Friday 20 December 2013

Attack Wing

It's X-wing, but with Star Trek ships.

Is more or less accurate.  But there are differences.

Cloaking action.  A cloaked ship gets +4 defence die and cannot be target locked,  until the cloaked ship fires, when they will lose cloak at the end of that turn.  You also have no shields whilst cloaked.  And if you've lost them, then you can't cloak anymore.  You can also do a barrel roll action whilst cloaked.  It's an immensely powerful ability, balanced by you probably don't want to do it all the time.

Ship in general have way more attack dice.  X-wing the max is generally 3, except for secondary weapons.  Here it seems to be 3 minimum.  The Klingons get to throw 5 dice at people!!

It's Star Trek, so there are great many more factions.  X-wing is firmly placed in the original movie trilogy era.  So theres only really Rebel v Empire.  And the pirates and mercenaries/smugglers  I guess, but being in the movies they were all working for one side or the other.  Star Trek has the federation, the klingons, romulans, The Dominion, Ferengi, Bajorans etc etc.  So much more variety.

I hear a lot of hoohah about there being more ship customization, but I really don't see it.  The captain is just the same as picking a pilot, the crew are just renamed skills and so on.  Although it does mean you can pretty much put any pilot in any ship.  That would break X-wing probably.  Darth Vader in an Interceptor *drool*

There are way more scenarios.  Kudos to Wizkids for that.
Some other general optimizations.  The dials have the ship name on the back.  The range ruler has the reminder about bonus dice when attacking at range 1/3, as well as no bonus on the torpedo side.

All of the above would seem to indicate it's the best thing ever.

But their are issues.  Nitpicks if you will.

Overlapping ships can fire at each other.  This makes blocking maneuvers almost useless and removes a massive part of the tactical game.

The biggest one is it's done by Wizkids.
The minis are pretty bad.  Servicable.  But still, they aren't even the right colour.  And the detailing (or lack of it) is pretty bad.  Additionally X-Wing ships are to scale with each other (barring the new frigate/transport which are smaller by neccesity).  Being based on Heroclix which has 0 scale, none of these do.  Apart from it seems the original enterprise, which was shrunk to be in scale with some other ship, I'm guessing the Enterprise-D.

Wizkids card stock is horrible.  There used to be a Star Trek CCG done by Decipher.  They took screen grabs and cleaned them up for the cards.  Wizkids have not done this.  The image in the cards is horribly grainy in places, just like it was ripped from an early 90's laser disc or something.  Bear in mind there is like 15 years of technology between these releases, there is just no excuse for it.

Wizkids are on the bad side of the promo fence.  They support events way more than FFG do (yay).  But FFG only do alternate art cards or acrylic tokens or whatever.  Wizkids will do promo minis.  And these will probably be better than normal minis to make them desirable.  I see no evidence of this, but I 100% expect it.  The only promo so far is DS9, but it will still suck if you love DS9 and in the future you just won't be able to get it.  It's hard to get the mini as it is.  You only get a cardboard token to represent it unless you win an event.   Now part of the appeal of this is the minis.  Bad wizkids, bad bad people.

X-wing is a game of dogfighting.  It's easy to see how the rules fit the theme.  And it does a grand job.
Starships dogfighting....is an odd concept.

The Klingons seem massivly overpowered.  They roll buckets of dice, can evade, and can cloak.  I can't see how they could really ever lose.

If you love Star Trek, but for some reason hate Star Wars then this is a great buy.
If you love both of them, then heres what I recommend.  Buy X-wing for the tactical dogfighting game.  Buy Fleet Captains for a proper Trek game.

Monday 4 November 2013

Saturday the 2nd

I played in a x-wing tournament in Milton Keynes.  18 people showed up.  And I came in a respectable 10th.  With a list featuring:-
Jan Ors with blaster turret and the moldy crow title
Wedge Antilles with push the limit, R2-D2 and proton Torpedoes
Biggs Darklighter with R2-F2

As a recap of how things went

Game 1 wasa match win for me vs a similiar list.  Biggs Darklighter with the R2-F2 and Proton torps, Kyle Katarn and Dutch Vander with proton torps and ion turret.  Both of pour Biggs died turn 2 as expected from mass fire at them.  After that a Jan Ors empowered Wedge and Jan Ors blinking away with the turret took down the other ships handingly.

Game 2 was a loss.  2 X-Wings and 2 B-wings with Advanced Sensors.  My list could not match the firepower of the B-wings.  Managed to wipeout the X-wings easily enough, but after that the B-wings just took apart everyone else.  They are incredibly maneurevable with the Advanced Sensors.

