Thursday, 16 January 2014

Eldritch Horror

Think I've fallen out of favor with it.

It has so many improvements over Arkham, more refined if you will.  It's less drawn out.  Money is gone, the skill sliders have gone.  The reckoning effect is superior to the old upkeep phase.  The fact every card, even if they are the same spell/condition whatever. has slightly different effects.  It just so good.


But Arkham is and always be amazing.

And after last week, I don't know if I ever want to play EH again.  It all came down to the group getting copies of plumb the void (maybe it's actual name)  Which was just rampant teleporting of everyone around the globe.  Severely broke the game.  I have no doubt there are other ways to break it.

Sad.  Still Arkham is available still.  So yay to that.


And not EH related (but it's FFG still!), but got an X-wing tourney on Saturday.  Looking forward to that.  And since I no longer have my weekend job, might get some gametime Sunday.  Although it will prob be magic dominated so will end up hating it again.

Friday, 20 December 2013

Attack Wing

It's X-wing, but with Star Trek ships.

Is more or less accurate.  But there are differences.

Cloaking action.  A cloaked ship gets +4 defence die and cannot be target locked,  until the cloaked ship fires, when they will lose cloak at the end of that turn.  You also have no shields whilst cloaked.  And if you've lost them, then you can't cloak anymore.  You can also do a barrel roll action whilst cloaked.  It's an immensely powerful ability, balanced by you probably don't want to do it all the time.

Ship in general have way more attack dice.  X-wing the max is generally 3, except for secondary weapons.  Here it seems to be 3 minimum.  The Klingons get to throw 5 dice at people!!

It's Star Trek, so there are great many more factions.  X-wing is firmly placed in the original movie trilogy era.  So theres only really Rebel v Empire.  And the pirates and mercenaries/smugglers  I guess, but being in the movies they were all working for one side or the other.  Star Trek has the federation, the klingons, romulans, The Dominion, Ferengi, Bajorans etc etc.  So much more variety.

I hear a lot of hoohah about there being more ship customization, but I really don't see it.  The captain is just the same as picking a pilot, the crew are just renamed skills and so on.  Although it does mean you can pretty much put any pilot in any ship.  That would break X-wing probably.  Darth Vader in an Interceptor *drool*

There are way more scenarios.  Kudos to Wizkids for that.
Some other general optimizations.  The dials have the ship name on the back.  The range ruler has the reminder about bonus dice when attacking at range 1/3, as well as no bonus on the torpedo side.

All of the above would seem to indicate it's the best thing ever.

But their are issues.  Nitpicks if you will.

Overlapping ships can fire at each other.  This makes blocking maneuvers almost useless and removes a massive part of the tactical game.

The biggest one is it's done by Wizkids.
The minis are pretty bad.  Servicable.  But still, they aren't even the right colour.  And the detailing (or lack of it) is pretty bad.  Additionally X-Wing ships are to scale with each other (barring the new frigate/transport which are smaller by neccesity).  Being based on Heroclix which has 0 scale, none of these do.  Apart from it seems the original enterprise, which was shrunk to be in scale with some other ship, I'm guessing the Enterprise-D.

Wizkids card stock is horrible.  There used to be a Star Trek CCG done by Decipher.  They took screen grabs and cleaned them up for the cards.  Wizkids have not done this.  The image in the cards is horribly grainy in places, just like it was ripped from an early 90's laser disc or something.  Bear in mind there is like 15 years of technology between these releases, there is just no excuse for it.

Wizkids are on the bad side of the promo fence.  They support events way more than FFG do (yay).  But FFG only do alternate art cards or acrylic tokens or whatever.  Wizkids will do promo minis.  And these will probably be better than normal minis to make them desirable.  I see no evidence of this, but I 100% expect it.  The only promo so far is DS9, but it will still suck if you love DS9 and in the future you just won't be able to get it.  It's hard to get the mini as it is.  You only get a cardboard token to represent it unless you win an event.   Now part of the appeal of this is the minis.  Bad wizkids, bad bad people.

X-wing is a game of dogfighting.  It's easy to see how the rules fit the theme.  And it does a grand job.
Starships dogfighting....is an odd concept.

The Klingons seem massivly overpowered.  They roll buckets of dice, can evade, and can cloak.  I can't see how they could really ever lose.

If you love Star Trek, but for some reason hate Star Wars then this is a great buy.
If you love both of them, then heres what I recommend.  Buy X-wing for the tactical dogfighting game.  Buy Fleet Captains for a proper Trek game.

Monday, 4 November 2013

Saturday the 2nd

I played in a x-wing tournament in Milton Keynes.  18 people showed up.  And I came in a respectable 10th.  With a list featuring:-
Jan Ors with blaster turret and the moldy crow title
Wedge Antilles with push the limit, R2-D2 and proton Torpedoes
Biggs Darklighter with R2-F2

As a recap of how things went

Game 1 wasa match win for me vs a similiar list.  Biggs Darklighter with the R2-F2 and Proton torps, Kyle Katarn and Dutch Vander with proton torps and ion turret.  Both of pour Biggs died turn 2 as expected from mass fire at them.  After that a Jan Ors empowered Wedge and Jan Ors blinking away with the turret took down the other ships handingly.

