Sunday 19 April 2015

The Threat Beyond

Torquemada Coteaz
Torquemada Coteaz
Absolute beast of a warlord...if you have dudes to feed to his ability.  8hp is a lot, the 8/8 start is awesome.  And as long as you afford to do it, 3 attack is a lot.  His obvious weakness is you can neuter him quite easily by killing of his units, but still.
Coteaz’s Henchmen
Coteaz's Henchmen
And with a beast of a warlord, we get these guys.  Would much prefer a 2/2 but a 1/3 is what we get.  There HP doesn't mean much when they are most likely going to be sacrificed to Coteaz.  Does let them live long enough though to get sacrificed.  And they have the nifty effect of readying your warlord when they leave play.  So obvious tactic, of sacrificing..someone for your warlords attack then Sac these guys for another attack.  Still, weak 2/5
Formosan Black Ship
Formosan Black Ship
Now we're talking.  When a dude is sacrificed, exhaust this to get two guardsmen.  More Fuel for Coteaz. 5/5
The Glovodan Eagle
The Glovodan Eagle
The major drawback of Coteaz is his 0 attack if by himself.  This attachment shores that up by providing +1 attack.  You can also turn it into a unit and kill it in desperate times for that one extra attack.
The Emperor Protects
The Emperor Protects
Return a dying guy to your hand.  Marvellous.  5/5
Firedrake Terminators
Firedrake Terminators
Expensive, beefy, and with the funky reaction of Dealing damage to anyone who attacks them.  I dream of the day when I have this in a Cato deck, someone attacks them and you Fury them of the board before the enemy even gets a chance to deal damage.  3/5 (edit, 28/03/16 I've been adding images and I can carry on  dreaming as fury wouldn't work.  What you can do though is stock up on Crushing Blows and do that.  Thats also a lot of fun)
Imperial Fists Siege Force
Imperial Fist Siege Force
Standard unit that routs any number of allies at their planet when deployed.  Thing is they are just going to come right back when the warlord commits, but exhausted I suppose.  The Allies you tend to see are Rogue Traders, Pirates and Survivalists and they still provide their bonuses when exhausted, if not the hammers.  So all in all, not a great unit 1/5
Nocturne-Ultima Storm Bolter
Nocturne-Ultima Storm Bolter
Iron Halo was a lacklustre card that provided 2 shields.  Now you can take the halos out and put these bad boys in.  After attached unit damages someone, they also do damage to another unit at the same planet.  Double Strike baby.   4/5
Snake Bite Thug
Snakebite Thug
Fills a similar role to the Warlock Destructor, who prob is the best Eldar unit at the present time.  The drawback this time is they damage themselves when they attack.  This one is better for one reason, Staging Ground.  Both IG and Orks can put this into play at anytime, which is huge.  Obvious synergy with Nazdreg, brutal ftw.  5/5
Evil Sunz Warbiker
Evil Sunz Warbiker
The Ork warlord groupie.  Same stats as Borkan Recruits, but these guys can also get put into play with staging ground.  So for the same reason the white scars are awesome for Drop Pod assault, these guys are also awesome 5/5
Mork’s Great Heap
Morks Great Heap.
Pretty good for Nazdreg, +1hp for everyone you care about for more Brutal.  Would be so broken with Zogwort if affected tokens, so thank Gork for that.  3/5
Noise Marine Zealots
Noise Marine Zealots
The Chaos Warlod groupie, Same as white scars in every way.  The Slaanesh trait is getting a lot of love, hope it gets support soon.  Thing is Chaos already have a lot of cool dudes, these aren't really in the same league as Berzerkers.  3/5
Turbulent Rift
Turbulent Rift
I think the deck to support this is quite there yet.  Elites tend to be expansive, and the meta calls for low cost at the monet.  But if anyone can afford their heavy hitters, it's Chaos  Amazing with Zaruthur if you can find a way of deploying after the command phase.  3/5
Cacophonic Choir
Cacophonc Choir
Sadly can't get boosted by Zaruthur.  Could be a game changer, though probably not.  2/5
Kabalite Halfborn
Kabalite Halfborn
Well, it's another unit that can benefit from the rifle, so yay.  but the zero command icons leaves me sad.  2/5
Slake the Thirst
Slake the Thirst
It's free,  but I dunno, the discards are random, so that's good.  But hoping you a) get rid of their good cards and b) they don't redraw something better seems to be leaving too much to luck.  1/5
Shadow Field
Shadow Field
Oh how I wish warlords could have this.  It's a nifty effect.  Does almost nothing against Space Marines and Chaos, but everyone else could well see the chosen unit be nigh immune to damage.  4/5
Mighty Wraithknight
Mighty Wraithknight
It's big and it exhausts everything at the planet it enters play at, except itself, the Wraithfighter Wraithguard (presently).  Could be huge, could be a massive resource sink.  2/5
Seer’s Exodus
Seer's Exodus
Ah the fun you could have with this. Send as many of your units that are with your warlord (inc the warlord) home.  Not even exhausted.  It's not a retreat either, so doesn't trigger Morkai  Rune Priest or Umbral Preacher.  Potential is huge, and it's free!  5/5
Slumbering Gardens
Slumbering Gardens
erm no 0/5
Fire Warrior Grenadiers
Fire Warrior Grenadiers
Very slightly overcosted imo.  But they have potential in Aun'Shi.  Kauyon strike could see you with a +10atk monster with Armorbane.  4/5
Ksi’m’yen Orbital City
Ksi'm'yen Orbital City
Aun'shi's sig squad is so-so, but every other card in the cycle seems to be there to make up for it.  This card is so good, and not even unique.  It lets Aun'shi attack, return to hq (safe from retaliation) and then go right back in, READY!!  5/5


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