Game 3 was another loss vs 8 Ties.  Was a battle of attrition I was not going to win.  I did also roll really badly.  Wedge failed to roll more than 2 hits on any tie.  Killed 3 of them, 3 were down to 1 hit point and thats how it ended.

Game 4 was my second Match Win.  Was vs a Naked Wedge, Jan Ors with title, Blaster Turret and Recon Specialist and a B-Wing with Heavy Laser Cannon. I finsihed of his Wedge turn 2 after my Wedge flew right in front of all his ships under Biggs protection.  I lost Biggs naturally.  After that Jan ors went down.  I was a little worried about the B-Wing and it did kill my Jan,  but then some maneuvering later saw the B-wing in flames.

Game 5 was another Loss.  Can't help but fell I should of won.  It was vs 3 bombers.  1 had assault missiles, 1 had Concusion Missiles and the last had advanced torpedoes.  Blask Squadron Tie with Draw their fire and Howlrunner.  Both our dice rolling was pretty abysmal.  The assault missiles had an ideal shot at my 3 ships, but whiffed rolling 4 blanks.  The advanced Protons were lost to a munitions failure.  But still pass one I lost biggs, pass I lost Jan and whislt Wedge limped off to recharge shields he failed to dodge anything and went down.

Had a great day though.  Didn't expect to get anywhere, just an excuse to play X-Wing all day.

Friday 6 September 2013

Skaven post b

A list of what I have now

Thanquol and Boneripper
Ikit Claw




Queek Headtaker
Deathmaster Snikch
Grey Seer
Grey Seer on Bell
Warlord with halberd
start of a BSB conversion
IOB Warlord
3 Warlock Engineers
1 IOB Engineer
Assassin
Plague Priest on Plague Furnace

30+30+20 Clanrats with shields (general groupings)
20 Clanrats with Spears
60 Slaves
66 old clanrats that make do as slaves
9 Gloabadiers
20 Giant Rats
2 Packmasters
2 Ratling Guns
1 Warpfire Thrower
1 Poisoned Wind Mortar

11 Plague Censer Bearers
35 Plague Monks
2 Rat Ogres
1 Master Moulder
8 Jezzails
12 Gutter Runners

2 Doomwheel
1 Warp Lightning Cannon
1 Hell pit Abomination

I have no idea if it's anything that resembles a good force at higher points :s

Wednesday 4 September 2013

My Skaven have expanded slightly

Got a game vs Mike tomorrow.  So I got my Skaven out of storage. And has managed to lose my plague furnace and screaming bell, very sad face.

So visted GW today, picked up 2 clanrat boxes.  An island of blood box, replacement furnace/bell, Doomwheel and a hellpit abom.

Adds another 80+ rats to the force some heavy hitters.  So got that to look forward to painting, then just 120 rats to go before I consider it all finished.

Really need my airbrush back.

Monday 2 September 2013

X-Wing

There was an X-wing tournament on Saturday.  Great fun. Only 4 of us though :(

I did win though with a loss and two Match wins.
I took:-
 Biggs and R2-F2 for the extra Agi
Luke with R2-D2 and Draw their fire to absorb any crits and regen the shields
And Man of the match Wedge Antilles with marksmanship, proton torpedoes,  Also took R5-K8 which may have been pretty pointless.

Game 1 was versus Simon. He had Garven Dreis, Dutch Vander and Wedge.
Amusingly our first two turns were almost exactly the same.  Banked in formation towards each other, Forward a bit and then more banking.  My 3 rogues managed to destroy His Wedge, and Biggs survived the inevitable battering he gets.  After that it really was mop up duty.

Game 2 was v Brian.  He had I believe Turr Phenir, Howlrunner, Backstabber and 2 other ties, maybe black squadron.  Wedge showed his worth.  One shotting At least two ties.  Was a massacre to be honest.  My dice were hot, Brians were less so.

Game 3 Was v Steve who had 5-6 academy ties and a bounty hunter.  Swarm was probably the worst thing I could of faced.  Didn't go well.  Made the mistake of going for the firespray.  Ended up losing Biggs early, Wedge went down soon after and Luke tried to survive but just as time was called he failed to dodge anything and went down.

So man of the match was most definitely Wedge.  Hes a monster. Could of dropped his droid and maybe taken a stealth device on Biggs. Synergy is the key really in X-Wing, or mass fire.

