Tuesday 28 October 2014

Warhammer 40,000 Conquest Card review type thing, Part 2

So again I'm writing avout conquest cards.  This time we have the Astra Militarum *ahem* Imperial Guard.
So on with the show.  NOW WITH NUMBERS OUT OF 5!!
Starting with The Warlord and his Signature Squad
Colonel Straken
Colonel Stracken
He makes all Soldiers and Warriors at his location harder with +1ATK.  Another has to stick around for benefit warlord, so vulnerable to ganks.  But lets look at the number of units he can affect presently
Strackens Command Squad, Caidan Mortar Squad, Captain Markis, Elysian Assault Team, Stalwart Ogryn
Blood Angel Veterans,  Daring Assault Squad, Iron Hands Techmarine, Tactical Squad Cardinis
 Burna Boyz, Goff Boyz, Rokkitboy, Shoota Mob, Tankbustaz
And of course the humble Guardsman token
Thats a lot of dudes.  the Marine selection is meh, but all those Orks are great with +1atk.  5/5 for this warlord.
Straken’s Command Squad
Strackens Command Squad
2/2/1 for 2 is a great, they benefit from Strackens aura of awesome and when they die you get a free Guardsman.  Whats not to like?  5/5
Omega Zero Command
Omega level Zero Command
Whenever you win a command struggle you get a guardsman.  It's huge.  Sadly you only get one.  Games when you do get it early are going to be way different (and easier) than ones when you don't see it.  My only gripe with it.  5/5
Glorious Intervention
Glorious Intervention
Sacrifice a dude to save another one. The poor sacrifice gets to do a last gasp with his atk damage as well.  Awesome guard.  Amazing card if you have the spare dudes available.  4/5
Straken’s Cunning
Strackens Cunning
Attachement gives +1atk and when he dies you draw 3 cards.  Nice enough.  3/5

Loyal Units
Cadian Mortar Squad
Cadian Mortar Squad
1/3/2 Ranged.  A nice unit.  Whenever a friendly dude dies you get to ready them.  Ping some dudes to death, why not? 4/5
Leman Russ Battle Tank
Leman Russ Battle Tank
The MBT of the Imperial Guard.  4/6/4 for 5.  Makes it's presence felt. 4/5
Captain Markis
Captain Markis
I don't think the card pool is quite there to support this guy.  But if you have excess tokens, sacrificing a bunch of them to exhaust the opposing army can be huge.  3/5
Enginseer Augur
Enginseer Augur
Ugh. 2/2/0 for 2, already a bad deal.  Has a reaction when he dies to search the top 6 cards of your deck for an IG support costing 2 or less and put it in play.  If was when enters play maybe better.  He can get you a Omega Level Zero Command, Rockcrete Bunker, Imperial bunker or the Catachan Command Post.  Avoid 1/5

Preemptive Barrage
Preemptive Barrage.
For 1, give 3 of your IG units Ranged until the end of the phase.  Auto 3 of in every IG card IMO 5/5
Bodyguard
Bodyguard
When an friendly unit takes damage, attached unit MUST absorb one of it.  Some good combos with this card.  Blood Angels Veterans for one.  Can also give it to Leman Russes, or Land Raiders.  Who doesn't want a pet tank as a bodyguard? 3/5
Rockcrete Bunker
Rockcrete Bunker
Can absorb 1 damage a turn assigned to your units.  It's ok  2/5

And the Rest
Ratling Deadeye
Ratling Deadeye
1/1/1 Ranged for 1.  Not terrible.  Not great either. Still, 1 cost hammers are rarely unwelcome 3/5
Sanctioned Psyker
Sanctioned Pysker
No attack but 2 hammers and 4 HP.  Not going anywhere soon thats for sure.  Handy dudes.  IG kinda need them for the hammers.  Also play nicely with the +2atk from catachan command squad to dissuade attempts to remove them. 4/5
Mordian Hellhound
Mordian Hellhound
3/3/2 with AOE 1 for 4.  A bit too all round.  But the only AOE that IG have.  Would probably always take 1.  they are a solid enough unit.
Assault Valkyrie
Assault Valkyrie
Possibly the most cost efficient unit in the game. 4 atk and 4 (realistically 8 with flying) for 4 is an amazing deal.  Has flying.  5/5
Stalwart Ogryn
Stalwart Ogryn.
2/2/1 for 2.  Is immune to enemy events.  Probably not a threat enough to ever get targetted by most events.  makes them immune to doom and exterminatus which is nice.  2/5
Penal Legionnaire
Penal Legionnaire
If this guy had a a hammer would be 5/5.  He doesn't.  He's garbage.  Doesn't even benefit from Stracken.  He is free, but you could of drawn anything else and it would of been better.  Opportunity Cost well outweighs this 0 resource cost. 0.5/5
Infantry Conscripts
Infantry Conscripts.
Pricey, but the chance to have a huge attack value.  Makes Promethium Mine worth having.  I don't like them, but your mileage may vary. 2/5
Elysian Assault Team
Elsyian Assault Team
Come into play from hand for free if a soldier or warrior dies.  Benefits from Stracken.  4/5
Suppressive Fire
Suppresive Fire
When the IG get a good source of guardsman tokens, they are going to be huge.  Anyway exhaust a  unit you control to exhaust an enemy unit.  good stuff.  4/5
Hostile Environment Gear
Hostile Environment Gear
+3HP for an army unit.  Not much else to say.  3/5
Imperial Bunker
Imperial Bunker
The IG discount support.  Read what I wrote about the marine one and apply it here.  3/5
Catachan Outpost
Catachan Outpost
Exhaust this support to give a unit +2ATK.  Best card by far that the IG have available for their allies.  Excellent.  5/5


IG have the tools to go far.  Beefy units to wage war, decent at the command struggle.  Going against lore, they cannot afford to lose units for needless reasons.  Racing for the first planet is probably a bad choice for them.  they also rely greatly on their Signature support which is an issue.

Sadly for this game, Orks are currently the best faction for IG to ally with (heresy!).  They just have so many warriors for Stracken to buff and the excellent Squig Bombin.  Marines really just bring Exterminatus.  Which is an average card.

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