Thursday 1 November 2012

Tonights battles

So my league game vs mark was a very very close game, with the horrible blood and glory mission.

Highlights

The saga of the soulgrinder. My doomwheel charged into it, taking 5 wounds of it with shooting. Sadly the doomwheel whiffed in combat, and was run down. It then charged my slaves, who fled in terror. A second charge had them off the table. it then attempted to go after my grey seer and fire a grape shot. It misfired and died :D

The saga of the grey seer. 3 turns of rolling not above 5 for magic left him somewhat impotent. Eventually my army was in tatters, from the brokenness of flamers. He had taken a wound from combat with one of the flamer units. And his unit was left facing down a lot of bloodletters. So he did what any Grey Seer would do, he skitterleaped away abandoning the clanrats to their fate. A fifth turn he killed all the bloodletters with the curse. If I had transmuted one more model, I would of had skulltaker dead, and the game won. He took a wound from the miscast. But he was alive, and spent the rest of the game skitterleaping to stay away from the flamers.
 The saga of skulltaker. Skulltaker charged into my clanrats, and started his slaughter. Not enough for them to flee though. They won the the next round of combat, making skulltaker lose wounds from instability. Eventually turn 6 my static resolution of 3 was enough to draw vs skulltaker. Won by one with my musician and he lost his final wound to instability, winning me the game.  Was also Marko's biggest mistake.  He could of charged his flamers into the combat, guaranteeing a win.  But did not.

Was a flukey victory.

Played a second game vs Brians ogres which can only be classed as a massacre.
 Took a different list featuring plague monks, who won me the battle with a degree of luck.
The turning point was my plague monks were able to charge his main unit of ogres (Who were
whithered so toughness 3). Doing 11 wounds on the charge and loosing 4. A good result. The ogres fled and were run down.
The luck game into play from the fact the mournfangs were close enough to panic from the unit being destroyed in close combat. Which they did, never to return.

Killed the mammoth thing with my doomwheel, as it was tied up by slaves. Leaving My entire army less 4 plague monks, my plague priest and a few slaves going after one ogre mage. Called it there.

Plague monks are lethal vs things with little armour.

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