Sunday 22 March 2015

Zogwort's Curse

So pack 4 of 6 from the warlords Cycle.

Not played with much of these so completely baseless opinions inc

Old Zogwort
Old Zogwort
This is going to be slightly unfair.  I have no doubt that someone somewhere is totally wrecking house with Zogwort.  But I am just not seeing it.  You do get a LOT of snotlings from his Signature squad, but they are 1/1's  They are rubbish.  And then he kills them all.  Not that that matters much, since it's after combat ends.  But still, he has a ramp up time  to hit any sort of critical mass every single combat which I don't think is good at all.  On the other hand, you are getting free stuff for doing stuff you are already doing.  Agh I do need to play a Zogwort deck but as I see it - 1/5
Zogwort’s Runtherders
Zogwort's Runtherders
3 cost is too much for a 1/3/1.  They do generate snotlings, and since it's an interrupt you get the snotling even if they die from the damage.  Fairly nifty with Ork Kannons though. The drawback of hitting your own guys is much reduced when you get something from it.  3/5
Zogwort’s Hovel
Zogwort's Hovel
More snotlings yay.  I'm going to have to play a game with Zogwort to see if it is at all worth it.  1/5
Wyrdboy Stikk
Wyrdboy Stikk
Has some nifty uses, after a snotling dies, you can exhaust this attachment to get another.  And it appears at ANY planet.  Shenanigans ensue 3/5
Launch Da Snots
Launch Da Snots
Ah a good card from this godawful warlord.  Gives an Ork +atk equal the number of snotlings at the planet.  The problem is the aforementioned ramp up time with generating snotlings.  4/5 for assassination potential alone.
Blood Claw Pack
Blood Claw Pack
Honestly didn't expect to see another Space Wolf this cycle, but here is one.  If the enemy warlord dares to go to the same planet as these, you get a Space Wolf  from hand into play...for free.  Probably not quite enough Space Wolves yet to make them viable, but Ragnar being the warlord hunting beast he is...ouch.  4/5
Rally the Charge
Rally the Charge
+atk equal to your command icons.  has potential to get silly.  Deathwing and Land Raiders become 6 attack, 8 if promoted, Iron Hand Techmarines is potentially double figures.  thing is Space Marines already have the amazing events that are indomitable and Drop Pod Assault and just can't see replacing them for this.  3/5
Secluded Apothecarion
Secluded Apothecarion
Lets face it, All units, even Space Marines, die in this game.  This lets you get a resource back if they do.  Makes the pain a little more bearable.  Funny as hell with Eager Recruits and Holy Sepulchre Recursion.  The little guys go back to your hand and paid for themselves doing so.
Steel Legion Chimera
Steel Legion Chimera
Imperial Guard are the winners this pack by far.  Only works versus attacks, so doing little to save you from Zarathur but it prevents 1 damage dealt to non vehicles you control. Combine with the likes of Bodyguard, Rockcrete Bunker and your little expendable dudes aren't dieing unless you want them to do.  And only 3 cost, bonkers  5/5
Tallarn Raiders
Tallarn Raiders
Tallarn desert raiders are experts at Guerilla Warfare and hit and run...why then do they not have Mobile?  Anyway these are the IG warlord groupie.  Already good at cost 1 with a command, they also become 2/2's when with a warlord.  Very good 4/5 
Staging Ground
Staging Ground
1 cost support that lets you Ambush any unit cost two or lower.  Oh my.  Still got to pay for them.  But the likes of Tallarn Raiders and Strackens Command Squad with Ambush is amazing.  Enginseers become much better when dropped into a combat.  And with Allies, you can drop in Tactical Squads, Raganr can drop in his sentinels.  It's very very good.  And not loyal!  5/5
Gleeful Plague Beast
Gleeful Plague Beast
Beefy Nurgle Plague beast that does 1 damage to every body at his planet when the battle happens.  As always this seems better with Zaruthur than ku'Gath, although this guy does guarantee Ku'Gath starts the battle with a damage to move around.  I think it is an auto include in Chaos for now.  Also a daemon, so yay cultists.  5/5
Doombolt
Doombolt
1 cost event, essentially doubles the amount of damage on an army unit.  Sadly cannot benefit from Zarathur's interrupt.  Not a massive fan.  2/5
Blight Grenades
Blight Grenades
Ah finally a card that makes Death Guard Infantry worthwhile.  Can give these bad boys to Ku'gaths Nurglings, the Death Guard Infantry, Virulent Plague Squad and Rotten Plaguebearers.  And sacrifice the attachment to gain Area Affect 2 until the end of the combat.   Area Effect is never bad.  4/5
Bloodied Reavers
Bloodied Reavers
2 costs is a sweet spot for units.  If it's 2 cost it is prob worth a look.  And these are.  You get a standard 2/2/1 but with the +2atk with a warlord clause.  Slighly weaker than Bor'kan as they can't have wargear attachments, but DE obv can't get the Bor'kan so not a fair comparison.  Not seeing a space for them in De at the moment, but I have no doubt they have a space any in any DE combat deck.  3/5
Crucible of Malediction
Crucible of Malediction
Play a torture discard a card from the top 3 of a deck, Presumably your opponents, but there is also Value in looking at your own cards and removing the chaff.  Probably waiting for Urien/5
Searing Brand
Searing Brand
 Another Torture for the as yet unavailable Urien Rakarth deck.  This one is pretty tasty, it does 3 unpreventable damage or your opponent can discard two cards to cancel it.  Win/win.  4/5
Vectored Vyper Squad
Vectored Vyper Squad
If Ku'gath's Nurgings wasn't a thing these might be pretty good.  As it is, they are so very meh.  Might see some use is a death from above mobile themed deck.   2/5
Guardian Mesh Armor
Guardian Mesh Armour
Doubles the shields on a card played to shield attached unit.  Pretty good for saving key units.  Like Eldritch Corsairs, or wraithguard.  3/5
Sa’cea XV88 Broadside
Sac'ea Xv88 Broadside
Oh my these have the goods.  3 command icons, 6 hp and 4 attack.  for 6 cost.  If they have an attachment (they are in a tau deck, you have attachments) they have Area Affect 2.  If that attachment is, say, Gun Drones, they are area effect 4.  Cower in fear enemies of the greater good!!  5/5 for being what a big scary unit should be.
Tense Negotiations
Tense Negotiations
Forget what it does, what is important is this card lets you Exhaust Aun'shi so he doesn't attack and run away for more Armorbane goodness.  Triggering a battle ability is just icing.  Just imagine moving units to the battle or routing on of theirs.  5/5
Heavy Marker Drone
Heavy Marker Drones
yay Shadowsun is relevant again.  Put this on something annoying, kill it.  And next turn Shadowsun can bring it back from the discard.  

As mentioned, IG won this pack hard.  Get this pack if you at all want to play IG.

1 comment:

  1. I wasn't overly impressed with this pack with the exception of the blight grenades. Tau did well out of it I think.

    The biggest grumble I see online is that Zogwort is nothing like his 40K counterpart. The snotling's are not thematic to the original character. Seems to have annoyed a lot of players.

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