Monday 22 October 2012

Imperial noble

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Not a great experiment. His clothes are way too fiddly, so did my best with how I paint. Camera flash doesn't help, but this silly winter weather doesn't allow for much natural light.

At least I won't make the silly mistake of purity seal on him.

Monday 15 October 2012

Oh purity seal

Why is thou so crap. May have to strip my chaos dude and the wardancer, they've gone all frosty

Sunday 14 October 2012

Chaos Warrior

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Super happy with this one. Did it all metal, so was super easy. Horns look good, everything just looks good. Base is a bit shit, may just rip him off and try again with that.

Funny thing about the chaos warrior. He may well have tattoos proclaiming his pact with chaos, or worse, mutations and the such like. So he must keep himself concealed, always keeping his armour on to hide his life choice from the party who be would less than understanding. The armour though doesn't seem to really hide the fact he follows chaos.

He also so funny to play. He can be powerhouse, cleaving monsters in two with ease. He can also become increasingly mutated becoming stronger but leaving him with no way to resupply as the towns and villages become hostile to the inhuman warrior. The gods may even shatter his mind, leaving him insane or a jibbering wreck. And if he's very (un)lucky he may just get turned into chaos spawn, ending his career right then.

Friday 12 October 2012

Project Quest

Well Wardancer pretty much done.

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And next up wil be this chappy

Vs Ogres

Rather dull match.

Anyway he had
Butcher, level 2
8 Ogres, I think ironguts
2 mournfang
Giant
5 Sabretusks

I took my usual, Grey seer, doomrocket, bsb, 80 slaves, 24 clanrats, 5 jezzails, 6 gutter runners Doomrocket

Was battle for the pass and rhere we go

Turn one, I skitterleap my engineer to the Ogre flank intending to put a nice big template in the middle of the ogre unit.  It over shoots ("4" 6's for range!!) and hits the sabretucks, who panic never to return.  Also fired my slings at the ogres, doing a wound.  Doomwheel suffled forward, and failed to restrain shooting, misfired though, taking a single str 6 hit.
Ogres turned to face the gutter runners.  A little shuffling and not much else happened.

I charged the ogres (mistake)  lost badly.  Grey Seer skitterleaped himself over to the rear of the ironguts, loosing a wound to miscast.  Taking the general away from the slaves, bad idea.  He failed to cast any damage spells on the ogres.  Ogre turn was the ironguts reforming and more shuffling.  Giant made towards my Grey Seer.

Grey Seer skitterleaped himself back to safety.  Doomwheel again misfired, and zoomed across the front of my battleline.  Mournfangs amde a cautious advance on my flank

Turn 4 stuff started happening.  Doomwheel shuffled the correct way, and misfired again.  But it gained a d6" of extra movement for the rest of the battle.  One of my slaves reformed to meet the mournfangs, could not sadly get out of their charge arc.  In the ogre turn the slaves were charged by the mournfangs, loosing many but the slaves held.

Turn 5 I moved to try and block the giant from reaching my clanrats.  More dead slaves, but they held.  Doomwheel finally did something, launching 3 str 10 bolts at the ironguts, killing two.  Giant charged the unengaged slave unit.

Turn 6 seeing as it was last turn, my clanrats charged into the mournfangs.  Attempted to skitterleap my general put of it, but it was scrolled.  He lost another wound in combat, but survived overall (phew)  I managed to win the combat by 1, the mournfangs fled.  In the ohre turn, giant beat the slaves, but due the my pursuit of the mournfangs, my general was out of range.  They fled -  exploding, but the giant survived.  And with that the game was over.

I lost 108 points of Gutter Runners, 45 point engineer and an 82 point slave unit.
This is guestimation of points, but I killed the mournfangs (130 points) and the Sabretusks (105 points) also had the mournfang standard (25 points)

So 245 to 270, a draw.

The start of the battle was basically the two armies staring at each other.  Either of us could of been much braver.  Had I kept my gutter runners back, would of prob won, but alas.  They would been an effective flanking unit for anyone who threatened me, such as the mournfangs or the giant..  Foolishly I went for the ironguts though, which was where the points were. I did however keep i'd guess 400 points of ogres out the battle.  Shame I did not ever beat the Giant in combat, but thunderstomp hurts.

Wednesday 10 October 2012

Side project: Project Quest

First little guy Ive set up to do in this super, what is actually an overly ambitous, project.






It's bad photo, bad camera and curently mostly black model to not match.  Looking forward to finishing this guy.  Should of undercoated white, but I've had such terrible trouble with that.  I'm a very lazy painter, and any missed parts with a black undercoat just show up as shadow.  With a white base, missed bits how up as glaring white spots that are obvious mistakes.  But on the other hand mastering white would make it a much better painter.  Regardless, This guys is going to finish up with a overly bright scheme as befits his Wardancer role.  Troubled as to how to paint the blades.  It's my belief Wood Elves despise metal.  And not 100% on what colours to do him in.  Greens obviously, but don't want just green.  Check out the super amateur flagstone sculpting.  Hope to get a look at the wood elf book for inspiration at some point.

Interesting rules query

Recently been brought up could an Eldar Farseer target a unit in a vehicle with guide/fortune.  Common sense, and the 5th edition rules say no.

Current edition when you look at it is a tad murkier.  Under the rules for psykers, all powers, unless otherwise stated, need line of sight.  "This means that a psyker embarked on a transport can only target himself, his vehicle or another unit embarked on the same vehicle as the psyker.  Similiarly, a psyker outside a transport cannot target a unit embarked on a within one."

This has important implications.  The only protection a unit has embarked on a transport is the fact they cannot be seen by anyone.  There is no explicit protection provided by the transport rules.

