Running out of steam writing these. I've just not played enough lately to be enthused at writing. Sad times.
The planet restriction is a bit of a bummer. However Mavros doesn't even have to be at the same planet as whoever he wants to buff. So thats pretty good. is a pretty darn good way to trigger unstoppable to get all those cool triggers.
Not the best three cost unit out there. But being able to ready them once a turn is nice assuming you can get it to trigger when you want it to. Pretty good at Blue planets then,
Really really good. being elite and unique makes him immune to many control effects. it's most obvious effect is making your opponent swing with something not so dangerous so you can get a turn a kill it first. An more important effect is you can stop your opponent choosing to retreat his warlord for a round.
Not game breaking by any means, but a repeatable 1 shield effetivley is ok. Good when you see it, Prob won't miss it if you don't.
Note the unit has to take the damage, so preventing/shielding all the damage will prevent the use of this But +3 attck IS a lot of damage. Be afraid of this card if against Mavros
Can attach to anybody, I don't think you will give this to anyone but Mavros. Basically to turns Mavro's ability to Heal 1 and gain +1 atk.
So getting these for free is pretty good. If you've already won the battle at a green planet though, odds are you won't need them. So ignoring that, IF Worr puts this at a green it's a 4 cost 2/4/4 which is good. Probably actually better for Straken
Does Worr really need more "Win more at green planets" effects. It;s a good ability and being able to abuse it every turn would be annoying as hell. but if you not seeing many green planets it's a dead card, and Worr already can have a hard time if that happens. I've leave it at home.
Big scary elite unit ahoy. The ability could come up big, Note it also triggers if you kill tokens. I do think it's too expensive for what you get though.
So that drawback is huge. There aren't many readying effects in the game, but there is a reasonable chance that you could happily murder something with +4atk. Also can put it on your opponents big scary thing. if said unit ever gets stuck in the warlord train for multiple turns it might never ever ready.
Ok so this card basically has a really crappy version of ambush, you still have to pay for it. If you killed said unit with an attack, this guy pops up and says hi. then it's the opponents turn to attack. And he may die. If you do with an action though, the timing is better. And Chaos are pretty good at destroying things.
Ranged is good, but it isn't a massive deal. Sure there is the occasional tau gun line, and Dark Eldar have some good ranged options. But what you would really consider this for is Imperial Guard Preemptive barrages. This card more than any other would really shutdown Coteaz's combo turn.
See now heres where the god thing actually works, it;'s a Tzeentch card,and shock of horrors it's good with Zarathur. Really good with Zarathurin fact. Should really consider it. If Zarathur is present at said command struggle (hint he should be), thats 3 damage.
Ok for it's cost, Good for getting all your units out of HQ so they are ready for the command and Combat phases. Obviously only if your playing Salaine Morn.
Ambuish a kabalite and ready some of them aswell. Probably only really worth using ona red planet obviously. Would have to be truly desperate to want to ambush something in exhausted.
Yes, ok. I wouldn't play it, but I can see why it's good. Has no beneficial traits a situational 1/2/2 for 1 is good. but Eldar have some pretty good 1 cost options anyway.
Fun against that Worr dream planet line. I don't think it's it going wo win that match up though. Sadly doesn't kill the anxious platoon. Which is a bummer. I don't feel it really needed the planet type restriction.
Make warriors scary. Enough said. Ambush is what makes this card a solid tier 1 card in a deck with plenty of targets.,
These card type bonus units are really ovecosted Although if you do get the bonus to tigger, you get two of those resources back I guess. Still...
Support destruction is a thing this is true. Are your supports so essential to your gameplan you want to give up deckspace to yet more supports to protect them? probably not.
Far too many conditions to be good in my mind, Note though that the reaction doesn't specify you have to win command at THIS planet. So it can react to infested command wins anywhere.
So you get a genestealer, and can potentially get more. I think this is probably a given for subject Omega who is likely to have the required density of genestealers and could ambush the new card. everyone else not so much.
Some units may not be good in a given situation. Why not bounce it back and put a better one in. Or even better, take out a mostly dead unit and replace it with something else.
I really like the Space Marines in this game and so am favorable to new warlords from them, this one especially since he offers a much different gameplan to Cato and Ragnar. Otherwise I think this pack a bit of a miss all told. I think Eldar did the best out of this pack even if it a little situational.
Saturday, 4 June 2016
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