Sunday 20 January 2013

Games!

Netrunner. I still love netrrunner.  Didn't have my cards with me, but Chris lent me a runner deck.  He seems to love his corp.  And I won.  Was  alot of luck involved.  But could just hammer HQ with a 2 credit expenditure every turn.  Was prob not the smart move, he was getting an advancement counter from matrix analyzer every turn.  But I scored a final agenda in the end.  For a win.


Also played Eclipse.

It's a very good 4x space game.  I was strgulling with my little science empire.  Chris had a lot of ships, not great ones, but a lot of them.  I Was short materials all the game.  2 of the 4 cruisers I had were from discoveies.  Without them I would of had a poor score.  Eventually I just hammered into Gareths territory.  Which net me some 16 victoiry points. for a final win score of 31.  Second was 26 I beleive.
When I first looked at it The cubes and discs and the reviews I read made it out to be a dry 'Euro' (like Power Grid or Acquire) with annoying economy tracking that just gives me a headache.  But it really isn't.  You explore space doing research killing your neighbours, fun fun fun. 
I guess it draws inevitable comparison to Twilight Imperium.  And they are similioar in that they are both 4x.  But they really aren't similiar.  TI is more diplomatic, massive fleets may not even see combat.  In Eclipse, I think avoiding combat is a sure way to lose.  And thats a complaint.  I fought 3 battles and scored 11 combat victory points.  I could of also got 3.  The random swing seems insane

 Self confidence restored.

Saturday 19 January 2013

Clear out

Been a fun week of packing stuff.  Almost tried to kill myself with a ridiculously heavy box of books.  I believe forgeworld are mostly to blame for the weight.

Anyway got a load of stuff, way too much.  And will prob be trying to get rid of it.  Mostly geeky stuff, some miniatures - probably a bunch of codex since 40k is mostly dead to me and I'm not sure if I really want to keep it all.

Probably just going to post them on facebook, ask people to make an offer.  if they don't, it's the bin for them.

So stuff that may be of interest, make me an offer.  90% chance it will be accepted. :-

Tattered 3rd edition 40k rulebook
4th edition 40k  rulebook, also a the mini rulebook
(2) 5th edition 40k rulebooks, also the mini rulebook
6th edition mini rulebook. (may it burn in a fiery lake of death)
A variety of 3rd edition codex.
Pretty much all the codexes for 4th and 5th.  Up to and including 5th edition Tyranids.

Some space marines mini's.  Some on sprues.  I know there is a tactical squad, and a devastator box..somewhere in the sprues.  They may be missing parts however.

Metal librarian in terminator armour. Assembled, no paint. Missing his banner pole.  Also on a small base.
Metal Apothecary, undercoated white, no base.
Metal Librarian in power armour.  Half Painted. Has a plastic backpack with missing banner pole.


More news to come.  It's got to go somewhere.

Monday 14 January 2013

and another one

This was my Corp deck that I used.

Deck Created with CardGameDB.com Android: Netrunner Deck Builder


Identity:

Weyland Consortium: Building a Better World (Core)


Total Cards: (49)


Agenda: (11)

Priority Requisition (Core) x3

Hostile Takeover (Core) x3

Project Atlas (What Lies Ahead) x3

Posted Bounty (Core) x2


Asset: (5)

Melange Mining Corp (Core) x2

Snare! (Core) x3


ICE: (23)

Ice Wall (Core) x3

Enigma (Core) x3

Hadrian's Wall (Core) x2

Hunter (Core) x2

Shadow (Core) x3

Archer (Core) x2

Caduceus (What Lies Ahead) x2

Draco (What Lies Ahead) x1

Data Raven (Core) x3

Chum (Core) x2


Operation: (8)

Scorched Earth (Core) x2

Beanstalk Royalties (Core) x3

Hedge Fund (Core) x3


Upgrade: (2)

Research Station (Core) x1

Corporate Troubleshooter (Core) x1


Total Agenda Points: 20


Influence Values Totals -

 Haas-Bioroid: 1

 Jinteki: 8

 NBN: 6

 The Weyland Consortium: 32

When I first saw Weyland, was a bit odd.  Didn't have an obvious strength.  But they are great Corp.  Strong ICE, the threat of scorched Earth and are generally not poor for credits.
It's a bit all round.  Weyland has good ice.  So can build a well defended fort to score Agendas behind.  Speaking of Agendas.  Hostile Takover can be scored in a single turn netting you some nice credits and easy agenda to use to Rez Archer.  And Project Atlas nets the card you need when you want it.  Sure you have to reveal the card.  But it doesn't cost an action to get it so thats not really a drawback.
You also have some trace ICE to get the tag for Scorched Earth.  Data Raven is an almost must include in Weyland.  Even the hint of the threat of Scorched Earth makes the runner think twice about taking that tag.  So much so, I could probably take the SE's out and still have the same effect.
Thats basically it, you have them two win conditions which are both achievable.