Wednesday 31 July 2013

Saturday 8 June 2013

Mage Knight

This week I decided to pick up a game, and I picked up the Mage Knight Board Game.  A close contender for game to buy was Rex, final days of an empire (the FFG Dune reprint).  But Mage Knight could well be my new favourite game ever™ edging out Chaos in the old World from it's throne.

It's an adventure game, you take on a suitably heroic persona, the Mage Knights, and go out in search of fame and treasure and the like.

If I have one complaint it's that the lore of Mage Knight is a little thin.  There is none of it in the game itself.  The biggest flaw is the cities, they there are 4 of them, named Blue City, White City, Green City and Red City.....  The very basic lore is that it's still set in the old Mage Knight Universe of the Atlantean Empire, but it was all reset when all the manastones in the world detonated killing millions.  So now the empire are rebuilding,  Into this steps the Mage Knights.  Working for the mysterious Council of The Void, they were given great power and all the council ask for in return is obedience.

Speaking of the Rulebook, it's very well done.  There are two of them.  The main book is uninspiring book of rules which reads much as the the Magic comprehensive rules does.  But there's a second walkthrough book which is much friendlier and sets up a basic scenario that introduces mechanics one at a time as you play.


The basic flow of the game is you have a deck of cards which have various actions.  And you draw a hand of them, and just have to do your best with that hand.  Moving your miniature round the board, killing enemies and interacting with the locals.  or venturing into dungeons for artifacts, the usual adventuring fare.

There are a variety of scenarios ranging for the full game of conquering all the cities, to others like getting the most keeps or exploring the most dungeons.

At the end you all get scored and whoever has the most fame wins.
Or you can play co-op which adds additional scoring for being completing your scenario objectives.

There are much better reviewers out there than me, but it truly excellent.

Monday 22 April 2013

Name Change

I've changed the name of my blog because why not.

Sunday 21 April 2013

Netrunner!! (again)

So from 4 of us, each play each other once.

2 matches won, 1 Drawn

Or going by games, 5 wins 1 loss :D

My games went longer than anyone else, mostly due to a crippled economy.   Or maybe because Fishes decks were much more aggressive being Noise and Jinteki his games were shorter.  Who knows, Chris and Darren never played there games.  They didn't seem impressed.  Probably no more netrunner there.  Meh.  Be a shame, but would free up Thurs and Sundays though if theres never a chance of playing neterunner not much point turning up.  Though have got Fish on Thursday, so yay.

So heres my decks anyway

Deck Created with CardGameDB.com Android: Netrunner Deck Builder


Identity:

Gabriel Santiago: Consummate Professional (Core)


Total Cards: (45)


Event: (19)

Account Siphon (Core) x2

Inside Job (Core) x3

Special Order (Core) x3

Satellite Uplink (Trace Amount) x2

Sure Gamble (Core) x3

Diesel (Core) x2 ■■

Forged Activation Orders (Core) x2

Emergency Shutdown (Cyber Exodus) x2


Hardware: (5)

Dyson Mem Chip (Trace Amount) x3

Doppelganger (A Study in Static) x2


Program: (12)

Ninja (Core) x2

Sneakdoor Beta (Core) x2

Gordian Blade (Core) x2 ■■■

Corroder (Core) x2 ■■

Femme Fatale (Core) x2

Snitch (Cyber Exodus) x2


Resource: (9)

Bank Job (Core) x3

Compromised Employee (Trace Amount) x3

Decoy (Core) x3


Influence Values Totals -

 Anarch: 4

 Criminal: 72

 Shaper: 10



and




Deck Created with CardGameDB.com Android: Netrunner Deck Builder


Identity:

NBN: Making News (Core)


Total Cards: (49)


Agenda: (10)

AstroScript Pilot Program (Core) x3

Breaking News (Core) x2

Restructured Datapool (What Lies Ahead) x2

Private Security Force (Core) x3


Asset: (10)

Marked Accounts (Cyber Exodus) x3

Snare! (Core) x3 ■■

Edge of World (Cyber Exodus) x2 ■■

PAD Campaign (Core) x2


ICE: (21)

Data Raven (Core) x3

Tollbooth (Core) x3

TMI (What Lies Ahead) x3

Pop-up Window (Cyber Exodus) x3

Enigma (Core) x2

Wall of Static (Core) x3

Chimera (Cyber Exodus) x2

Caduceus (What Lies Ahead) x2 ■■


Operation: (5)

Closed Accounts (Core) x2

Hedge Fund (Core) x3


Upgrade: (3)

SanSan City Grid (Core) x2

Red Herrings (Core) x1


Total Agenda Points: 20


Influence Values Totals -

 Haas-Bioroid: 0

 Jinteki: 10

 NBN: 31

 The Weyland Consortium: 4

Saturday 20 April 2013

Netrunner

Netrunner tomorrow...can't wait!!