Game 2 was a loss.  2 X-Wings and 2 B-wings with Advanced Sensors.  My list could not match the firepower of the B-wings.  Managed to wipeout the X-wings easily enough, but after that the B-wings just took apart everyone else.  They are incredibly maneurevable with the Advanced Sensors.

Game 3 was another loss vs 8 Ties.  Was a battle of attrition I was not going to win.  I did also roll really badly.  Wedge failed to roll more than 2 hits on any tie.  Killed 3 of them, 3 were down to 1 hit point and thats how it ended.

Game 4 was my second Match Win.  Was vs a Naked Wedge, Jan Ors with title, Blaster Turret and Recon Specialist and a B-Wing with Heavy Laser Cannon. I finsihed of his Wedge turn 2 after my Wedge flew right in front of all his ships under Biggs protection.  I lost Biggs naturally.  After that Jan ors went down.  I was a little worried about the B-Wing and it did kill my Jan,  but then some maneuvering later saw the B-wing in flames.

Game 5 was another Loss.  Can't help but fell I should of won.  It was vs 3 bombers.  1 had assault missiles, 1 had Concusion Missiles and the last had advanced torpedoes.  Blask Squadron Tie with Draw their fire and Howlrunner.  Both our dice rolling was pretty abysmal.  The assault missiles had an ideal shot at my 3 ships, but whiffed rolling 4 blanks.  The advanced Protons were lost to a munitions failure.  But still pass one I lost biggs, pass I lost Jan and whislt Wedge limped off to recharge shields he failed to dodge anything and went down.

Had a great day though.  Didn't expect to get anywhere, just an excuse to play X-Wing all day.

Friday, 6 September 2013

Skaven post b

A list of what I have now

Thanquol and Boneripper
Ikit Claw




Queek Headtaker
Deathmaster Snikch
Grey Seer
Grey Seer on Bell
Warlord with halberd
start of a BSB conversion
IOB Warlord
3 Warlock Engineers
1 IOB Engineer
Assassin
Plague Priest on Plague Furnace

30+30+20 Clanrats with shields (general groupings)
20 Clanrats with Spears
60 Slaves
66 old clanrats that make do as slaves
9 Gloabadiers
20 Giant Rats
2 Packmasters
2 Ratling Guns
1 Warpfire Thrower
1 Poisoned Wind Mortar

11 Plague Censer Bearers
35 Plague Monks
2 Rat Ogres
1 Master Moulder
8 Jezzails
12 Gutter Runners

2 Doomwheel
1 Warp Lightning Cannon
1 Hell pit Abomination

I have no idea if it's anything that resembles a good force at higher points :s

Wednesday, 4 September 2013

My Skaven have expanded slightly

Got a game vs Mike tomorrow.  So I got my Skaven out of storage. And has managed to lose my plague furnace and screaming bell, very sad face.

So visted GW today, picked up 2 clanrat boxes.  An island of blood box, replacement furnace/bell, Doomwheel and a hellpit abom.

Adds another 80+ rats to the force some heavy hitters.  So got that to look forward to painting, then just 120 rats to go before I consider it all finished.

Really need my airbrush back.

Monday, 2 September 2013

X-Wing

There was an X-wing tournament on Saturday.  Great fun. Only 4 of us though :(

I did win though with a loss and two Match wins.
I took:-
 Biggs and R2-F2 for the extra Agi
Luke with R2-D2 and Draw their fire to absorb any crits and regen the shields
And Man of the match Wedge Antilles with marksmanship, proton torpedoes,  Also took R5-K8 which may have been pretty pointless.

Game 1 was versus Simon. He had Garven Dreis, Dutch Vander and Wedge.
Amusingly our first two turns were almost exactly the same.  Banked in formation towards each other, Forward a bit and then more banking.  My 3 rogues managed to destroy His Wedge, and Biggs survived the inevitable battering he gets.  After that it really was mop up duty.

Game 2 was v Brian.  He had I believe Turr Phenir, Howlrunner, Backstabber and 2 other ties, maybe black squadron.  Wedge showed his worth.  One shotting At least two ties.  Was a massacre to be honest.  My dice were hot, Brians were less so.

Game 3 Was v Steve who had 5-6 academy ties and a bounty hunter.  Swarm was probably the worst thing I could of faced.  Didn't go well.  Made the mistake of going for the firespray.  Ended up losing Biggs early, Wedge went down soon after and Luke tried to survive but just as time was called he failed to dodge anything and went down.

So man of the match was most definitely Wedge.  Hes a monster. Could of dropped his droid and maybe taken a stealth device on Biggs. Synergy is the key really in X-Wing, or mass fire.

Wednesday, 31 July 2013