Eldar powers don't need line of sight, as per their codex.  This means Farseers can target units in vehicles.  Although this doesn't work for fortune/guide as they both need the target to have a model within 6" of the psyker, which a unit in a transport will not have.  A Farseer can however hide in a transport and provide buffs to units outside the vehicle.  He can also doom an enemy unit inside a transport.

It has wider reaching implications.  Grey Knight Purgation squads can shoot at things outside their line of sight, so they can in theory shoot at guys in transports.  Also Hive Guard can do much the same, and since vehicle interiors do not implicity provide a cover save you might not even get a cover save from them.

Again common sense says this is all moot, but there it is.  I expect this to be FAQ'd at some point.  I haven't seen this brought up anywhere else, maybe I'm missing something, but it's how I see it.

Friday 5 October 2012

Gaming Ettiquette.

Well some of it.

One thing I've noticed is who rolls wounds inflicted on your own side.

My perosnal view is if something of mine does something, I roll wounds.

For example, in Fantasy if my mage blows himself up with half his unit, I roll to wound the unit.  or if my doomwheel tries to fry itself, I roll them aswell.  or if in 40k if I manage to scatter blasts to my unit, I roll them as again it's my unit doing it.


If a 40k vehicle blows up, whoever blew it up rolls.  So if like 2 of my units, and 1 of my enemies is in range of my tank exploding from enemy shooting, that enemy rolls to wound them all.

Some seem to think that they should roll wounds for anything that is killing the other team, which seems kind of odd to me.

but as ever i'm far too timid to say anything.  Maybe it is just me.

Skaven vs Dark elves

So me with
Grey Seer
BSB
Warlock Engineer with Rocket
22 Clanrats, shields. full command
40 slaves
41 slaves
6 jezzails
6 Gutter Runners with poison, slings.
Doomwheel

Against Joels Dark Elves, which of the top of my head was
lvl 2 Sorceress with Death magic.
20 spearmean
10 crossbows
5 Harpies
and Black guard I believe, 20 of them.
Hydra

Managed to get that awful Dawn Attack mission, with the random deployment.  Which was probably 30% the reason I lost.  I deployed first and  had my clanrat bunker on my right flank on their own, facing off across against most of the dark elves (everything bar the hydra was threatening them).  Had Jezzails and slaves in the centre. And the other slaves and the doomwheel left flank.  Doomwheel at least had the speed to get the middle, but the slaves were out of the battle entirely.

Joel managed to roll a 6 and get first turn.  Which was everything making a bee line towards my clanrats and the somewhat doomed grey seer.  had spears approaching front, and black guard advancing towards my flank.  Fortuantly survived the magic phase, only loosing a single wound on my grey seer.
My turn 1 was attempting to consildate my army together.  Could not move my clanrats as it would of meant giving up a turn of magic.  Both slaves attempted swift reforms, but without the generals leadership could not manage it.  Fancied my chances at wiping out the spearelves and the darn sorceress and so cast Curse of the horned rat on them.  Only killing 12 though.  No miscast fortuantly.
Jezzails killed a harpy.  Attempted the doomrocket, but it fell short.
Turn 2 harpies charged the jezzails, who killed 1 in stand and shoot reaction.  Crossbows bunkered in a building.  And everything advanced towards my poor clanrats.  Grey Seer again survived the magic phase.  In a suprising turn of events, lost 2 jezzails to combat, but they killed 4 in return.  The harpies fled.  My turn 2 failed to cast the dreaded thirteenth, but plagued the black guard, killing 9.  Jezzails took 2 wounds off the hydra.
Turn 3 the harpies continued fleeing, through the hydra which also paniced and fled.  Black guard failed their charge.  My Grey Seer succumbed to the death magic at last.  Lost a couple of clanrats to shooting.  and jezzails were finished.  I attempted to charge the spears, who fled.  Gutter runners did a wound to the hydra with slings, yay poison.
Turn 4 black guard charged the clanrats which really was the end of the game.  It was a flank charge.  Attempted to at least get some kills with my bsb.  Then proceeded to fail my break test loosing a standard, and my bsb.  Worth noting that this unit of black guard spent the rest of the game hiding from slaves!!  Doomwheel lost wounds to magic, and out of control put it in combat with the spears, result!  Also of note the sorceress died to miscast.  Doomwheel won combat, mowing down the elves.  I attempted to get the wheel towards the black guard.  It fired it's lightning at the crossbows, misfiring taking 6 str 6 hits.  Goodbye doomwheel.  Did another wound to the hydra.  In hindsight, should of charged it, alas.
Turn 5 the Hydra rallied. and killed 2 gutter runners with it's breath. only str 2!  It charged and ate a gutter runner, but they were able to finish it off.

That was basically it.    It could of been a lot closer.  As it was, the deployment really did make it hard for me.  My clanrats had to stand where they were so the Grey Seer could cast.  Always so scared with my Grey Seer.  I should of marched towards the spears turn 1, but hey, hindsight.  Grey seer was pretty much trapped in his clanrat unit.  I could of possibly skitterleaped him out but nowhere to go really.  Whilst it may have saved his points, I would of still lost the unit and the bsb to the black guard.  And he would of been effectively neutered.  Skaven magic is horribily short ranged. I also had plague and the dreaded thirteenth which are two far too tasty spells to not cast. leaving me with no dice to cast skitterleap anyway.

Didn't tally VP.  But I had lost everything bar 2 gutter runners, and one slave unit.  More importantly, the black guard had my bsb and a standard claimed.  I had no standards.  Dark elf casualties were the sorceress, the spear unit, the harpies and the hydra.

Was great fun though, against the grain is always a challenge.