Regionalas are going this month, and through May.  Tempted to go down to the one in London on the 12th.  Hmmm

Tuesday 5 March 2013

Orks vs Ultramarine/Imperial Guard action!


Colin ask and you shall receive.

The Ultramarine and the Guardsman
The Orks
Deployment
Blurry End of Turn one, the guardsman killed an ork!

End of turn 2 .  The orks tore the imperials a new one.  The space marine failed to hit anything all game

 There it was, a close fought battle between  Orks and Ultramarine/Imperial Guard.






Wednesday 13 February 2013

Stuff

I would put this on Facebook, but I cannot.  Alas. Would be a wider audience.

PS Two - One controller, good nick.  Was only used for ~ a month - £20

Rogue Trader rulebook
        Battle Manual
        Vehicle Manual                          -£10

One 3rd Editon rulebook.  Missing it's cover, else in decent condition
        Chapter Approved 1
        Codex Armageddon
        Codexes
                Tyranids
                Necrons
                Imperial Guard
                Dark Eldar
                Space Marines (x2)
                Witch Hunters
                Blood Angels
                Chaos Space Marines
                Dark Angels (x2)
                Daemon Hunters           - the lot, £20

4th Edition rulebook and the mini book
       Cities of Death
       Codexes
                Space Marines
                Tyranids                          - the lot £5
               
Horus Rising Novel                       -Free

Dark Heresy rulebook, and GM Screen  - £5

Rogue Trader roleplay rulebook              - £5
I also have collectors edition no. 83, Warrant of Trade personalised but it's there if someone wants it.  For a decent price.

5th Edition Rulebook, plus mini book    - £5

Dan Brown Books
           The Da Vinci Code
           Angels And Demons
           Digital Fotress                           - £1

Halo Novels
           The Fall of Reach
           The Flood
           First Strike
           Ghosts of Onyx                          - £5

2  sealed boxes of Tau Firewarriors (12 in box)
       1 Devilfish (opened, on sprue)         -£20


Descent 1.0 Plus Altar of Darkness Expansion.
Should all be there.  Some minor damage to character cards - £20


Talisman 3rd edition with Dungeon of Doom Expansion

Some minis painted by somneone that wasn't me.  -£10

Everything similar dumped in one lot. Just want rid, else it's prob for the bin.

Edit no.1

Not for the bin, but need cash.  Eldar Revenant Titan with Pulsars
All parts here.  Unassembled.  -                             £100 (£190 new from FW)
Worth pointing out, two 'oh it's FW' faults.  One nick in the torso, easily fixed.
One spot of damage on the tip of one of the, for lack of a better term, Skirts.  Fixed by me.

Sunday 10 February 2013

general post

Got a hug today <3 That was nice

No internet access other than google.  Turns out not being able to pay the phone bill  gets your broadband suspended.  Blogger is part of google though, so yay.

But back to gaming, was down the shop today.  Played a game of netrunner vs fish.  Won as corp, lost to being silly against Jinteki as Runner.  Should never run as your last action against them.  Scoring finished 14-10 to Fish.  So great job there.  My win streak is over.

There was a magic draft tournament for a new set today.  I knew I would be bored, but as I said to Steve, I could of been lonely here at home, or lonely at the shop surrounded by people. That was the hug moment.

Not much else to say really.  No internet sucks.  The dark void that is my future  sucks.  A lot of stuff is sucking.

This isn't very gamey.  Er...meh.  Need to vent somewhere I guess


Saturday 2 February 2013

e gads

Why do I have these?

Why did they survive 13 years?

Questions questions questions


Sunday 20 January 2013

Games!

Netrunner. I still love netrrunner.  Didn't have my cards with me, but Chris lent me a runner deck.  He seems to love his corp.  And I won.  Was  alot of luck involved.  But could just hammer HQ with a 2 credit expenditure every turn.  Was prob not the smart move, he was getting an advancement counter from matrix analyzer every turn.  But I scored a final agenda in the end.  For a win.


Also played Eclipse.

