Monday 8 February 2016

Decree of Ruin Review

Just as the new pack is out.  Yay punctuality.  Also the worst thing about this pack...you can't build a deck with both new warlords at the same time :(
Broderick Worr
Broderick Worr
Worr, huh, yeah, what is it good for?!! The new hotness is plain awesome.  Starting with his first line.  it makes him an amazing command sniper.  Imagine any planet with x amount of Rogue Traders or Void Pirates.  No matter what if Worr opposes them, they are dead as Worr will kill them or they will die if they try to retreat.  Also you can safely retreat your own guys if Worr retreats at the same time.
Second ability is +1atk and cannot retreat or be routed at green planets for all your Imperial guard units. First of an interesting statistic, 6 of the 10 planets have a green icon.  Secondly Worr doesn't even have to be at the planet in question.  Which is pretty much why Worr is flat out better than Stracken.  He also buffs tokens, yay.
Anxious Infantry Platoon
Anxious Infantry Platoon.
Omg the stats.  3/3/1 for 2 resources is crazy good,  The drawback can be bad, but at green planets it doesn't matter, so er put them there. There is nothing bad to say about these guys.
Forward Barracks
Forward Barracks
Once again a guard support that produces Guardsman tokens.  This one gets you fresh new guardsman every combat round as long as you have a an Imperial guard unit present. And they have to kill that Guardsman as he fulfils the conditions to spawn another...and another.  Also Worr himself will spawn a token wherever he goes,
Summary Execution
Summary Execution
Kill a guy to make a planet green.  At times it matters will win you the game.  Also draws you a card, for times when it doesn't and you just want something else.
Commissarial Bolt Pistol
Commissarial Bolt Pistol
At present only Worr can have this.  +1atk is useful.  The reaction is powerful. But if Worr is present with his army (remembering he doesn't have to be for the oh so good +1atk for Guard units), odds are he will get singled out.  he isn't the beefiest warlord around.
Commander Starblaze
Commander Starblaze
An interesting warlord, the first of which to mess with the alliance wheel.  Starblaze can Ally with Guard, but no one else.  This leads to by far the defacto best command Warlord.  With access to the 2 command icon Psykers, Iron Guard recruits, Recon Drone and Trailblazers.   His second ability to move units is situational but potentially decisive.  The rest of his command squad necessitate a balanced deck of Guard and Tau cards, which could prove difficult.
Ardent Auxiliaries
Ardent Auxiliaries
Balanced stats, but anything that says "ready this unit" is worth a look. and these guys do exactly that when they commit to a planet with a guard unit.  I would have to check the timing, so don't quote me, but I believe if Starblaze pulls a guard unit to him, these will be able to ready.
Starblaze’s Outpost
Starblazes Outpost
The best card in his set, this support lets you bounce a guard unit to put a Tau unit of equal or less cost into play.  Funniest use of this?  Bouncing sanctioned psykers that your opponent tried to snipe with his warlord for Borkan Recruits.   4 damage to the face for the ambitious opponent.
Bond of Brotherhood
Bond of Brotherhood.
Buffs for all your guys at a planet.  It's ok.  Atk for your guard, HP for your tau.
Searing Burst Cannon
Searing Burst Cannon.
Double damage if a shield is not played when attached unit attacks.  Note it doesn't work with AoE, and secondly thank your chosen deity that Tau have no units with native Armorbane yet.
Lone Wolf
Lone Wolf
Garbage.  moving on...but seriously the fact he exhausts to move just means he is going to get punched in the face by the Warlord he attempted to solo.  It's a space wolf for what that's worth.
Righteous Initiate
Righteous Initiate.
It's merely ok.  not going to fit in any marine deck right now, or any ally deck.  Probably just waiting for the rest of the Black Templar cards this cycle.
Accept any Challenge
Accept any Challenge.
Probably the sole reason Righteous initiate is in this pack, seeing as otherwise this card does absolutely nothing. Once again Future warlord bait,
Rickety Warbuggy
Rickety Warbuggy
It's a conditional Honored Librarian for orks, but does on up the librarian by being immune to AoE.  And it costs 1, but has no command icons.  Still, 1 resource for 3atk is never ever going to be bad thing.
Lucky Warpaint
Lucky War Paint
Blue trait I just find hilarious.  Immune to events is so so good sort of.  Only event that it stops is Archons terror really, maybe the odd suppressive fire nowadays.
Ravening Psychopath
Ravening Psychopath
Again it's another non-Tzeentch card that fits amazingly in Zarathur.  He attacks for 2, takes 1 and does 2 to another army unit.  Insane value, put it in  every Zarathur deck ever from now on..  Maybe there will be more Khorne synergy this cycle and with the warlord, but if last cycle is any indication, expect them all to better in Zaruthur.
Sowing Chaos
Sowing Chaos
Destroying every low cost unit at blue planets is such an amazing meta card right now.  Imperial Guard and Kith live on 2 cost units.  It kills the ever popular amazing Warlock Destructor and Snakebite Thug.  Amazing in those situations.  Not so good vs Cato.
Stalking Ur-Ghul
Stalking Ur'Ghul
Garbage, Dark Eldar can't have all the awesome cards it turns out.  An outside extremely edge case you can
Holding Cell
Holding Cell
Has annoyance factor, but I don't think it;s worth including in decks.  Thankfully it doesn't combo with Klaivex kills, that would be too much.
Prophetic Farseer
Prophetic Farseer
Bringing the Eldar Psyker count up to 4 (for the new eldar warlord) is this guy.  The enters play effect could win you the game, it could also do not alot but let you know how good the units he has coming are.  He's a pretty good unit at 2/4/1 though by himself.
Wraithguard Revenant
Wraithguard Revenant
Can come back from the discard, and has 3 attack.  yay.  Eldar getting some good combat focused cards.
Deathly Web Shrine
Deathly Web Shrine
Ok so the name of this card clearly is reference to the Warp Spider aspect, and it has a Warp Spider warrior right there on the card.  yet the only Warp Spider in the game doesn't move so can't trigger this.  But anyway, great in Baharroth.  It's basically like having a weaker Eldorath in your Baharroth deck, and we all know how good his effect is.  Weaker in that you can't hit elites, and it doesn't help you win command (movement tends to come too late for that)
Striking Ravener
Striking Ravaner
Tytranids have all the good elites.  This thing with a Venom Cannon could be the scariest thing ever,  Anyway once again anything that says 'Ready' somewhere in it's text is basically good.
Acid Maw
Acid Maw
Better than Armorbane in that it stops indomitable and KFG and the like.  it is good,  Sadly Tyranid attachment space is tight, with Regen being amazing and Promotion being 100% required.  Sad that it can't go on a synapse.


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