Saturday 30 June 2012

As a secondary thought...

I really really want to paint some realm of battle boards and other fitting terrain.

Stupid lack of money.

6th

I'm not a huge fan of 5th edition 40k.  I just play because I love the 40k universe.   Part of this dislike is because of the immense hate I had for 3rd as young 'un, to the stage I stopped playing for 6-7 years.  Came back in the book end of 4th and I warmed back up to it.  And it remains my second favorite edition (behind 2nd).  Had lots of flavour in the rulebook, and this was when GW were still having a bit of fun.  Still had the horrid armor save system, but at least cover wasn't as prevalent.

Then a long came 5th.  Sure we gained some cool stuff (blast, run).   Biggest loss was all the, I dunno, flavour of the old book.  And it seems less tactical that 4th was with regards to terrain.  And of course the codexes are getting worse and worse (Space Undead are proper dead to me at this point).  Or maybe i'm just becoming jaded with old age.
 
But anyway 6th.  managed to make it through most of the rulebook, so thoughts.

Move.. seems a lot faster.  All units can potentially assault 12", and almost all vehicles can go 18".
Add to that that moving doesn't limit you're firing so much (Rapid fire unnaffected, heavy can still shoot at bs1 etc) makes the game far more mobile.  A good thing.
Shooting...possibly deadlier.  Cover saves have been reduced, except for ruins.  not to sure about that, ruins usually annoy me more than anything else for a multitude of reasons.  Making them better than other cover?  sigh.  Wound allocation.  YAY for this.
 Vehicles...can't really say how hull points affect vehicles.  Will have to see in a game.  Kinda sucks that a Leman Russ is hitting on 6's if it fires the battle cannon.  On the other hand, it can prob fire everything.  Except you can rarely fire everything usually due to los on one sponson.  Also poor hydras, hitting non flyers on 6's :(  And flyers.  Hurrah for more rules, that I don't see a point in.  Hilariously, if a Stormraven (or any flyer, but pointing out space marines flaws is funnier)  zooms and you immobilise it, whoevers inside can never get out unless the flyer is wrecked :D

And thats as far as I read. got thoroughly bored of it.  Having to flick back and forth to see what all these key words were.


In fact this book is full of special rules I don't see a point in.  Pages upon pages of them.  Power axes, eh?  Impact hits...what?  The shitty random terrain rules from fantasy...who cares?  Allies...cheese!!  Fortifications...BUY OUR CRAP!!  psychic powers...the list goes on.

What we have here is 5th edition, with more things to remember, and less to care about.  Pass.

Farewell 40k...unless it's second edition ;)  which has millions of flaws, and op heroes.  But at least it has it's feet firmly planted in the have fun zone.

I think I may pick up my painting skills.  I still love 40k, and will gladly buy models but never to play.

Friday 29 June 2012

A tactics post.

So the 1000 point list I drew up.  Possibly a power list. who of thought.  Here I shall analyse my choices.

Grey Seer.  is cheese at any level.  Although he is naked at 1000 points.  Skaven magic can be devastating.  With access to the Dread thirteenth, 4d6 casualties is murder to the smaller units at this level. And the all improtant skitterleap.
Warlock engineer with doomrocket.  Ok this unit is god awfully broken.  Skitterleap him along the enemy flank and fire the rocket.  You will hit something, and it rarely misfires on 4 dice.  A large str 5 template kills things nicely.  All for 45 points.
Battle standard bearer.  No skaven should be without this.

24 clanrats.  Would of loved a weapon team, but alas, out of points.  Perhaps in future I will leave the engineer at home and take a warpfire thrower.  just a bunker for my characters.
2 units of slaves.  Thees are pretty cheesy in 8th edition.  8 ranks for anyone to chew through is a tall order.  Sure they never win, but they do stick around for ages at ld 9, steadfast for the most part, with a bsb reroll.

6 gutter runners.  Not sure these are worth their points.  but they are good war machine hunters.  With poisoned slings.  they are usually BS 4, with long range+moved+multiple shots = hitting on 6's, which auto wound :D

Doomwheel.  Star unit.  I didn't realise how hard is it to deal with.  Definetly a keeper.
Cannon. I had great luck with this thing.  Should probably look after it more.  Both games it got eaten. 

I was lucky both games.  Nothing misfired at all in Mikes game.  Only bad thing to happen was my miscast dreaded thirteenth.  And the seer only lost one level from it.

Was slightly less lucky v Jon.  Should of protected the cannon more.  But it's pretty hard to stop Eagles as they just fly over anything that gets in the way

Thursday 28 June 2012

Skaveny battles

Took 80 slaves (2x units of 40), 24 clanrats, BSB, Grey Seer, Eneginner + doomrocket,  Doomwheel,Warp lightning cannon And 6 gutter runners to a party.  Heres what happened.