It's a very good 4x space game.  I was strgulling with my little science empire.  Chris had a lot of ships, not great ones, but a lot of them.  I Was short materials all the game.  2 of the 4 cruisers I had were from discoveies.  Without them I would of had a poor score.  Eventually I just hammered into Gareths territory.  Which net me some 16 victoiry points. for a final win score of 31.  Second was 26 I beleive.
When I first looked at it The cubes and discs and the reviews I read made it out to be a dry 'Euro' (like Power Grid or Acquire) with annoying economy tracking that just gives me a headache.  But it really isn't.  You explore space doing research killing your neighbours, fun fun fun. 
I guess it draws inevitable comparison to Twilight Imperium.  And they are similioar in that they are both 4x.  But they really aren't similiar.  TI is more diplomatic, massive fleets may not even see combat.  In Eclipse, I think avoiding combat is a sure way to lose.  And thats a complaint.  I fought 3 battles and scored 11 combat victory points.  I could of also got 3.  The random swing seems insane

 Self confidence restored.

Saturday 19 January 2013

Clear out

Been a fun week of packing stuff.  Almost tried to kill myself with a ridiculously heavy box of books.  I believe forgeworld are mostly to blame for the weight.

Anyway got a load of stuff, way too much.  And will prob be trying to get rid of it.  Mostly geeky stuff, some miniatures - probably a bunch of codex since 40k is mostly dead to me and I'm not sure if I really want to keep it all.

Probably just going to post them on facebook, ask people to make an offer.  if they don't, it's the bin for them.

So stuff that may be of interest, make me an offer.  90% chance it will be accepted. :-

Tattered 3rd edition 40k rulebook
4th edition 40k  rulebook, also a the mini rulebook
(2) 5th edition 40k rulebooks, also the mini rulebook
6th edition mini rulebook. (may it burn in a fiery lake of death)
A variety of 3rd edition codex.
Pretty much all the codexes for 4th and 5th.  Up to and including 5th edition Tyranids.

Some space marines mini's.  Some on sprues.  I know there is a tactical squad, and a devastator box..somewhere in the sprues.  They may be missing parts however.

Metal librarian in terminator armour. Assembled, no paint. Missing his banner pole.  Also on a small base.
Metal Apothecary, undercoated white, no base.
Metal Librarian in power armour.  Half Painted. Has a plastic backpack with missing banner pole.


More news to come.  It's got to go somewhere.

Monday 14 January 2013

and another one

This was my Corp deck that I used.

Deck Created with CardGameDB.com Android: Netrunner Deck Builder


Identity:

Weyland Consortium: Building a Better World (Core)


Total Cards: (49)


Agenda: (11)

Priority Requisition (Core) x3

Hostile Takeover (Core) x3

Project Atlas (What Lies Ahead) x3

Posted Bounty (Core) x2


Asset: (5)

Melange Mining Corp (Core) x2

Snare! (Core) x3


ICE: (23)

Ice Wall (Core) x3

Enigma (Core) x3

Hadrian's Wall (Core) x2

Hunter (Core) x2

Shadow (Core) x3

Archer (Core) x2

Caduceus (What Lies Ahead) x2

Draco (What Lies Ahead) x1

Data Raven (Core) x3

Chum (Core) x2


Operation: (8)

Scorched Earth (Core) x2

Beanstalk Royalties (Core) x3

Hedge Fund (Core) x3


Upgrade: (2)

Research Station (Core) x1

Corporate Troubleshooter (Core) x1


Total Agenda Points: 20


Influence Values Totals -

 Haas-Bioroid: 1

 Jinteki: 8

 NBN: 6

 The Weyland Consortium: 32

When I first saw Weyland, was a bit odd.  Didn't have an obvious strength.  But they are great Corp.  Strong ICE, the threat of scorched Earth and are generally not poor for credits.
It's a bit all round.  Weyland has good ice.  So can build a well defended fort to score Agendas behind.  Speaking of Agendas.  Hostile Takover can be scored in a single turn netting you some nice credits and easy agenda to use to Rez Archer.  And Project Atlas nets the card you need when you want it.  Sure you have to reveal the card.  But it doesn't cost an action to get it so thats not really a drawback.
You also have some trace ICE to get the tag for Scorched Earth.  Data Raven is an almost must include in Weyland.  Even the hint of the threat of Scorched Earth makes the runner think twice about taking that tag.  So much so, I could probably take the SE's out and still have the same effect.
Thats basically it, you have them two win conditions which are both achievable.

