Tuesday 22 November 2016

Star Wars Destiny

Played quite a bit of FFG's upcoming Star Wars Destiny this past weekend.

It's very quick head to head card game, utilising dice.  You start with your characters in play, who have their own dice to affect the game.  Your deck consists of the events, upgrades and equipment, and supports to achive your objective of defeating your opponents characters.

The dice are mostly what dictate what you can do each round.  Most characters have attacks of some sort,  some can be more support orientated though, offering more resources or disruption faces.  Each turn players alternate taking actions, be they rolling dice, resolving dice for their effects, or playing cards among other things.  This continues until one person wins by reducing all their opponents units to 0hp or if their opponent runs out if cards in hand and deck.

Being Star Wars there are two factions in the game, hero and villain.  Heroes being your Jedi, Rebel Alliance and lovable rogues.  Villains are the Sith, the Imperial forces and the bounty hunters and criminal forces.  But you can play hero v hero or villain v villain.

If there is any complaint about the game, it's due to it being collectible.

The most important thing in this game is the dice,  whoever gets the most dice in play first is going to more often than not win just due the options it gives.   So card with dice are super important, they are also all the Rare/Ultra rare card in the boosters.  And due to the deck building rules you may not be able to even build a half decent deck due your lack of appropriate dice.  I from my first ten boosters, drew 6 yellow villain dice.  But no villain yellow characters.  Making them totally useless.  In fact from the 26 boosters I got, I only got 7 characters total.  Severely limiting my deck building options currently.

You may have noticed the dreaded ultra rare wording up there,  yes there are Ultra Rares.  Most of the characters you love from Star Wars are there.  In the Star Wars lcg my first outing I. Deck building immediately went to sith for Vader and smugglers for Han and Lando.  In this game, there seems very little chance  of me going that route.  Both Han and Vader are ultra rare.  And to top it off, characters in this game can be fielded with one or two dice.  And you get one dice per booster.  So if you want to field these iconic characters at their best, you need to luck into two of them.  The ultra rares are apparently 1 in 6 boosters.  I am currently 3 for 26.  None of my 3 were cool characters.


It's a shame, it's a really fun game, has great art.  Let down severely by the bullshit collectible aspect. I honestly thought we had moved past collectible, their lcg model is why I constantly sing their praises.  It no doubt will sell bucket loads because of Star Wars and is a genuinely good game.  But I don't think it deserves to be a success.

This and conquests cancellation leaves me sorely disappointed with FFG.