Saturday 4 June 2016

Wrath of the Crusaders

Running out  of steam writing these.  I've just not played enough lately to be enthused at writing.  Sad times.

Chaplain Mavros
The planet restriction is a bit of a bummer.  However Mavros doesn't even have to be at the same planet as whoever he wants to buff.  So thats pretty good.  is a pretty darn good way to trigger unstoppable to get all those cool triggers.


Reclusiam Templars
Not the best three cost unit out there.  But being able to ready them once a turn is nice assuming you can get it to trigger when you want it to.  Pretty good at Blue planets then,


The Emperor’s Champion
Really really good.  being elite and unique makes him immune to many control effects.  it's most obvious effect is making your opponent swing with something not so dangerous so you can get a turn a kill it first.  An  more important effect is you can stop your opponent choosing to retreat his warlord for a round.

Faith and Hatred
Not game breaking by any means, but a repeatable 1 shield effetivley  is ok.  Good when you see it,  Prob won't miss it if you don't.

Vow of Honor
Note the unit has to take the damage, so preventing/shielding all the damage will prevent the use of this  But +3 attck IS a lot of damage. Be afraid of this card if against Mavros


Ancient Crozius Arcanum
Can attach to anybody,  I don't think you will give this to anyone but Mavros.  Basically to turns Mavro's ability to Heal 1 and gain +1 atk.


Sacaellum’s Finest
So getting these for free is pretty good.  If you've already won the battle at a green planet though, odds are you won't need them.  So ignoring that, IF Worr puts this at a green it's a 4 cost 2/4/4 which is good.  Probably actually better for Straken

Cathedral of Saint Camila
Does Worr really need more "Win more at green planets" effects.  It;s a good ability and being able to abuse  it every turn would be annoying as hell. but if you not seeing many green planets it's a dead card, and Worr already can have a hard time if that happens.  I've leave it at home.

Salvaged Battlewagon
Big scary elite unit ahoy.  The ability could come up big, Note it also triggers if you kill tokens.  I do think it's too expensive for what you get though.

Huge Chain-Choppa
So that drawback is huge.  There aren't many readying effects in the game, but there is a reasonable chance that you could happily murder something with +4atk.  Also can put it on your opponents big scary thing.  if  said unit ever gets stuck in the warlord train for multiple turns it might never ever ready.

Berzerker Warriors
Ok so this card basically has a really crappy version of ambush, you still have to pay for it.  If you killed said unit with an attack, this guy pops up and says hi.  then it's the opponents turn to attack.  And he may die.  If you do with an action though, the timing is better.  And Chaos are pretty good at destroying things.

Killing Field
Ranged is good, but it isn't a massive deal.  Sure there is the occasional tau gun line, and Dark Eldar have some good ranged options.  But what you would really consider this for is Imperial Guard Preemptive barrages.  This card more than any other would really shutdown Coteaz's combo turn.

Staff of Change
See now heres where the god thing actually works, it;'s a Tzeentch card,and shock of horrors it's good with Zarathur.  Really good with Zarathurin fact.  Should really consider it. If Zarathur is present at said command struggle (hint he should be), thats 3 damage.

Shadowed Thorns Venom
Ok for it's cost,  Good for getting all your units out of HQ so they are ready for the command and Combat phases.  Obviously only if your playing Salaine Morn.

Rapid Assault
Ambuish a kabalite and ready some of them aswell.  Probably only really worth using ona  red planet obviously. Would have to be truly desperate to want to ambush something in exhausted.

Saim-Hann Kinsman
Yes, ok.  I wouldn't play it, but I can see why it's good.  Has no beneficial traits  a situational 1/2/2 for 1 is good.  but Eldar have some pretty good 1 cost options anyway.

Eldritch Storm
Fun against that Worr dream planet line.  I don't think it's it going wo win that match up though.  Sadly doesn't kill the anxious platoon.  Which is a bummer.  I don't feel it really needed the planet type restriction.

Shuriken Catapult
Make warriors scary.  Enough said.  Ambush is what makes this card a solid tier 1 card  in a deck with plenty of targets.,

Sae’lum Pioneer
These card type bonus units are really ovecosted  Although if you do get the bonus to tigger, you get two of those resources back I guess.  Still...

Colony Shield Generator
Support destruction is a thing this is true.  Are your supports so essential to your gameplan you want to give up deckspace to yet more supports to protect them?  probably not.

Devourer Venomthrope
Far too many conditions to be good in my mind,  Note though that the reaction doesn't specify you have to win command at THIS planet.  So it can react to infested command wins anywhere.

Genestealer Brood
So you get a genestealer, and can potentially get more.  I think this is probably a given for subject Omega who is likely to have the required density of genestealers and could ambush the new card.  everyone else not so much.

Sudden Adaptation
Some units may not be good in a given situation.  Why not bounce it back and put a better one in.  Or even better, take out a mostly dead unit and replace it with something else.


I really like the Space Marines in this game and so am favorable to new warlords from them, this one especially since he offers a much different gameplan to Cato and Ragnar.  Otherwise I think this pack a bit of a miss all told.  I think Eldar did the best out of this pack even if it a little situational.

























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