Saturday 12 January 2013

random mission idea

Probably already read this somewhere before.

But anyway I'm here cold and bored and it just suddently jumped into my brain.

40k king of the hill (sort of)

Game has 6 objectives.  Numbered 1-6.  Before first turn (but after choice to seize) Roll a dice to see what objective is active.

You can score the active objective at the end of your enemy turn by having scoring unit within 3" and no enemy denial units within 3".  When scored you get 2 VP's and the objective becomes inactive.  Scoring player rolls a d6 to determine which objective is now active. And so on


Rewards mobility, which I think is a worthy goal.

Usual night fighting and secondaries etc etc etc.

2 comments:

  1. Sounds like a possible idea. Bad dice rolls for activation could favour one side over the other though.

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    Replies
    1. It was just a random idea that popped in my head when some random deathmatch cropped up a steam sale. And got me thinking. And then I posted this quickly before quickly forgetting about it. It's not fleshed out or tested or anything.

      40k is 80% dice rolls anyway. Being screwed by them more isn't going to alter much :p

      Certain armies are going to demolish this as well. Jetbikes and bikes especially. Jump troops also.

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