Thursday 18 December 2014

Warhammer 40,000 Conquest Card review type thing, Part 7

The boys in blue, the Tau

Jet packing right into

Warlord
Commander Shadowsun
Commander Shadowsun
Commander Shadowsun brings a very important ability the tau, recursion.  Getting your attachments out of discard is supremely good.  Fairly easy to keep Hale aswell, since there's no need to keep her in the battle after she commits. 5/5
Shadowsun’s Stealth Cadre
Shadowsuns Stealth Cadre
Very mediocre. Nice that they can attach to units though.  More importantly they can be bought back into play with Shadowsun.  And that saves them.  4/5
Communications Relay
Communications Relay
Saves a guy whos been buffed the gills with attachments. As with all the warlord supports, very nice to see...if you ever see it.  5/5
Squadron Redeployment
Squadron Redployment
Can move a unit, which is always good.  Exhausts it though, which makes it so very very weak  It can however move your opponents army units, if they have attachments which is a nifty usage. 2/5
Command-link Drone
Command Link Drone.
If you're loaded with resources, this could give your army +1atk for a battle.  In real terms better of using it as 3shields.  One of the few wargear cards that can actually go on the warlord.  But Shadowsun isn't really any good in a battle. 1/5

Loyal
Recon Drone
Recon Drone
It's free!  And actually good.  2 command icons for nothing is deal of the century.  Limited for good reason 5/5
Crisis Battle Guard
Crisis Battle Guard
The elite of the Tau, so lets see what you get.  For 5 resources, 3/5/3 and mobile.  Not a stellar unit by any means, but good enough to pack a mean punch.  Mobile is always welcome. 4/5
Gun Drones
Gun Drones
What gets me about drones in the game, is they cannot go on vehicles.  Tau vehicles almost all have drones.  But anyway.  2/2/1 for 2.  or the much better effect of paying 2 and attaching them to unit for AoE2.  Give them a to a ranged unit for maximum lols. 4/5
Fireblade Kais’Vre
Fireblade Kais'vre
Whenever use a tau card for shields at his planet, he adds a shield icon to that card.  Meh 2/5
Deception
Deception
Return a unit to it;s owners hand.  Only during the deploy step though, and it can't be elite.  Not eally worth a card slot, but never underestimate shenanigans.  2/5
Repulsor Impact Field
Repulsor Impact Field
When attached unit takes damage, do 2 back.   Obvious synergy with fire warrior elites. 3/5

And the Rest
Vior’la Marksman
Vior'la Marksman
The basic tau troop has 1/2/1 stats and ranged.  Capable little guy. 4/5
Vash’ya Trailblazer
Vash'ya Trailblazer
1/1/2 with mobile.  Could well be THE best unit for command struggles.   So hard to lock down and kill 5/5
Carnivore Pack
Carnivore Pack
It's a 3/3 for 3 or effectively 0 since you get those 3 resources back when he dies.  And yet I just don't like them for some reason.  And I have no idea what that reason is.  I feel I should like them so here they get a 4/5
Fire Warrior Elite
Fire Warrior Elite
Have 5 hp and can redirect attacks against friends to themselves.  Quite nice with the impact field.  3/5
Earth Caste Technician
Earth Caste Technician
Let you search the top 6 cards of your deck for an attachment or drone when he enters play.  Whenever I've played one of these guys, it has totally whiffed on finding a card.  C'est la vie.  3/5

Stingwing Swarm
Stingwing Swarm
3/3/1 and ranged.  for 4.  Ranged is very good in this game.  4/5
Experimental Devilfish
Experimental Devilfish
Don't know what makes it experimental.  But anyway it has 4atk.  All you need to know.  on a 2hp body though.  I have never ever used it's reaction of readying it when it commits. 3/5
Even the Odds
Even the odds
Move an attachment from one unit to another controlled by the same player.  So very very situational.  2/5
Calculated Strike
Calculated Strike
Destroy a limited card.  From top of head this is whats limited.  Recon Drone, Promethium Mine, all of the racial discount supports.  So as you can see, very limited use.  Will get better as more Limited cards enter the game.  but for know..pass.  2/5
Ion Rifle
Ion Rifle
Gives a unit +3atk.  Win 5/5
Frontline Launch Bay
Frontline Launch Bay
3/5
Ambush Platform
Ambush Platform
Makes all your attachments 1 recource cheaper.  It's real value is that you can exhaust the support to play an attachment during combat.  For that it's a must include. 5/5

Tau have a focus on attachments and have by far the best command struggle game, and the best ranged combat units.  Making them a very surgical strike army.  Fitting for their background.  Make good allies for space marines shoring up their weaknesses with early game command units.

1 comment:

  1. I'm still not convinced by Tau at the moment. I think they need some more cards.

    ReplyDelete