Wednesday 4 November 2015

The Great Devourer, part 4

Everyone else also got cards in this box.  One unique and one other card.  A note about all the uniques.  Every Dark Eldar deck, and like 99% of Eldorath Eldar decks run Archons Terror.  Having units that are immune to it is very much worth considering.
Veteran Barbrus
Veteran Barbrus.
His ability is really awesome, but I think his stats just don't quite equal his cost.  Add the fact that his ability could be blank 50% of the time makes him sad.  If your interested in why he has the targeting limit, he is a deathwatch member.  The deathwatch specialise in combating aliens.  So he has no real advantage to leverage against humans (genetically engineered or not) nor the warp born threat of daemons.  5/5 for flavour.
Vengeance!
Vengeance.
Stand a space marine after someone dies to an attack.  It's really potent, but the space marine event pool is already fairly set in stone.  Could be a fair replacement for crushing blow in Cato decks.  Pretty good with librarians I hear.
Seraphim Superior Allegra
Seraphim Superior Allegra.
A genuinely scary lady.  She has awesome stats and the amazing ability to ready supports.  More Catachan outposts, more staging grounds, more formosan black ships.  It's all gravy.
Holy Fusillade
Holy Fusillade
Not so keen on this.  You get to redo a ranged attack step.  Thing is there isn't much ranged in the game, sure guard have Preemptive Barrage, but if you didn't kill everyone the first time, you still have to survive the backlash of whatever was left before you stand everyone up and do ranged again.
Boss Zugnog
Boss Zugnog.
It's like having a super awesome tellyporta pad but in a unit.  Being ork you also prob don't mind the damage.
Ork Landa
Ork Landa.
Would be a gazillion times better if the support had an odd cost itself. The ability is balls out amazing when it works though.  Not entirely sure there is enough good odd costed cards at present.  And just discarding cards for no effect is obviously not a good thing.  People will build decks around this thing and one day they will be good.  But not today.
Roghrax Bloodhand
Roghrax Bloodhand.
The chaos guy has the ability to grow to scary attack values.  Without any hp boosts, he caps out at 12 attack.  So he brings a similar amount of pain as possessed, but with minor hoops to jump through for the damage in exchange for terror immunity.  Also weak until his bloodthirst does kick in.  A bit on bloodthirst, it doesn't matter which players unit died and sacrificed doesn't equal destroyed.
Ecstatic Seizures
Ecstatic Seizures
Makes Shadowsun cry delicious salty tears.  All attachments on units at a planet go away.  Also gets rid of signature attachments (Kugath's banner, cato's sword are some prime targets). You should also be careful, It doesn't discriminate.  All the attachments go, including your own.  You don't want to be the one discarding your own Ku'gaths banner.  Also warpstorm!!
Solarite Avetys
Solarite Avetys.
I'm sure everyone will happy to hear that the dark Eldar unique is awesome.  It flies so is tough to shift and also has retaliation damage.  The saving grace is that it reacts on damage so he does actually have to take damage to react (unlike the Firedrakes for instance)
Dark Possession
Dark Possession.
A lot of people are down on this card.  It's not great, but you can use some downright tasty cards for a 2 resource premium which to be fair is pricey.  If your flush with cash a doom/exterminatus could be fun, warpstorm is a winner, also simple things like Old One Eyes event or tense negotiations.  Urien gets a discount on this but then pays an extra resource when he plays the copied event so that's a wash.
Autarch Celachia
Autarch Celachia.
Finally Eldar get an Area Effect unit (sort of). basically each turn this guy/gal(?), for one resource, can get armorbane, area effect 1, or mobile for a turn but only one of them.  This makes for an incredibly versatile unit, but expensive.  In a faction that already has the pricey warlocks they may not be able to afford it.  Also the next Eldar warlord will also be an Autarch look for synergies in that sig squad.
Subdual
Subdual.
Temporarily remove an attachment or support from the equation.  Attachment hate is rare worth it for that.  Bonus points if you then discard the bounced target with the warp spiders.
Pathfinder Shi Or’es
Pathfinder Shi Or'es.
OK in Shadowsun, not so great in aun'shi he just doesn't have enough attachments.
I don't know if readying is worth the cost of losing an an attachment but at least Shadowsun can recur it.  And he has pretty good stats.
Repair Bay
Repair Bay.
More Shadowsun love.  You can put back the stealth care and gun drones.  Even dead recon drones and trailblazers.  They do go on top of the deck sadly which does stop any overwhelmingly broken combos

So no terrible cards for the factions here.  Although I think some of them will see little play they can all have a powerful impact.