Vs daemons.  Was nasty.  Mr doomrocket was skitterleaped and took half a a massive unit of bloodletters with the rocket.  10 were lost to the curse of the horned rat the turn after.  leaving 7.
Doomwheel took a mauling from flesh hounds, but took them out eventually with 2 wounds remaining
 The remains of the bloodletters were tied up by slaves, which they killed a lot of, until broken by a doomwheel flank charge (and a brave engineer rear charge).
Bloodrushers took the long way round away from the Doomwheel. Attempting to get round the back of the skaven blocks.  Clantrats made a wise march as far as they could get away from them.  A charge from slaves + doomwheel made short work of the bloodcrushers.
Result was somewhat a massacre.  Wiped out the daemons, lost 50 or so slaves.  No shooting did not help the daemons.  And the doomrocket cheese was horrendous.  He gets man of the match.  Did not expect to win, it's a horribly efficient list at murdering things.  Was pleasently surprides how everything worked.

Againts high elves, was slightly worse.  Lost one of my slaves turn one.  Managed to teleport the doomrocket again, killed a bunch of archers.
Giant Eagle ate the cannon.  Swordmasters did all sort of nasty to my doomwheel.  Which spent the rest of the game misfriring to 1 d6 movement and killing gutter runners. It did see off the swordmasters though.  The doomwheel was probably victim to my statement it had never rolled below strength 6 on it's shots (which was true at that point)
Dragon Princes charged into combat, and  I could not shift the knights with a clanrat flank charge.  eventually the princes won combat and my rats fled.  Grey Seer miscast skitterleap so he teleported behind the archers and blew up.  He was dragged the realm of chaos, but took a bunch of archers with him.
By the end of it, a single knight, and a mage was vs doomwheel.  Called it there, was turn 6 and My 150 point doomwheel was worth no way near a unit of dragon princes, plus a wounded mage.  I lost probably half my army to the horrid phoenix spell.

Skaven can be cheesy - when everything works. :D

Saturday 16 June 2012

vs Grey Knights

Was rescue.  Unfortuantly it turned out to be much closer to Aven than it was to me.

Didn't go too badly at the start.  Once the objective was found any unit that picked it up, was swiftly struck down.  Unfortuantly once the terminators picked it up, it was taking a little longer to kill them.

Didn't help that every single vehicle I had was immobilised, meaning if I wanted to win I had to get out, which was death.  And it was, everyone died.

Had I got another turn, a round of shooting could of killed the last of the terminators, forcing a draw.  But alas.

Wednesday 13 June 2012

Systems

After a recent debate been thinking about all the miniature game systems that exist.  I only really play GW fantasy and 40k. Mostly because I adore the fluff.  And well it's the easiest to get into to.

I also love(d) Necromunda.  Fantastic skirmish game.

But enough of the gw love.  Games that have at least interested me enough to mroe than glance.

Warmachine/Hordes.  Pretty big in the states I hear.  Rules look ok, and the warjack are suitably big and menacing.
Malifaux.  Weird west, we do love it.  I'm not completly sold on it though.
     Wryd  also do Puppet Wars.  hex based which makes me wary, but puppets!!!
Dropzone Commander.   Has fantastic miniatures.  Seem a lot like Epic 40k. Which I never really played,  but people love it.  Seems to all be from one guy, is that good or bad?
 Uncharted Seas.   I flat out love the fluff for this naval affair.  Hate the game though.
Anima Tactics.  Anime inspired mini's, consider me sold.

Does Monsterpocalypse count?  Love(d) that one aswell.  Although I will admit it does have a little bit of too many abilites syndrome.

Tuesday 5 June 2012

Fun list

Because I was bored 1750.

Company command - Creed/Kell, astropath, officer of the fleet, vox, medi pack and a melta gun.
6 Ratlings!!
Marbo
Veterans - bastonne, 3 melta, shotguns
Valkyrie -  Multilaser, rocket pods, sponsons.
Infantry Platoon
 command - 4 flamers, bolt pistol
 2 x squad, with grenade launchers, vox
 3 x squad with plasma gun/lascannon, vox
Hellhound
Leman Russ with heavy bolters
Leman Russ Demolisher, lascannon, plasma sponsons

Not one of these choice is especially good.  Espcially the command squd, 330 points of total ineffectiveness.  it does LOOK like a command squad though,  Commander with his advisors and a special weapon as protection.  And voxes!!  Pointless, but Cadians are relatively high tech and would use them.  And maybe not totally pointless with creed giving 4 orders a turn.  And some bods, with which to give orders to.  2 of which will be saddled with the task of running across the battlefield to claim objectives.  Good luck to them.  And some tank firepower, just because.

Need to get some voxes, sure there are some somewhere from back when they were good.   And an opponent.