 40k is interesting, but the fantasy realm just works by itself. Although they do seem to be trying to turn that into grimdark as well, which I would rather they wouldn't. the galaxy is a big place, and it's fine that everythings going to shit. But the warhammer world is much smaller. Can't have the entire world be deadly, how can anyone ever survive.
but back to the point of this post, I wish i could play morwe fantasy games, but only really have ~1200 viable points, and I would much rather play bigger games. hence I'm mostly playing 40k. Although hopefully when everyones got to grips with 6th, can convince people to play 5th, or even 4th. 4th being better than 5th imo.
BUT NOWHERE NEAR AS GOOD AS 2ND!!
But yeah, would rather being playing fantasy :( Need monies!!
Friday, 17 August 2012
new 40k starter
There are some pics of the minis from the new starter box, and omg the miniatures are awesome.
http://natfka.blogspot.co.uk/2012/08/leaked-starter-set-pics.html
http://natfka.blogspot.co.uk/2012/08/leaked-starter-set-pics.html
Malifaux
The more I read about this, the more ovely excited I get about.
message ends.
Ok so more. the miniatures are great, Weird west is great, steampunk is great. This is great. Allegedly has great fluff, and the chracters rules are designed for their fluff, so they can all do the crazy stuff they do in stories. From what i have read the fluff does appeal to me.
And has weird combat system, where you use a deck of cards (a standard card deck, + jokers) to dertermine your combat results, but you also have a hand which you can use to cheat fate and replace your drawn card. Sounds somewhat interesting.
message ends.
Ok so more. the miniatures are great, Weird west is great, steampunk is great. This is great. Allegedly has great fluff, and the chracters rules are designed for their fluff, so they can all do the crazy stuff they do in stories. From what i have read the fluff does appeal to me.
And has weird combat system, where you use a deck of cards (a standard card deck, + jokers) to dertermine your combat results, but you also have a hand which you can use to cheat fate and replace your drawn card. Sounds somewhat interesting.
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