Monday, 22 October 2012

Imperial noble

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Not a great experiment. His clothes are way too fiddly, so did my best with how I paint. Camera flash doesn't help, but this silly winter weather doesn't allow for much natural light.

At least I won't make the silly mistake of purity seal on him.

Monday, 15 October 2012

Oh purity seal

Why is thou so crap. May have to strip my chaos dude and the wardancer, they've gone all frosty

Sunday, 14 October 2012

Chaos Warrior

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Super happy with this one. Did it all metal, so was super easy. Horns look good, everything just looks good. Base is a bit shit, may just rip him off and try again with that.

Funny thing about the chaos warrior. He may well have tattoos proclaiming his pact with chaos, or worse, mutations and the such like. So he must keep himself concealed, always keeping his armour on to hide his life choice from the party who be would less than understanding. The armour though doesn't seem to really hide the fact he follows chaos.

He also so funny to play. He can be powerhouse, cleaving monsters in two with ease. He can also become increasingly mutated becoming stronger but leaving him with no way to resupply as the towns and villages become hostile to the inhuman warrior. The gods may even shatter his mind, leaving him insane or a jibbering wreck. And if he's very (un)lucky he may just get turned into chaos spawn, ending his career right then.

Friday, 12 October 2012

Project Quest

Well Wardancer pretty much done.

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And next up wil be this chappy

Vs Ogres

Rather dull match.

Anyway he had
Butcher, level 2
8 Ogres, I think ironguts
2 mournfang
Giant
5 Sabretusks

I took my usual, Grey seer, doomrocket, bsb, 80 slaves, 24 clanrats, 5 jezzails, 6 gutter runners Doomrocket

Was battle for the pass and rhere we go

Turn one, I skitterleap my engineer to the Ogre flank intending to put a nice big template in the middle of the ogre unit.  It over shoots ("4" 6's for range!!) and hits the sabretucks, who panic never to return.  Also fired my slings at the ogres, doing a wound.  Doomwheel suffled forward, and failed to restrain shooting, misfired though, taking a single str 6 hit.
Ogres turned to face the gutter runners.  A little shuffling and not much else happened.

I charged the ogres (mistake)  lost badly.  Grey Seer skitterleaped himself over to the rear of the ironguts, loosing a wound to miscast.  Taking the general away from the slaves, bad idea.  He failed to cast any damage spells on the ogres.  Ogre turn was the ironguts reforming and more shuffling.  Giant made towards my Grey Seer.

Grey Seer skitterleaped himself back to safety.  Doomwheel again misfired, and zoomed across the front of my battleline.  Mournfangs amde a cautious advance on my flank

Turn 4 stuff started happening.  Doomwheel shuffled the correct way, and misfired again.  But it gained a d6" of extra movement for the rest of the battle.  One of my slaves reformed to meet the mournfangs, could not sadly get out of their charge arc.  In the ogre turn the slaves were charged by the mournfangs, loosing many but the slaves held.

Turn 5 I moved to try and block the giant from reaching my clanrats.  More dead slaves, but they held.  Doomwheel finally did something, launching 3 str 10 bolts at the ironguts, killing two.  Giant charged the unengaged slave unit.

Turn 6 seeing as it was last turn, my clanrats charged into the mournfangs.  Attempted to skitterleap my general put of it, but it was scrolled.  He lost another wound in combat, but survived overall (phew)  I managed to win the combat by 1, the mournfangs fled.  In the ohre turn, giant beat the slaves, but due the my pursuit of the mournfangs, my general was out of range.  They fled -  exploding, but the giant survived.  And with that the game was over.

I lost 108 points of Gutter Runners, 45 point engineer and an 82 point slave unit.
This is guestimation of points, but I killed the mournfangs (130 points) and the Sabretusks (105 points) also had the mournfang standard (25 points)

So 245 to 270, a draw.

The start of the battle was basically the two armies staring at each other.  Either of us could of been much braver.  Had I kept my gutter runners back, would of prob won, but alas.  They would been an effective flanking unit for anyone who threatened me, such as the mournfangs or the giant..  Foolishly I went for the ironguts though, which was where the points were. I did however keep i'd guess 400 points of ogres out the battle.  Shame I did not ever beat the Giant in combat, but thunderstomp hurts.

Wednesday, 10 October 2012

Side project: Project Quest

First little guy Ive set up to do in this super, what is actually an overly ambitous, project.






It's bad photo, bad camera and curently mostly black model to not match.  Looking forward to finishing this guy.  Should of undercoated white, but I've had such terrible trouble with that.  I'm a very lazy painter, and any missed parts with a black undercoat just show up as shadow.  With a white base, missed bits how up as glaring white spots that are obvious mistakes.  But on the other hand mastering white would make it a much better painter.  Regardless, This guys is going to finish up with a overly bright scheme as befits his Wardancer role.  Troubled as to how to paint the blades.  It's my belief Wood Elves despise metal.  And not 100% on what colours to do him in.  Greens obviously, but don't want just green.  Check out the super amateur flagstone sculpting.  Hope to get a look at the wood elf book for inspiration at some point.

Interesting rules query

Recently been brought up could an Eldar Farseer target a unit in a vehicle with guide/fortune.  Common sense, and the 5th edition rules say no.

Current edition when you look at it is a tad murkier.  Under the rules for psykers, all powers, unless otherwise stated, need line of sight.  "This means that a psyker embarked on a transport can only target himself, his vehicle or another unit embarked on the same vehicle as the psyker.  Similiarly, a psyker outside a transport cannot target a unit embarked on a within one."

This has important implications.  The only protection a unit has embarked on a transport is the fact they cannot be seen by anyone.  There is no explicit protection provided by the transport rules.

Eldar powers don't need line of sight, as per their codex.  This means Farseers can target units in vehicles.  Although this doesn't work for fortune/guide as they both need the target to have a model within 6" of the psyker, which a unit in a transport will not have.  A Farseer can however hide in a transport and provide buffs to units outside the vehicle.  He can also doom an enemy unit inside a transport.

It has wider reaching implications.  Grey Knight Purgation squads can shoot at things outside their line of sight, so they can in theory shoot at guys in transports.  Also Hive Guard can do much the same, and since vehicle interiors do not implicity provide a cover save you might not even get a cover save from them.

Again common sense says this is all moot, but there it is.  I expect this to be FAQ'd at some point.  I haven't seen this brought up anywhere else, maybe I'm missing something, but it's how I see it.