Monday 15 December 2014

Warhammer 40,000 Conquest Card review type thing, Part 6

Dark Eldar

I still have no idea about them, and not played any games for several weeks.  So here goes a completely nonsense post.

Warlord
Packmaster Kith
Packmaster Kith
She is pretty strong.  2 atk and free Khymera's wherever she commits.   Khymera's have 2 atk and so are enough of a threat to be worried about.  Her entire signature squad is about Khymeras so a guaranteed one every turn is nothing to be scoffed at.
Kith’s Khymeramasters
Kith's Packmasters
Of all the signature squad units, this is probably the worst. 1/2/1 for 2 is middling.  You do a get a Khymera though.  So good value, but not much cop once it's actually in play.  2/5
Khymera Den
Khymera Den
Move all your Khymera's to a target planet.  Move them away from any nasty aoe, move them to an exhausted warlords battle and flat out kill him, it's all good. 5/5
Pact of the Haemonculi
Pact of the Haemonculi
Sacrifice a unit to discard a card at random from your opponents hand and draw 2 cards.  If there was a more solid source of Khymera's this would be ungodly.  As it is, just a nice thing to see in game, but not going to miss it if I never see it.  3/5
Agonizer of Bren
Agonizer of Breen
+1atk for each Khymera you control.  Could be good if you can keep Khymera's around.  Would be so much better if Kith could have it. 4/5

Loyal Units
Black Heart Ravager
Black Heart Ravager
The biggest Dark Eldar unit has a cost of 6, flies 2 hammers 2 attack and 5 hp.  And the amazing reaction of routing whoever it damages.  Not quite as amazing as the dire avengers Exhaust reaction, since the routed unit will just come back later.  But wins battles, and that's why you are here right? 5/5
Murder of Razorwings
Murder of Razorwings
1 cost to make your opponent discard a card.  You get a 1/1 unit to go with it. Would be amazing if it had a single command icon.
Syren Zythlex
Syren Zythlex
My god she is annoying.  Whenever an enemy is deployed at her location, it becomes exhausted.  If a planet ever becomes hotly contested she will win that planet for you. 4/5
Raid
Raid
Steal an opponents resource.  only 1 though, and only if they have more than you.  Far too limited in use. it also itself is limited.  So only one per turn.
Suffering
Suffering
Give an army unit -2atk.  Can neuter some things nicely.  Everything is less scary with less atk. 4/5
Twisted Laboratory
Twisted Laboratory.
Take away someones text box for a phase.  oh how I love this support.   Can take away annoying things like ranged, annoying reactions (hello dire avengers).  Can ever render the almighty survivalists impotent.  Sadly doesn't stop mobile since there is no action window to do so before they have moved. 5/5

And the rest
Sybarite Marksman
Sybarite Marksman
2/1 ranged is nice, especially for 1 resource.  No hammers makes me cry. 4/5
Incubus Warrior
Incubus Warrior
3/1/2.  fragile but meaty in every other stat. Worthwhile for 2.  Don't expect to get much out of them though. 3/5
Haemonculus Tormentor
Haemonculus Tormentor
2/4/1 for 4.  Can pay 1 to give him +2atk until end of phase.  And as many times as you like.  DE won't tend to have many extra resources.  But can assassinate a warlord with this guy. 4/5
Hellion Gang
Helion Gang
2/2/1 with flying for 2 is a stellar deal.  Effectively 2/4/1 for all intents and purposes. 4/5
Beasthunter Wyches
Beasthunter Wyches
I like.  1/3/2 for 2.  Every time you play a DE event you can pay 1 to get a Khymera at HQ.  Would be better if it was either free, or the Kymera appeared at a planet.  4/5
Baleful Mandrake
Baleful Mandrake
3/2/1 with Ranged.  3 Ranged atk is very good, very very good in fact. 5/5
Vile Raider
Vile raider
2 hammers and mobile.  That's Awesome.  Fills the same role as the Eldar Soaring Falcon.  Trading 1 hp for 1 atk. 5/5
Coliseum Fighters
Coliseum Fighters.
Get a mediocre unit for 2, but also recycles an event.  It's the topmost in your discard rather than your choice.  But more events are good. 4/5
Kabalite Strike Force
Kabalite Strike Force
No hammer, still crying.  2/2 with AoE 1 is not all that great.  Though having AoE is always useful to have in some cases. 2/5
Power from Pain
Power from Pain
At first glance this seems amazing.  Make your opponent sacrifice a unit.  BUT. Only during combat.  and the opponent gets to choose from any unit in play so may not even affect the battle being fought when it's played. 2/5
Archon’s Terror
Archons Terror
Rout a non unique.  Oh my.  Oh my oh my. 5/5
Hypex Injector
Hypex Injector
Ready attached unit after play a DE event.  Having this in play almost makes Power from Pain worth taking. Could lead to some amazing plays. 3/5
Altar of Torment
Altar of Torment
3/5

The DE shtick seems to be discard, and swarm with some Ranged and Mobility control. They seem to have so many cards that are just shy of being amazing, almost as if they were very good if not broken before in play testing and heavily nerfed for release..  But tournaments seem to regularly see DE in the top tier.  So there must be something to them.  I'm just not seeing it.  Either Ally available to them seems strong.  Chaos bring some heavy hitters, Eldar emphasise control and command.

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