Saturday 31 January 2015

Conquest, Wargames Workshop MK 31/01

I used Captain Cato Sicarius

Deck looked a lot like the one I posted here with some of the alterations I listed.

So a breif rundown

Game 1 was vs Zarathur with Ork Allies.  I had an amazing opening hand of 2 Vash'ya Trailbalzers, 10th company scout and a tactical squad.  I was able to dominate the Command Struggle and it all went extremely well from there on.
Game 2 was vs Dark Eldar with Eldar Allies.
This went fairly down to the wire.  I had to burn a lot of cards to keep my marines alive.  But was able to keep the DE swarm in check from it, and secured a Warlod kill on the 5th Turn.
Game 3 was vs Ragnar Blackmane
Once again my command units saw me with resources and cards to keep on top of things.  It was a tad brutal.

So 3 wins in swiss, and onto the final.

This went extremely badly.  Mostly I beleive to some very poor shuffling from my opponent.  Basically turn 1 saw me kill a unit which saw him play 3(!!) Elysian Assault Teams in response, bloody-ing my warlord turn 1 and basically destroying my ability to compete.  Not through being outplayed, but dumb luck (or crap shuffling).

So once again, no playmat for me.  And that was that.  Best game of the day was vs Dark Eldar.  It was so close.

Saturday 17 January 2015

The Scourge

Pack review, completely arbitary numbers inc
Ku’gath Plaguefather
Ku'gath Plaguefather
This rather corpulent fellow comes with the nifty ability of moving damage from himself to another unit whenever he attacks.  Two things that make it great..healing is cool, and you cannot shield moved damage.  Will die to a dedicated warlord snipe, but he makes it almost impossible to just needle him to death.  Warlord/5
Ku’gath’s Nurglings
Ku'Gaths Nurglings
A standard 2/2/1.  Whenever someone moves to their planet, they do a damage.  Has the best effect against mobile of course.  But also can bring the pain if your opponent has a massive army coming in with his warlord. 4/5
Vile Laboratory
Vile Laboratory
Exhaust this to move a unit from a target planet to an adjacent planet. Your opponent gets to choose who, and where they go.   A nuisance card, but has nifty synergy with the nurglings. 4/5
The Plaguefather’s Banner
The Plaguefathers Banner
Duplicates Ku'Gaths reaction to any Nurgle unit.  If attached to Ku'gath himself he gets to move 2 damage from himself when he attacks.  That is pretty darn awesome. 5/5
Fetid Haze
Fetid Haze
Remove all damage from a Nurgle unit to make your opponent distribute it amongst his units.  Just in case you actually come close to killing Ku'Gath he can just say 'no' 5/5
Morkai Rune Priest
Morkai Rune Priest
Is a Space Wolf, so benefits from Ragnars support card.  Aside from that he is fairly beefy and whenever a non space puppy retreats, he does them a damage.  interesting way of forcing damage on Warlords that like to just run away all the time (Eldar/Tau etc) 4/5
Fenrisian Wolf
Fenrisan Wolf
Give a unit, uber ranged.  The unit basically attacks before absolutely everyone else.   But you can't hit warlords or tokens.   Works on Dreadnoughts, just saying.  4/5
Iron Guard Recruits
Iron Guard Recruits
Not soldiers or warriors :(  But they do have 2 hammers.  They fill the same role as the Sanctioned Psyker, trading 2 hp for 1 atk.   Probably better than the psyker all told. 4/5
Dozer Blade
Dozer Blade
Give a vehicle +2hp.  IG vehicles need more attack honestly.  But it's free, and 2hp is what it is. Valkyries also somehow benefit from this, which makes them so very awesome. 4/5
Inquisitorial Fortress
Inquisitorial Fortress
One shot rout a unit, as an action.  So Archons Terror without the surprise factor.  Archons is combat only, this you can use at whatever action window you please.  Can be fished for with the Enginseer for what that worth.  5/5
Attack Squig Herd
Attack Squig Herd
4 resources for 4/6/0 is an efficient use of resources that's for sure.  A beat your opponent round the head unit, Much like the Goff Nob - who is one resource more for 2 more attack. 4/5
Dakka Dakka Dakka!
Dakka Dakka Dakka
I love this card so much.  If you ever intend to use it, basically precludes you from using Rogue Traders or Void Pirates.  But 1 damage to EVERYBODY.  Doesn't matter what they are doing, or where they are.  Do have to exhaust your warlord though which makes me sad.  5/5
Kustom Field Generator
Kustom field Generator.
The worst thing about Nazdreg is he doesn't give himself Brutal.  So more often than not you can just ignore his army, go for Nazdreg and get that annoying Brutal out of the way.  This lets you prevent all damage dealt to a unit and redistribute amongst your units, saving your warlord and turning on Brutal.  Lovely 5/5
Klaivex Warleader
Klaivex Warleader
4 cost to get a really good 3/3/2 unit with Ambush.  If he does Ambush he can kill a damaged unit.  Amazing little guy. 5/5
Bladed Lotus Rifle
Blade Lotus Rifle
Gives a unit +1 atk, if they are Kabalite they get Ranged.  there are Two Kabalite units at the moment.  Sybarite Marksman and Kabalite Strike Force.  The former already have Ranged and the latter will get you a cute ranged Area Affect 1.  Not setting my world on fire. But will inevitably get better when he get more Kabalite units. 2/2
Soul Seizure
Soul Seizure.
5 cost event!!  And needs tortures in the discard to get anything good.  As with all the DE torture cards this cycle, this will get better as we get more Tortures. Urien Rakarth is going to love it when he appears in a few months.  3/5
Black Guardians
Black Guardians
Eldar get cheap combat unit, and good for them. Nothing great, but cheap and with 2/4 stats. 3/5
Death from Above
Death From Above
1 resource for a mobile unit is great.  the fact they appear at the fifth planet is no biggy since they can just mobile themselves to somewhere useful in 2-3 turns.  5/5
Dome of Crystal Seers
Dome of Crystal Seers
Fairly weak at the moment.  Works with the Search planet (name eludes me), Swordwind Farseer and Earth Caste Technician.  of course if you like either of those in your Eldar deck, looking through more cards increases the odds of getting what you want. 3/5
Bork’an Recruits
Bork'an Recruits
2/2/1 for 2 is the standard unit load out.  These guys get +2atk when with a warlord.  Can be either yours, or your opponents which makes them fairly heavy hitters.  With an Ion Rifle they can one hit all the warlords currently available.  4.5/5
Kauyon Strike
Kauyon Strike
Move any number of Ethereals.  There is only one at the mo, but we are getting an Ethereal Warlord soon.  Who comes with Ethereals  Could be Huge.  1/5 now, potentially 5/5
Blacksun Filter
Blacksun Filter
Get a resource when a warlord commits to attached units planet.  Um ok.  2/5