Could certainly be tweaked.  I have underestimated the usefullness of PAD campaigns, should probably be in every Corp deck.  Could also strip some ICE, 23 might be a little high.  Could easily benefit from a second core box for a second troubleshooter and the third SE.

It's a netrunner post

So last thursday i played a few games of netrunner vs the only the other person locally (or so it seems) who is also playing Netrunner at the moment.

I was rather successful.  and these are the decks I used, if only for my own reference.

My runner deck was an anarch deck, using Noise.
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Noise: Hacker Extraordinaire (Core)
Total Cards: (45)
Event: (10)
Deja Vu (Core) x2
Demolition Run (Core) x2
Easy Mark (Core) x3
Sure Gamble (Core) x3
Hardware: (4)
Cyberfeeder (Core) x3
Grimoire (Core) x1
Program: (20)
Corroder (Core) x2
Datasucker (Core) x2
Djinn (Core) x2
Imp (What Lies Ahead) x3
Medium (Core) x2
Mimic (Core) x2
Parasite (Core) x3
Wyrm (Core) x1
Yog.0 (Core) x2
Crypsis (Core) x1
Resource: (11)
Ice Carver (Core) x1
Wyldside (Core) x2
Bank Job (Core) x2
Aesop's Pawnshop (Core) x1
Armitage Codebusting (Core) x3
Sacrificial Construct (Core) x2
Influence Values Totals -
Anarch: 59
Criminal: 7
Shaper: 4

Strategy is just to dump viruses down and really go for the corps R&D.  With medium out and a few counters on it, demolition run can really make a dent in R&D as you trash 5-6 cards, even those that can't normally be trashed.  Plus the obvious Agenda grabbing.  Noises ability will see quite a few cards go into archives so can grab some agendas in there when it gets full enough.  Although the corp can remove all the counters by giving up a turn.  You've delayed them, and can build it back up again.
 Most influence was spent on getting cash to pay for it all.  And so so all breakers are the anarch ones which are generally not so great (corroder aside) as they cannot boost their strength.  But you have datasucker and parasite to help out.  Parasite being extra awesome as it can trash ICE.
Wyldside is fantastic card, and aesops can get rid of it when don't need to draw cards anymore.
Also included sacrifical constructs as losing Djinn hurts so much.

I really liked the deck.  Although I'm not a fan of milling as a strategy,  Noise's ability is minor, and the demo run is only really destructive if you let him into R&D.  I could probably drop the easy marks.  And maybe take some stimhacks for the late game instead.  With the saved influence maybe replace some better icebreakers.  I didn't spend all my influence anyway.  or maybe some crash spaces to help out with tags and scorched earth.

I think the major factor in the decks success was the unfamiliarty with the game at the moment being relatively new.  If you let it do it's thing, you are in trouble.

Saturday 12 January 2013

random mission idea

Probably already read this somewhere before.

But anyway I'm here cold and bored and it just suddently jumped into my brain.

40k king of the hill (sort of)

Game has 6 objectives.  Numbered 1-6.  Before first turn (but after choice to seize) Roll a dice to see what objective is active.

You can score the active objective at the end of your enemy turn by having scoring unit within 3" and no enemy denial units within 3".  When scored you get 2 VP's and the objective becomes inactive.  Scoring player rolls a d6 to determine which objective is now active. And so on


Rewards mobility, which I think is a worthy goal.

Usual night fighting and secondaries etc etc etc.

Tuesday 8 January 2013

Netrunner v2

Bought it

And the first data pack

Good times

Sunday 6 January 2013

Netrunner

Played a game of netrunner today.

Sort of remembered some things.  Been following it since FFG announced it.  Wanted to pick it up for a while.  One of the things I was most looking forward to.  and do desperately want to get hold of a copy.  Was going to pick it up for myself for Christmas, but with things being as they are, I have priorities to sort out.

I never constructed decks in the original.  You just picked up a starter and played that.  They had a decent spread of ice and icebreakers, and enough agendas to win.  So they were perfectly playable if not ideal.  not that i would know, me and a school friend had a starter each and of we went for about one game.

So anyway it was Darrens set.  I've not looked into the actual cards.  And I'm not sure how tweaked Darrens decks were.  being an lcg, the core set tends to offer 'start' decks being just all the cards of one faction, plus the neutrals giving you a deck.

I'll be so glad when I get a copy of it.  love it.  it's cyber punk and great.

and of course it's a fun, so Colin doesn't like it :p