Saturday 20 February 2016

Boundless Hate

I was supposed to be at a Store Championship today.  But my very recent Night Shift screwed with my sleep too much I guess and I didn't quite get up in time.  Anyway so heres me writing about cards I have not played with or against.  Hurrah.
Ba’ar Zul the Hate-Bound
Ba'ar Zul the Hate Bound
Man he looks like fun.  he just isn't very good I don't think. His bloodied side has an amazing 3/11 stats.  His Hale side has a crappy 0/5 stats has an interesting reaction.  Lets you save your stuff.  But note the unit has to have actually survived whatever damaged it before you can move the damage.  It's a little bit of a trap, you want him bloodied obviously, but doing it too early could be a mistake.  The 0 attack also makes his command sniping poor, just like Coteaz.  I'd like his Hale side much more if you didn't have to be at the same planet to move the damage.
Ba’ar Zul’s Cleavers
Ba'ar Zul's Cleavers
A nice amount of HP.  A nifty damage boost ability.  As the damage is a cost, you cannot prevent it as that would cause the ability to fizzle.   Ba'ar zul moving it is ok though (naturally)  So there life is somewhat limited sadly. Strangely it's not a combat action, so you can do it 4 times a turn if you're feeling particularly Sadistic (though only one of those times will count, the combat phase)
Kaerux Erameas
Kaerux Erameas
Some oh so nifty shenanigans abound with this.  It's obvious utility is triggering battle abilities.  Pretty much any of them can greatly swing a battle.  Some more powerful ones are Atrox Prime, Ferrin, Plannum,  Tarrus and Elouith if it nets you that one amazing event.
Blood For the Blood God!
Blood for the Blood God
Not amazing, but a) it costs 1 resource.  Thats a good deal if I ever saw one. b) Would be bonkers broken in Zarathur, so thank your chosen god that he can't have it.
The Butcher’s Nails
Butchers Nails
Makes your warlord not suck.  So thats nice.
Archon Salaine Morn
Archon Salaine Morn
And having the unfortunate distinction of comparing to Packmaster Kith is this girl.  Respectable stats  and a crappy reaction, not looking good for her.  It's really is a max of 2 resources a round assuming you play 2 eligible units a turn, and the red planets happen to matter in the grand scheme of things. Also Kabalite and Raider aren't synonymous with good at the moment.
Shadowed Thorns Pillagers
Shadowed Thorns Plllagers
2/2/1 Ambush.  Makes them good, not amazing.  Still, cannot underestimate the power of surprise combat units.
The Nexus of Shadows
The Nexus of Shadows
If your rich, win more is what this card says.  You could get 4 cards a turn with this which is balls out amazing, if you are already rolling in cash.
Inevitable Betrayal
"Curse your sudden but" Inevitable Betrayal."!!"
Twisted Lab doesn't see play much nowdays, And neither would this if it wasn't signature.  It does hoewever blank Traits which is hilarious.  No more Stracken boosts for the now not soldier units,
Last Breath
Last Breath
-3 attack is 0 atatck for the vast majority of units,  This would be grade a if it affected warlords.

Sorry Salaine, no dethroning Kith for you.
Neophyte Apprentice
Neophyte Apprentice.
As ever 1 hammer for 1 resource is the golden ration.  And theres a good chance  he may become a good unit later.  Has to be Black Templar though, limiting him a little to Black Templar Decks and a problem may be getting him to survive to attack
The Black Sword
The Black Sword
A buffed Firedrake Terminators reaction for any Black Templar.  Obviously this goes best on the Emperors Champ who is coming soon.  The problem is that guy is a one off in that deck.  Has two shields though, this is a pretty amazing card in BT decks.
Sacaellum Shrine Guard
Sacaellum Shrine Guard
As if Worr needed more love.  it's a 1 cost hammer all of the time, it's  2/2 at green planets, and a 3/2 if in a Worr deck.  Bonkers, put three of them in worr deck.
Troop Transport
Troop Transport
Worr is broken being the motto of this cycle.  It's free and is an instant two tokens at green planets (so that would be 2/2's then).  if you can save these things up an get more of them, chaos insues.
Front line ‘Ard Boyz
Front Line 'Ard Boyz
A much better fire warrior elite,  4 cost is a lot, but 2 command icons, a nice stat line.  And they can protect Nazdreg.  Sadly unlike the fire warriors, the ability is not optional.  But with KFG's and the like, these guys could go a long way for Nazdreg.
Ramshackle Trukk
Ramshackle Trukk
Goes Fasta is an interesting specialization for sure.  It's a 7/3 if you do have the iniative (where the HP may not matter) or a 7/7 if you don't where it may prove to be impossible to kill anyway before that 7 attack kills something.  Good times.
Rok Bombardment
Rok Bombardment
I don't get why mostly not aimed anywhere Roks care if a planet is red or not.  but regardless,  Could be tasty. Orks tend to have high HP and so won't care too much.  Sadly the units get to do their attack before they take the damage.  So sheer numbers could mean that this will not win you the game anyway.
Dire Avenger Exarch
Dire Avenger Exarch
More Fire Warrior Elite-esque shenaiganes.  This guy forces warriors to die first.  Since your opponent declares attack targets, it could well be this guy that dies first.  Still, if that protects a important unit, thats nice.  Also Whatever killed him, would then be exhausted for Eldorath's Sig unit to wreck face.
Mind War
Mind War
Hilariously the arguably most powerful psyker in game right now (Eldorath) is not eligible for this.  However Starbanes Council are.  So exhasut something and kill it, all good.  Doesn't effect elites which does limit that combo significantly.
Prudent Fire Warriors
Prudent Fire Warriors
The problem with attachments is that you lose a significant investment if the unit goes away for whatever reason.  Enter these guys.  Make a uber Voltron unit out of him and the enemy is damned if they don't kill him, damned if they do.  The only resl to deal with him is to kill him when he's alone,
Exploratory Drone
Exploratory Drone
A pretty safe command unit.  Plonk it down, and if the opponent attempts to match command, just move it away,  Sadly it not going to be safe if a warlord just runs in to smack it down.  But it is a 1 cost command. Super useful unit.
Auxiliary Armor
Auxilliary Armour
As far as attachments go, 2 cost for 2/1 is not a great deal.  the one command icon is though.  Which makes this good card for Starblaze who be default is going to have non tau in the deck.  Also reasonable for Shadowsun as she can recur it,
Soaring Gargoyles
Soaring Gargoyles.
Unless you are also running the HP boost, flying a moot ability for 1HP tokens.  I suppose there is the extreme outlying case of it lets your Tokens kill a flyer easier.  How many flyers do you face on a regular basis though?
Sacaellum Infestors
Sacaellum Infestors
It's quite good in that you get the bonus when a planet is infested, which is generally easier to do than the hoop jumping that is getting a planet infested AND then making use if it whilst it matters,  it's quite bad in that it's a 2 cost unique support for a theme that is not great anyway. Very bad in fact.


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