Monday 5 January 2015

X-wing

Team Covenant has posted one of the games from Worlds.  It has 2 falcons in it, with a gazillion upgrades that mean you just can't kill it.

A falcon list won worlds in the end btw.

A friend has posted that he make his falcon get 2 evade tokens and a focus. 

The game has become Attack Wings bigger brother with zero balance anymore.  May as well play Attack Wing,  Wizkids 'throw shit at the wall and see what sticks' hasn't done the game any good, but at least you get consistent badly produced releases.

Done with this game I think.  It hit it's peak in Wave 3, and since then Wave 4 bought two fun ships, a filler and a beyond broken ship.  Wave 5 is mostly meh, but did add broken combos.  Scum will not save for it for me.  Done and dusted.

Saturday 3 January 2015

40k Conquest Deck ideas

So played some Conquest today.  Had to go all the way to London for it, but hey,  Them the breaks.

Had a Dark Eldar deck built...and it was shit.  So moving on.  In a bit of downtime threw together (almost literally) a Space Marine deck, and a Chaos one as well.

Space Marines went something like this

Captain Cato ( I refuse to jump on the OMG NEW WARLORD bandwagon.  Cato is still a boss)

Units (32)
Sicarius Chosen x 4
10th Company Scout x 3
Eager Recruit x 3
Tactical Squad Cardinis x 2
Vash'ya Trailblazer x 3
Honored Librarian x 3
Blood Angel Veterans x 3
Veteran Brother Maxos x 2
Iron hands Techmarine x 1
Carnivore Pack x 2
Daring Assault Squad x 2
Deathwing Guard x 2
Void Pirate x 2

Supports (4)
Cato's Stronghold x 1
Holy Sepulchre x 2
Fortress Monastery x 1

Events (9)
Indomitable x 3
The Fury of Sicarius x 2
Drop Pod Assault x 3
Exterminatus x 1

Attachments (5)
Promotion x 2
Godwyn Pattern Bolter x 2
Tallassarian Tempest Blade x 1

Was just able to keep pressure on just about everything.  A bit light on shields.  Tempted to swap the Bolters for Iron Halos for warlod protection.  Carnivore pack is supreisingly useful.  Assuming I could keep Sicarius alive, I was able to generate an ungoldy amount of resources.  I have a new found respect for the techmarine.  I have now altered this thusly, although this may be too much command focus
-2 Carnivore Pack
-1 Godwyn Pattern Bolter
-1 Eager Recruit
+1 Ultramarines Dreadnaught
+1 Iron Halo
+1 Land Raider
+1 Iron Hands Techmarine

Chaos

Zarathur

Units (30)
Heretek Inventor x 3
Splintered Path Acolyte x 3
Chaos Fanatics x 2
Zarathur's Flamers x 4
Umbral Preacher x 1
Khorne Berzerker x 3
Xavaes Spilt-Tongue x 2
Burna Boyz x 2
Deathskull Lootas x 2
Virulent Plague Squad x 1
Possessed x 2
Vicious Bloodletter x 2
Soul Grinder x 2
Black Legion Heldrake x 1

Supports (7)
Murder Cogitator x 2
Fortress of Madness x 1
Shrine of Warpflame x 1
Ork Kannon x 3

Events (10)
Promise of Glory x 3
Infernal Gateway x 2
Warpstorm x 3
Squig Bombin' x 1
Tzeentch's Firestorm x 1

Attachments (3)
Mark of Chaos x 1
Dire Mutation x 1
Rokkit Launcha x 1

LET THE GALAXY BURN!!  I don't think this is a 'good' deck.  BUT, Chaos does bring the pain.  My first outing with it, I had two warpstorms in my opening hand.  I was just left to sit back and play out a coupel of units to win the odd resource from command struggle.  I then proceeded to absolutelty decimate my Guard opponent's army (including a Leman Russ, A Hellhound and 2 of strackens command squad) and bloody the warlord with two firestorms, two Ork Kannons and Zarathu's flamers with Rokkit Launcha all for the lowly cost of my hand, 4 damage on my warlord, and one deathskull loota.  Was a bargain.