Could certainly be tweaked.  I have underestimated the usefullness of PAD campaigns, should probably be in every Corp deck.  Could also strip some ICE, 23 might be a little high.  Could easily benefit from a second core box for a second troubleshooter and the third SE.

It's a netrunner post

So last thursday i played a few games of netrunner vs the only the other person locally (or so it seems) who is also playing Netrunner at the moment.

I was rather successful.  and these are the decks I used, if only for my own reference.

My runner deck was an anarch deck, using Noise.
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
Identity:
Noise: Hacker Extraordinaire (Core)
Total Cards: (45)
Event: (10)
Deja Vu (Core) x2
Demolition Run (Core) x2
Easy Mark (Core) x3
Sure Gamble (Core) x3
Hardware: (4)
Cyberfeeder (Core) x3
Grimoire (Core) x1
Program: (20)
Corroder (Core) x2
Datasucker (Core) x2
Djinn (Core) x2
Imp (What Lies Ahead) x3
Medium (Core) x2
Mimic (Core) x2
Parasite (Core) x3
Wyrm (Core) x1
Yog.0 (Core) x2
Crypsis (Core) x1
Resource: (11)
Ice Carver (Core) x1
Wyldside (Core) x2
Bank Job (Core) x2
Aesop's Pawnshop (Core) x1
Armitage Codebusting (Core) x3
Sacrificial Construct (Core) x2
Influence Values Totals -
Anarch: 59
Criminal: 7
Shaper: 4

Strategy is just to dump viruses down and really go for the corps R&D.  With medium out and a few counters on it, demolition run can really make a dent in R&D as you trash 5-6 cards, even those that can't normally be trashed.  Plus the obvious Agenda grabbing.  Noises ability will see quite a few cards go into archives so can grab some agendas in there when it gets full enough.  Although the corp can remove all the counters by giving up a turn.  You've delayed them, and can build it back up again.
 Most influence was spent on getting cash to pay for it all.  And so so all breakers are the anarch ones which are generally not so great (corroder aside) as they cannot boost their strength.  But you have datasucker and parasite to help out.  Parasite being extra awesome as it can trash ICE.
Wyldside is fantastic card, and aesops can get rid of it when don't need to draw cards anymore.
Also included sacrifical constructs as losing Djinn hurts so much.

I really liked the deck.  Although I'm not a fan of milling as a strategy,  Noise's ability is minor, and the demo run is only really destructive if you let him into R&D.  I could probably drop the easy marks.  And maybe take some stimhacks for the late game instead.  With the saved influence maybe replace some better icebreakers.  I didn't spend all my influence anyway.  or maybe some crash spaces to help out with tags and scorched earth.

I think the major factor in the decks success was the unfamiliarty with the game at the moment being relatively new.  If you let it do it's thing, you are in trouble.

Saturday 12 January 2013

random mission idea

Probably already read this somewhere before.

But anyway I'm here cold and bored and it just suddently jumped into my brain.

40k king of the hill (sort of)

Game has 6 objectives.  Numbered 1-6.  Before first turn (but after choice to seize) Roll a dice to see what objective is active.

You can score the active objective at the end of your enemy turn by having scoring unit within 3" and no enemy denial units within 3".  When scored you get 2 VP's and the objective becomes inactive.  Scoring player rolls a d6 to determine which objective is now active. And so on


Rewards mobility, which I think is a worthy goal.

Usual night fighting and secondaries etc etc etc.

Tuesday 8 January 2013

Netrunner v2

Bought it

And the first data pack

Good times

Sunday 6 January 2013

Netrunner

Played a game of netrunner today.

Sort of remembered some things.  Been following it since FFG announced it.  Wanted to pick it up for a while.  One of the things I was most looking forward to.  and do desperately want to get hold of a copy.  Was going to pick it up for myself for Christmas, but with things being as they are, I have priorities to sort out.

I never constructed decks in the original.  You just picked up a starter and played that.  They had a decent spread of ice and icebreakers, and enough agendas to win.  So they were perfectly playable if not ideal.  not that i would know, me and a school friend had a starter each and of we went for about one game.

So anyway it was Darrens set.  I've not looked into the actual cards.  And I'm not sure how tweaked Darrens decks were.  being an lcg, the core set tends to offer 'start' decks being just all the cards of one faction, plus the neutrals giving you a deck.

I'll be so glad when I get a copy of it.  love it.  it's cyber punk and great.

and of course it's a fun, so Colin doesn't like it :p