Friday 7 November 2014

Warhammer 40,000 Conquest Card review type thing, Part 4

Chaos!!  Also worth noting I've added arbitary numbers out of 5 to my Space Marine post.

So the Warlord
Zarathur, High Sorcerer
Zarathur, High Sorceror
1/6 so not very combaty, but he increases ALL damage to enemies at his planet by 1.  Makes the 1 atk units twice as deadly, makes already deadly units, even deadlier.  Makes Area Effect sick.  Phenomenal effect. 5/5
Zarathur’s Flamers
Zarathurs Flamers
2/2/1 for 2.  Sacrifice them to do 2 damage to an enemy.  With the warlord they can do 3 damage on the attack, then sacrifice themselves for an instant 3 more.  Not many things survive that.  Great inclusion to the signature squad. 4/5
Shrine of Warpflame
Shrine of Warpflame
After to kill a unit, exhasut this support to return the topmost TZentch Card to your hand.  You know what's better than Zarathurs Flamers?  Doing it all over again. Once again very sad you only get 1 in the deck. 5/5
Infernal Gateway
Infernal Gateway
As a combat action put a unit cost 3 or lower into play from hand.  if it's still there at the end of the phase they get sacrificed.   This was designed for the flamers.  Get them back into play, sac them for more damage.  The synergy in this squad is insane. 4/5
Mark of Chaos
Mark of Chaos
Attached to a unit, when the unit dies it does 1 damage to each anemy at the planet.  This is Area Effect 2 if Zarathur is present.  Good fun on a flamer.  4/5

Loyal Units
Alpha Legion Infiltrator
Alpha Legion Infiltrator
4atk and a hammer on a 1 hp unit.  Only costs 2 though. I'd play it if was 1 resource...but 1 hp man, 1hp hurts a lot. 2/5
Vicious Bloodletter
Vicious Bloodletter
4/4/0 for 5..meh so far.  But they have Area Effect 3!!  3 Damage to ALL opposing units at the planet.  4 if with the warlord.  Nuts.  And being a daemon you can get them at a discount with cultists.  5/5
Black Legion Heldrake
Black Legion Helldrake
The big daddy of conquest.  8/8/3 flying for 8.  Also a daemon.  Demands an answer, simply as.  Very pricey, very effective.  4/5
Xavaes Split-Tongue
Xavaes Spilit-Tongue
The Chaos Unique  Gives you a cultist at HQ whenever an enemy unit at his planet dies.  Everyone loves cultists.  5/5
Tzeentch’s Firestorm
Tzeentch's Firestorm
Pay X to do X damage to non warlord.  Why not?  4/5

And the Rest
Possessed
Possessed
9/4/1 for 5.  9 atk!!  4hp is a bummer, Supremely good for warlord assassinations.  4/5
Splintered Path Acolyte
Splintered Path Acolyte
1/2/1 for 1 is nice.  Can sacrifice them to reduce a daemons units cost by 2.  So worth it if you have any daemons in your deck..  Which you do. 4/5
Khorne Berzerker
Khorne Berzerker.
2/4/1 for 3, with Brutal.  Brutal is nice.  They can peak at 5atk.  Nothing to be sniffed at.  4 hp is just enough HP to be a problem. 5/5
Umbral Preacher
Umbral Preacher
2 hammers and Army units cannot retreat.  Just try to run away from my Bloodletters!!  4/5
Ravenous Flesh Hounds
Ravenous Flesh Hounds
3/6/1 for 5.  Daemon.  Very meaty, and you can sacrifice cultists to heal them.  Very nice.  Will be amazing when a consistent cultist generator develops.  Can feed him the Cultists Token, the acolyte and the preacher at the moment.  4/5
Virulent Plague Squad
Virulent Plague Squad
Chaos are such a hodge podge of gods at the monet, for shame  But anyway.  1/4/1 for 4 sucks, but they get +atk for each unit in your opponents discard.  As chaos you will be killing a lot of dudes, could be very good. Possessed do the exact same role though, except they come with the massive attack by default for 1 more resource.  Not seeing it.  3/5
Chaos Fanatics
Chaos Fanatics
2 hammers for 2 resources basically.  You also get a 1/2 body for your efforts.  Dunno what to think of them.  They are ok, and the Ork/Chaos/DE side of the faction wheel is hurting for good command struggle units.  Obviously pale in comparison to the Tau and Eldar units  but then it's right that some factions have strengths and weaknesses.  3/5, maybe a 4 seeing as there's no real better options for Chaos.
Soul Grinder
Soul Grinder
4/6/2 for 6.  Very pricey.  But if you win the command struggle at his planet, the opponent has to sacrifice a unit.  And he's good for the ensuing battle.  And is daemon so can come in at a discount.  Good stuff, not grade a, but good.  4/5
Warpstorm
Warpstorm
3 resources to do 2 damage to each unit without an attachement at a planet or HQ.  The second of the Chaos Burn spells.  This can turn around games so easily.  Kinda useless against Tau, but what can you do? 5/5
Promise of Glory
Promise of Glory.
2 cultists at HQ for 0.  Or if you like, play a daemon for 2 less.  Since that's all cultists are good for.  Very nice.  4/5
Rune-Encrusted Armor
Rune-Encrusted Armour.
+2atk and +2hp attachment for 2.  Very nice.  Can't give to daemons as most of them can't have wargear (except possessed)  But nice on Khorne Berzerkers.  Or anybody really.  5/5
Dire Mutation
Dire Mutation
Can play this attachment as combat action. When the attach unit exhausts, it takes 1 damage.  Double if Zarathur is present.  Kinda funny.  Worth noting that when a unit attacks, it exhausts then does it attack.  So can die before it gets to assign damage. 4/5
Fortress of Madness
Fortress of Madness
Discount support card, blah blah blah 3/5
Murder Cogitator
Murder Cogitator
Whenever one of your Cultist's or Daemon's dies can exhausts this to reveal the top of your card, if it's a chaos unit. Put it in your hand.  It's free(ish) draw.  Not amazing,  But free draw is nice.  3/5

And lets give some mention to the Cultist Token  It's a 1/1 who can sacrifice to reduce a daemons cost by 1.  Daemons are hard, getting them at a discount is always good.

Chaos have by far the most combat heavy units.  All the daemons hit supremely hard.  They feature the highest attacks in conquest and the best flyer.  They bring a lot of pain, and have the direct damage to bring more of it.  Vulnerable to Eldar.  Also Chaos have no ranged units so they lose there.  Not a Chaos Fan, just not my playstyle  but can appreciate how immensely good the daemons are.

2 comments:

  1. Chaos do strike me as being extremely powerful given the basic nature of the starter set.

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    1. It was probably because it was against Tau. Tau Mono only really have ranged to really combat anything. Which you never got to mass. And the Helldrake, but everyone that isn't Eldar or Marines will have trouble against it.

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