Friday 27 July 2012

6th edition game

So...

Transports.  the ones that were a problem (rhinos/razorbacks/chimeras) are still ok.  You still have your box to hide in.  And whilst the vehicle can't go cruising and get out, the guys inside can still get out 6".  Fast transports, aren't actually functionally faster than a normal transport.  A bit pointless.

Hull points, did not affect me.  Sure I was auto destroyed by Mephiston and his str 10 power, he was still one shotting them with his penetratings anyway.  Not as bad as I thought.  My Valkyrie for example, only suffered one pen and a glancing.  Normally this would of resulted in  prob being immobilised, or losing weapons.  But it went on.  nothing else recieved glancings.  I guess because I didn't have my usual selection of easuily stopped av 12.

Challenges, I got to to tie up Mephiston for 4 player turns,  hah.  Any lesser character would of had a real problem with my feel no pain.   But then again, no character should go into combat on his own, as he could not refuse.  They are not too bad, flavorfull...but totally not neccasary.

Sniper rifles are still pointless, although I did kill the power fist in the death company.

Missions are great.  random terrain. meh.  pages and pages of terrain.meh.. Speaking of which


The rulebook is still a mess.  No special rule is in it's right place, and putting them all in one section did not help, as there are still a gazillion pages to flick through.  Why the hell do I have flick back and forth between 30 pages to see what independent characters can do.  And there is still too much uneccasary bumph.

Wound allocation is fine  And much faster in my opinion.  Although not versus vehicle squadrons it seems.  Rolled my saves, grabbed that many models, who were all at the front so just scooped them up.

And it went badly

Was a massacre to be honest.  I lost everything except the valkyrie, which had 1 hull point remaining.

Killed all the blood angels, except Mephiston, 1 guy with a missile launcher and a heavy bolter devastator squad in some ruins.  I think two termies survived also.

I was against mephiston, a large unit of assault termies with sanguinary priest.  1 Devastator squad with missiles.  1 devastator squad with heavy bolters. Three 5 man assault squads with various upgrades.  And a 30 man unit of death company with boltguns.

So what happened?  We had the relic mission, that was sitting on top of a hill, right in the open.  Anyone who went near it was mercelessly gunned down.

I have just now realised we forgot Night fight, meh.

Turn one saw a failure of shooting.  killed a couple of death company, a lucky ordnance barrage from the master of ordance took out half the missile launchers.  Only thing of note.  Demolisher totally failed to kill anything.  Assault squad jumped onto the objective.  My infantry platoon took some heavy fire from heavy bolters.  They had formed a combined unit.  Kasrkins were toast from Bolter fire.  Good job useless carapace armour. (first blood)

Valkyrie and marbo showed up.  Marbo rolled 4 1's to wound the termies with his demo charge, only killing two.   Massed fire killed the squad with the objective.  And most of a second squad was almost taken out, leaving one survivor.   Mephiston made short work of the demolisher.  Marbo was gunned down by an assault squad.

Valkyrie flew onto the objective, letting the veterans out, who promptly scattered losing a guy and winding up miles from the relic.  Killed many more death company with the leman russ.  The veterans from the chimera took a frag missile to their tight deep strike formation, killing all but three. Termies killed the chimera, and I lost most of the platoon command from the explosion.  Two assault squads assaulted the Valkyrie, it survived with a remaining hull point and stunned (extra armour took it to shaken)  Mephiston charged into my command squad.  Cheesiness happened as my advisors one by one challenged Mephiston to a duel.  Holding him up for four combats.  First up was the astropath who was massacred by the librarian, the squad held. 

Executioner took out all the assault marines near the objective.  At the very least, that was all the blood angel scoring units destroyed.  The officer of the fleet was the next to be killed by Mephiston  Death company took their toll with their bolters, gunning down most of the a veteran squad with little bother.  Sanguinary priest split from the termies.  The preist charged the remains of my platoon commnad, and was killed by overwatch flamers.  The termies assaulted my Infantry platoon (which was down to two autocannons)  which they swiftly destroyed.  Master of Ordnance was lost to the rampaging librarian.

What was left of my units made a desperate advance for the objective.  The death comapny were all killed by this point, never making it to cc.   4 men made it to the hill.  Only to die.  Mephiston destroyed the command squad.  And then promtly made for the leman russ which stood no chance.  Whilst the termies took out the executioner. 

 I was left at this point with my valkyrie, my lascannons teams (about to be eaten by the librarian)  and a single veteran with plasma gun.  Lascannon shots into Mephistion resulted in 1 hit, and 1 to wound :(  Killed a couple of terminators with the valkyrie.  Plasma dude ran towards the objective, to no avail.  He was charged by the terminators, attempted overwatch resulted in his gun metling, killing him and my hope for victory.  Overwatch fire at mephiston from the lascannons again got a hit, but a 1 to wound.


I think looking back It would of gone a lot different if I had gone second.  Most of my guns were out of range turn one anyway.  And it would of allowed me to make a last turn grab for the objective without taking fire.

Thursday 26 July 2012

So this evening

I've got a game vs Jon. And this is what i'm taking


Doesn't look all that impressive laid out.

c'est la vie.

Using Creed for giggles. 2 veteran squads with plasma. 1 veteran squad with melta in valkyrie. Infantry platoon with grenades and autocannons. Lascannon squad. Platoon command has flamers, in a heavy flamer chimera. 5 Kasrkin with meltas. A trio of russes (Standard, executioner and demolisher) and good old Marbo.

Going against Blood Angels, gonna get butchered most likely. But at least not everythings in a metal box!

Hoped to get the demolisher painted, never got round to it. And the executioner turret is unpainted, as I cannot for the life of me find the one I had before. Erksome.

Sunday 15 July 2012

this is interesting

http://natfka.blogspot.co.uk/2012/07/faeit-212-exclusive-40k-design-studio.html

Key point - from the talk with Phil Kelly
"It does seem to be a consensus amongst GW staff that 2nd was a great edition in many ways (although obviously broken in others)."  Hell Yeah!!

Thursday 12 July 2012

productive week

Hurrah.

Almost done all of the 11 plague censer bearers I have.  Just got to finish of the details, knifes etc.

Painted some Kasrkins.  8 done, and started on 5 more lasgun dudes. Shame they are far too pricey for a str 3 gun.

Also making progress on my psychic choir.  Totally unhappy with them, red was  a bad choice.  but alas, cba starting over.  These have been sitting in progress for months.

Tax man is giving me some money back, so hopefully can bulk out my rats sometime in the following weeks.

Tuesday 10 July 2012

Editions

I have to laugh at the rants people have about editions. 

With 6th edition, GW have gone for a much more cinematic approach.  Whether it's mighty heroes slogging it out, or infantry having to advance over (what would be) their fallen comrades bodies.  It all paints a nice picture.

But this isn't a rant about 6th.  But plenty of people are doing just that..

And I wonder why the answer is, don't play it?  I certainly don't plan to.  It's not for me.  And it's the same for every game system out there.